diff options
Diffstat (limited to 'keyboard/nerd/keymap_80_ansi150.c')
-rw-r--r-- | keyboard/nerd/keymap_80_ansi150.c | 33 |
1 files changed, 33 insertions, 0 deletions
diff --git a/keyboard/nerd/keymap_80_ansi150.c b/keyboard/nerd/keymap_80_ansi150.c new file mode 100644 index 000000000..72a7d83c9 --- /dev/null +++ b/keyboard/nerd/keymap_80_ansi150.c @@ -0,0 +1,33 @@ +#include "keymap_common.h" +#include "backlight.h" + +const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + /* Layer 0: Default */ + KEYMAP_ANSI150(ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, PSCR,SLCK,PAUS, \ + GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, INS, HOME,PGUP, \ + TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, DEL, END, PGDN, \ + CAPS,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \ + LSFT, Z, X, C, V, B, N, M, COMM,DOT, SLSH,RSFT, UP, \ + LCTL,LGUI,LALT, SPC, RALT,FN0, RCTL, LEFT,DOWN,RGHT), + /* Layer 1: Space Fn */ + KEYMAP_ANSI150(TRNS, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS,TRNS,TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS,TRNS,TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS,TRNS,TRNS, \ + ESC,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ + TRNS, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ + TRNS,TRNS,TRNS, FN1, TRNS,FN0, TRNS, TRNS,TRNS,TRNS), + /* Layer 2: Functions */ + KEYMAP_ANSI150(SLEP, MYCM,WSCH,WHOM,MAIL,VOLD,VOLU,MUTE,MSEL,MPLY,MPRV,MNXT,MSTP, TRNS,TRNS,TRNS, \ + TRNS,TRNS,TRNS,TRNS,END, TRNS,TRNS,TRNS,TRNS,TRNS,HOME,TRNS,TRNS,TRNS, TRNS,TRNS,TRNS, \ + TRNS,BTN1,MS_U,BTN3,PSCR,SLCK,TRNS,TRNS,INS, TRNS,TRNS,TRNS,TRNS,FN3, TRNS,TRNS,TRNS, \ + CAPS,MS_L,MS_D,MS_R,PGDN,TRNS,LEFT,DOWN,UP ,RGHT,TRNS,TRNS, FN2, \ + TRNS, TRNS,DEL, TRNS,TRNS,PGUP,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ + TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS, TRNS,TRNS,TRNS), +}; + +const uint16_t PROGMEM fn_actions[] = { + [0] = ACTION_LAYER_MOMENTARY(2), + [1] = ACTION_LAYER_TAP_KEY(2, KC_SPACE), + [2] = ACTION_LAYER_TOGGLE(1), + [3] = ACTION_BACKLIGHT_LEVEL(BACKLIGHT_SWITCH) +}; |