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-rw-r--r--docs/feature_encoders.md9
-rw-r--r--docs/feature_split_keyboard.md7
2 files changed, 16 insertions, 0 deletions
diff --git a/docs/feature_encoders.md b/docs/feature_encoders.md
index bb2d538e7..cbf72914e 100644
--- a/docs/feature_encoders.md
+++ b/docs/feature_encoders.md
@@ -20,6 +20,15 @@ Additionally, the resolution can be specified in the same file (the default & su
#define ENCODER_RESOLUTION 4
+## Split Keyboards
+
+If you are using different pinouts for the encoders on each half of a split keyboard, you can define the pinout for the right half like this:
+
+```c
+#define ENCODERS_PAD_A_RIGHT { encoder1a, encoder2a }
+#define ENCODERS_PAD_B_RIGHT { encoder1b, encoder2b }
+```
+
## Callbacks
The callback functions can be inserted into your `<keyboard>.c`:
diff --git a/docs/feature_split_keyboard.md b/docs/feature_split_keyboard.md
index 4addb1bfd..60e0d278c 100644
--- a/docs/feature_split_keyboard.md
+++ b/docs/feature_split_keyboard.md
@@ -167,6 +167,13 @@ This allows you to specify a different set of pins for the matrix on the right s
This allows you to specify a different set of direct pins for the right side.
```c
+#define ENCODERS_PAD_A_RIGHT { encoder1a, encoder2a }
+#define ENCODERS_PAD_B_RIGHT { encoder1b, encoder2b }
+```
+
+This allows you to specify a different set of encoder pins for the right side.
+
+```c
#define RGBLIGHT_SPLIT
```