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+/*
+ * Keyboard: Ergodox
+ * Keymap: replicaJunction
+ * Version: 1.2
+ *
+ * This keymap is designed to complement my Atreus keyboard layout, found in keyboards/atreus.
+ * The Atreus keyboard is a 40% board whose design was heavily influenced by the Ergodox, and I now
+ * have both keyboards, so I've designed these layouts in an effort to make switching between the
+ * two as easy as possible.
+ *
+ * I've also tried to make use of the extra keys on the Ergodox in as logical of a manner as possible,
+ * adding to the layers in the Atreus config without disturbing what's there already. This allows for
+ * things like F11-F20, the Application (Menu) key, and better media key placement.
+ *
+ * The default key layout in this keymap is Colemak-ModDH. Information on that layout can be found
+ * here: https://colemakmods.github.io/mod-dh/
+ */
+
+#include "ergodox.h"
+#include "debug.h"
+#include "action_layer.h"
+
+#define _CO 0 // Colemak
+#define _QW 1 // QWERTY
+#define _ME 2 // media keys
+#define _NU 3 // numpad
+#define _EX 4 // extend
+#define _GA 5 // mouse overlay for gaming
+
+// Some quick aliases, just to make it look pretty
+#define _______ KC_TRNS
+#define KCX_CGR LCTL(KC_GRV)
+#define KX_STAB LSFT(KC_TAB)
+#define KX_COPY LCTL(KC_C)
+#define KX_CUT LCTL(KC_X)
+#define KX_PAST LCTL(KC_V)
+#define KX_UNDO LCTL(KC_Z)
+
+; // This doesn't do anything. It's just for VSCode because its syntax highlighting is weird for the above #define statements.
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ /*
+ * Keymap: Colemak-ModDH
+ *
+ * ,--------------------------------------------------. ,--------------------------------------------------.
+ * | ` | 1 | 2 | 3 | 4 | 5 | Esc | | | 6 | 7 | 8 | 9 | 0 | = |
+ * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
+ * | LCtrl | Q | W | F | P | B | Home | | BkSp | J | L | U | Y | ; | - |
+ * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
+ * | Tab | A | R | S | T | G |------| |------| M | N | E | I | O | ' |
+ * |--------+------+------+------+------+------| Hyper| | \ |------+------+------+------+------+--------|
+ * | LShft | Z | X | C | D | V | | | | K | H | , | , | / | RShft |
+ * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
+ * | LGui | [ | ] |CtlShf| LAlt | | _EX | - | ' | = | \ |
+ * `----------------------------------' `----------------------------------'
+ * ,-------------. ,-------------.
+ * | LCtrl| ~GA | | Left | Right|
+ * ,------|------|------| |------+------+------.
+ * |LCtrl/| LAlt/| Home | | Up | Alt/| _NU/ |
+ * | BkSp | Del |------| |------| Enter| Space|
+ * | | | _NU | | Down | | |
+ * `--------------------' `--------------------'
+ */
+[_CO] = KEYMAP(
+ // left hand
+ KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_ESC,
+ KC_LCTL,KC_Q, KC_W, KC_F, KC_P, KC_B, KC_HOME,
+ KC_TAB, KC_A, KC_R, KC_S, KC_T, KC_G,
+ KC_LSFT,KC_Z, KC_X, KC_C, KC_D, KC_V, ALL_T(KC_NO),
+ KC_LGUI,KC_LBRC,KC_RBRC, LCTL(KC_LSFT), KC_LALT,
+
+ KC_LCTL, TG(_GA),
+ KC_HOME,
+ CTL_T(KC_BSPC), ALT_T(KC_DEL), MO(_NU),
+ // right hand
+ KC_ESC, KC_6, KC_7, KC_8, KC_9, KC_0, KC_EQL,
+ KC_BSPC, KC_J, KC_L, KC_U, KC_Y, KC_SCLN,KC_MINS,
+ KC_M, KC_N, KC_E, KC_I, KC_O, KC_QUOT,
+ KC_BSLS, KC_K, KC_H, KC_COMM,KC_DOT, KC_SLSH,KC_RSFT,
+ MO(_EX),KC_MINS,KC_QUOT,KC_EQL, KC_BSLS,
+
+ KC_LEFT, KC_RGHT,
+ KC_UP,
+ KC_DOWN, ALT_T(KC_ENT), LT(_NU,KC_SPC)
+ ),
+
+ /*
+ * Keymap: QWERTY layout.
+ *
+ * This is optimized for gaming, not typing, so there aren't as many macros
+ * as the Dvorak layer. Some of the keys have also been moved to "game-
+ * like" locations, such as making the spacebar available to the left thumb,
+ * and repositioning the arrow keys at the bottom right corner.
+ *
+ * ,--------------------------------------------------. ,--------------------------------------------------.
