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<title>qmk_firmware.git/keyboards/crkbd/keymaps/dsanchezseco, branch master</title>
<subtitle>forked from https://github.com/qmk/qmk_firmware</subtitle>
<id>https://git.tsegers.com/qmk_firmware.git/atom?h=master</id>
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<updated>2020-01-21T17:12:07Z</updated>
<entry>
<title>keymap, fixed rgb effect name and deactivate oled (#7953)</title>
<updated>2020-01-21T17:12:07Z</updated>
<author>
<name>dsanchezseco</name>
<email>d.seco@protonmail.com</email>
</author>
<published>2020-01-21T17:12:07Z</published>
<link rel='alternate' type='text/html' href='https://git.tsegers.com/qmk_firmware.git/commit/?id=37db6012a7f6828c23b42587ca9d0a4f5d73ff35'/>
<id>urn:sha1:37db6012a7f6828c23b42587ca9d0a4f5d73ff35</id>
<content type='text'>
* added rgblight controls to planck keymap

* fixed knight ridder offset to face me

* no oled for crkbd 'till fixed

* fixed RGB effect name
</content>
</entry>
<entry>
<title>RGB matrix effect - left-right gradient (#7742)</title>
<updated>2020-01-07T21:25:17Z</updated>
<author>
<name>Rob Haswell</name>
<email>me@robhaswell.co.uk</email>
</author>
<published>2020-01-07T21:25:17Z</published>
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<id>urn:sha1:cf30c5d17f2a447e7e43a4af8941ac0271c5b44c</id>
<content type='text'>
* Left-right gradient.

* Update the comment to match the new functionality.

* CPP does integer division so this round is not necessary.

* The x-range is actually 224, update comment and use bit-shifting again.

* Update docs with gradient left-right effect and associated "DISABLE" option.
</content>
</entry>
<entry>
<title>[Keymap] keymaps for planck and crkbd (#6895)</title>
<updated>2019-10-08T18:16:38Z</updated>
<author>
<name>dsanchezseco</name>
<email>d.seco@protonmail.com</email>
</author>
<published>2019-10-08T18:16:38Z</published>
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<id>urn:sha1:19584b92c559b134401be1efa7a5f199eda12f89</id>
<content type='text'>
* using similar keymaps (with vim in mind) for planck and crkbd

* changed to rgb matrix and lower max brightness to prevent unresponsiveness

* readme and default rgb mode

* disable all the not wanted effects and activate the framebuffer ones

* changed effects

* changed custom keycodes to defines

* fixed comment
</content>
</entry>
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