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<title>qmk_firmware.git/keyboards/dz60/keymaps/_bonfire, branch master</title>
<subtitle>forked from https://github.com/qmk/qmk_firmware</subtitle>
<id>https://git.tsegers.com/qmk_firmware.git/atom?h=master</id>
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<updated>2019-12-12T10:53:39Z</updated>
<entry>
<title>[Keymap] My DZ60 Layout and files (#7537)</title>
<updated>2019-12-12T10:53:39Z</updated>
<author>
<name>Ethan Beyer</name>
<email>ethan@ethanbeyer.com</email>
</author>
<published>2019-12-12T10:53:39Z</published>
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* I don't know if this is how my keyboard is laid out or not

* testing, still broken

* name change

* I think this is the layout I will try to use to start

* it compiles!

* added norman layout!

* media keys

* Moved backlight functions to KEYB
Moved Delete off of Backspace and to the &lt; key

* more changes to layout, move Norman to 1 so it was moddable by FCTN

* swapped volume and media, I use volume a lot more than media

* Eh, it's still all in flux.

* I don't want the entire function layer full of dead keys, after all...

* moves escape to the caps lock key and caps lock to the functions layer

* update my readme for posterity

* Updates bonfire dz60 for better escape control

* WIP commit -- this is not working yet

* updates keymap for GAME layer
adds info to README
adds visual keyboard layout map in json and jpg for reference

* updates readme for visual keymap insertion

* removes my layout from the parent folder and keeps it localized

* updates the C code to be more readable

* finished the HELD_ESCAPE code

* finishes v6.1.0

* updates layout names to match repo code style per @mechmerlin

Apply suggestions from code review

* updates to code style per suggestions by @mechmerlin

* Update global-functions.c

updates some personal documentation

* updates hold time for escape on gaming layer

* updates several aspects of the code based on PR requests

* moves a variable
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