+ * | ` | 1 | 2 | 3 | 4 | 5 | Esc | | | 6 | 7 | 8 | 9 | 0 | = |
+ * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
+ * | LCtrl | Q | W | E | R | T | Home | | BkSp | Y | U | I | O | P | - |
+ * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
+ * | Tab | A | S | D | F | G |------| |------| H | J | K | L | ; | ' |
+ * |--------+------+------+------+------+------| Hyper| | \ |------+------+------+------+------+--------|
+ * | LShft | Z | X | C | V | B | | | | N | M | , | . | / | RShft |
+ * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
+ * | LGui | ` | \ |CtlShf| _NU | | _EX | - | ' | = | \ |
+ * `----------------------------------' `----------------------------------'
+ * ,-------------. ,-------------.
+ * | LCtrl| ~GA | | Left | Right|
+ * ,------|------|------| |------+------+------.
+ * |LCtrl/| LAlt/| Home | | Up | Alt/| _NU/ |
+ * | BkSp | Del |------| |------| Enter| Space|
+ * | | | _NU | | Down | | |
+ * `--------------------' `--------------------'
+ */
+[_QW] = KEYMAP( // Layer1: QWERTY
+ // left hand
+ KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_ESC,
+ KC_LCTL,KC_Q, KC_W, KC_E, KC_R, KC_T, KC_HOME,
+ KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G,
+ KC_LSFT,KC_Z, KC_X, KC_C, KC_V, KC_B, ALL_T(KC_NO),
+ KC_LGUI,KC_GRV, KC_SLSH,LCTL(KC_LSFT), MO(_NU),
+
+ KC_LCTL,TG(_GA),
+ KC_HOME,
+ CTL_T(KC_BSPC), ALT_T(KC_DEL), MO(_NU),
+ // right hand
+ KC_ESC, KC_6, KC_7, KC_8, KC_9, KC_0, KC_EQL,
+ KC_BSPC, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_MINS,
+ KC_H, KC_J, KC_K, KC_L, KC_SCLN,KC_QUOT,
+ KC_BSLS, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH,KC_RSFT,
+ MO(_EX),KC_MINS,KC_QUOT,KC_EQL, KC_BSLS,
+
+ KC_LEFT, KC_RGHT,
+ KC_UP,
+ KC_DOWN, ALT_T(KC_ENT), LT(_NU,KC_SPC)
+ ),
+
+ /*
+ * Keymap: Numbers and symbols
+ *
+ * Note that the number keys here are actually numpad keystrokes. This often doesn't matter, but it may be relevant in a few cases.
+ * That's why the Num Lock key exists on this layer - just in case.
+ *
+ * This layer also contains the layout switches.
+ *
+ * ,--------------------------------------------------. ,--------------------------------------------------.
+ * | | F1 | F2 | F3 | F4 | F5 | | | | F6 | F7 | F8 | F9 | F10 | |
+ * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
+ * | | ! | @ | { | } | & | | | | / | 7 | 8 | 9 | * | |
+ * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
+ * | | # | $ | ( | ) | ~ |------| |------| | | 4 | 5 | 6 | - | |
+ * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
+ * | | % | ^ | [ | ] | ` | | | | \ | 1 | 2 | 3 | + | |
+ * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
+ * | |QWERTY|Colemk| | | | 0 | . | = | | |
+ * `----------------------------------' `----------------------------------'
+ * ,-------------. ,-------------.
+ * |NumLck| RESET| | | |
+ * ,------|------|------| |------+------+------.
+ * | | | | | | | |
+ * | | |------| |------| | |
+ * | | | | | | | |
+ * `--------------------' `--------------------'
+ */
+[_NU] = KEYMAP(
+ // left hand
+ _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, _______,
+ _______, KC_EXLM, KC_AT, KC_LCBR, KC_RCBR, KC_AMPR, _______,
+ _______, KC_HASH, KC_DLR, KC_LPRN, KC_RPRN, KC_TILD,
+ _______, KC_PERC, KC_CIRC, KC_LBRC, KC_RBRC, KC_GRV, _______,
+ _______, DF(_QW), DF(_CO), _______, _______,
+
+ KC_NLCK,RESET,
+ _______,
+ _______,_______,_______,
+ // right hand
+ _______, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______,
+ _______, KC_SLSH, KC_P7, KC_P8, KC_P9, KC_PAST, _______,
+ KC_PIPE, KC_P4, KC_P5, KC_P6, KC_PMNS, _______,
+ _______, KC_BSLS, KC_P1, KC_P2, KC_P3, KC_PPLS, _______,
+ KC_P0, KC_PDOT, KC_EQL, _______, _______,
+
+ _______, _______,
+ _______,
+ _______, _______, _______
+ ),
+
+ /*
+ * Keymap: Extend
+ *
+ * ,--------------------------------------------------. ,--------------------------------------------------.
