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-rw-r--r--keyboards/clueboard_17/keymaps/default/keymap.c65
1 files changed, 65 insertions, 0 deletions
diff --git a/keyboards/clueboard_17/keymaps/default/keymap.c b/keyboards/clueboard_17/keymaps/default/keymap.c
new file mode 100644
index 000000000..7a0d51851
--- /dev/null
+++ b/keyboards/clueboard_17/keymaps/default/keymap.c
@@ -0,0 +1,65 @@
+#include "clueboard_17.h"
+
+#include "backlight.h"
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+// Layer names don't all need to be of the same length, obviously, and you can also skip them
+// entirely and just use numbers.
+#define _BL 0
+#define _FL 1
+#define _RS 2
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ /* Keymap _BL: (Base Layer) Default Layer
+ * .-------------------.
+ * |NL F| /| *| -|
+ * |-------------------|
+ * | 7| 8| 9| |
+ * |--------------| |
+ * | 4| 5| 6| +|
+ * |-------------------|
+ * | 1| 2| 3| |
+ * |--------------| |
+ * | 0| .| Ent|
+ * '-------------------'
+ */
+[_BL] = KEYMAP(
+ LT(_FL, KC_NLCK), KC_PSLS, KC_PAST, KC_PMNS, \
+ KC_P7, KC_P8, KC_P9, KC_PPLS, \
+ KC_P4, KC_P5, KC_P6, \
+ KC_P1, KC_P2, KC_P3, KC_PENT, \
+ KC_P0, KC_PDOT),
+
+ /* Keymap _FL: Function Layer
+ * .-------------------.
+ * |NL F| | | Fn0|
+ * |-------------------|
+ * | | Fn4| | |
+ * |--------------| |
+ * | Fn3|BL_S| Fn2| Fn6|
+ * |-------------------|
+ * | | Fn5| | |
+ * |--------------| |
+ * | Fn1| | Fn7|
+ * '-------------------'
+ */
+[_FL] = KEYMAP(
+ LT(_FL, KC_NLCK), KC_TRNS, KC_TRNS, RGB_TOG, \
+ KC_TRNS, RGB_SAI, KC_TRNS, RGB_VAI, \
+ RGB_HUD, BL_STEP, RGB_HUI, \
+ KC_TRNS, RGB_SAD, KC_TRNS, RGB_VAD, \
+ RGB_MOD, KC_TRNS)
+};
+
+/*enum function_id {
+};*/
+
+const uint16_t PROGMEM fn_actions[] = {
+};
+
+void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) {
+ switch (id) {
+ }
+}
+