+ * | | F11 | F12 | F13 | F14 | F15 | Mute | | | F16 | F17 | F18 | F19 | F20 | |
+ * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
+ * | | | | | | Ctrl`| Vol | | | PgUp | Home | Up | End | Del | |
+ * |--------+------+------+------+------+------| Up | | |------+------+------+------+------+--------|
+ * | | | Gui | Alt | Ctrl | |------| |------| PgDn | Left | Down | Right| BkSp | Menu |
+ * |--------+------+------+------+------+------| Vol | | |------+------+------+------+------+--------|
+ * | | Undo | Cut | Copy | | Paste| Down | | | | ^Tab | Tab | |Insert| PrntScr|
+ * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
+ * | | | | | | | | | | | |
+ * `----------------------------------' `----------------------------------'
+ * ,-------------. ,-------------.
+ * | | | | | |
+ * ,------|------|------| |------+------+------.
+ * | | | | | | | |
+ * | | |------| |------| | |
+ * | | | | | | | |
+ * `--------------------' `--------------------'
+ *
+ * Ctrl+` is a keyboard shortcut for the program ConEmu, which provides a Quake-style drop-down command prompt.
+ *
+ */
+[_EX] = KEYMAP(
+ // left hand
+ _______, KC_F11, KC_F12, KC_F13, KC_F14, KC_F15, KC_MUTE,
+ _______, _______, _______, _______, _______, KCX_CGR, KC_VOLU,
+ _______, _______, KC_LGUI, KC_LALT, KC_LCTL, _______,
+ _______, KX_UNDO, KX_CUT, KX_COPY, _______, KX_PAST, KC_VOLD,
+ _______, _______, _______, _______, _______,
+
+ _______,_______,
+ _______,
+ _______,_______,_______,
+ // right hand
+ _______, KC_F16, KC_F17, KC_F18, KC_F19, KC_F20, _______,
+ _______, KC_PGUP, KC_HOME, KC_UP, KC_END, KC_DEL, _______,
+ KC_PGDN, KC_LEFT, KC_DOWN, KC_RGHT, KC_BSPC, KC_MENU,
+ _______, _______, KX_STAB, KC_TAB, _______, KC_INS, KC_PSCR,
+ _______, _______, _______, _______, _______,
+ _______, _______,
+ _______,
+ _______, _______, _______
+ ),
+
+ /*
+ * Keymap: Gaming
+ *
+ * Provides a mouse overlay for the right hand, and also moves some "gamer friendly" keys to the left, such as space.
+ * This layer also removes a lot of dual-role keys, as when gaming, it's nicer not to need to keep track of those.
+ *
+ * ,--------------------------------------------------. ,--------------------------------------------------.
+ * | | | | | | | | | | | | | | | |
+ * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
+ * | | | | | | | | | | |WhlUp | MsUp |WhlDn | | |
+ * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
+ * | | | | | | |------| |------| |MsLeft|MsDown|MsRght| | |
+ * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
+ * | | | | | | | | | | | | | | | |
+ * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
+ * | LCtrl| | | | | | | | | | |
+ * `----------------------------------' `----------------------------------'
+ * ,-------------. ,-------------.
+ * | | ~_GA | | |MClick|
+ * ,------|------|------| |------+------+------.
+ * | | | | | | | |
+ * | Space| |------| |------|RClick|LClick|
+ * | | | | | | | |
+ * `--------------------' `--------------------'
+ */
+[_GA] = KEYMAP(
+ // left hand
+ _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______,
+ KC_LCTL, _______, _______, _______, _______,
+
+ _______,_______,
+ _______,
+ KC_SPC, _______,_______,
+
+ // right hand
+ _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, KC_WH_U, KC_MS_U, KC_WH_D, _______, _______,
+ _______, KC_MS_L, KC_MS_D, KC_MS_R, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______,
+ _______, KC_BTN3,
+ _______,
+ _______, KC_BTN2, KC_BTN1
+ ),
+};
+
+const uint16_t PROGMEM fn_actions[] = {
+ [1] = ACTION_LAYER_TAP_TOGGLE(_NU) // FN1 - Momentary Layer 1 (Numbers and symbols)
+};
+
+const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
+{
+ // MACRODOWN only works in this function
+ switch(id) {
+ case 0:
+ if (record->event.pressed) {
+ register_code(KC_RSFT);
+ } else {
+ unregister_code(KC_RSFT);
+ }
+ break;
+ }
+ return MACRO_NONE;
+};
+
+// Runs just one time when the keyboard initializes.
+void matrix_init_user(void) {
+
+};
+
+// Runs constantly in the background, in a loop.
+void matrix_scan_user(void) {
+
+ uint8_t layer = biton32(layer_state);
+ // uint8_t default_layer = biton32(layer_state);
+
+ ergodox_board_led_off();
+ ergodox_right_led_1_off();
+ ergodox_right_led_2_off();
+ ergodox_right_led_3_off();
+
+ switch (layer) {
+ case _CO:
+ ergodox_right_led_1_on();
+ break;
+ case _QW:
+ ergodox_right_led_2_on();
+ break;
+ case _NU:
+ ergodox_right_led_3_on();
+ break;
+ case _GA:
+ ergodox_right_led_1_on();
+ ergodox_right_led_2_on();
+ default:
+ // none
+ break;
+ }
+
+};