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-rw-r--r--keyboards/planck/keymaps/pete/Makefile15
-rw-r--r--keyboards/planck/keymaps/pete/keymap.c266
-rw-r--r--keyboards/planck/keymaps/pete/readme.md14
3 files changed, 295 insertions, 0 deletions
diff --git a/keyboards/planck/keymaps/pete/Makefile b/keyboards/planck/keymaps/pete/Makefile
new file mode 100644
index 000000000..20bba3f49
--- /dev/null
+++ b/keyboards/planck/keymaps/pete/Makefile
@@ -0,0 +1,15 @@
+
+
+# Build Options
+# change to "no" to disable the options, or define them in the Makefile in
+# the appropriate keymap folder that will get included automatically
+#
+AUDIO_ENABLE = no
+NKRO_ENABLE = yes
+
+# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
+SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
+
+ifndef QUANTUM_DIR
+ include ../../../../Makefile
+endif \ No newline at end of file
diff --git a/keyboards/planck/keymaps/pete/keymap.c b/keyboards/planck/keymaps/pete/keymap.c
new file mode 100644
index 000000000..d991bece1
--- /dev/null
+++ b/keyboards/planck/keymaps/pete/keymap.c
@@ -0,0 +1,266 @@
+// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
+// this is the style you want to emulate.
+
+#include "planck.h"
+#include "action_layer.h"
+#ifdef AUDIO_ENABLE
+ #include "audio.h"
+#endif
+#include "eeconfig.h"
+
+extern keymap_config_t keymap_config;
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+// Layer names don't all need to be of the same length, obviously, and you can also skip them
+// entirely and just use numbers.
+#define _QWERTY 0
+#define _COLEMAK 1
+#define _DVORAK 2
+#define _LOWER 3
+#define _RAISE 4
+#define _FCT 5
+#define _SETUP 6
+#define _MAC 7
+#define _WIN 8
+#define _LIN 9
+#define _MICMUTE 16
+#define _OS 17
+
+
+// Macro name shortcuts
+#define QWERTY M(_QWERTY)
+#define COLEMAK M(_COLEMAK)
+#define DVORAK M(_DVORAK)
+#define LOWER M(_LOWER)
+#define RAISE M(_RAISE)
+#define FCT M(_FCT)
+#define OS M(_OS)
+#define MAC M(_MAC)
+#define WIN M(_WIN)
+#define LIN M(_LIN)
+#define MICMUTE M(_MICMUTE)
+
+#define MACPRNT LGUI(LSFT(KC_3))
+#define MACPRNT2 LGUI(LSFT(KC_4))
+#define WINPRNT KC_PSCR
+#define WINPRNT2 LGUI(KC_PSCR)
+#define CYCLWIN LGUI(KC_GRV)
+#define MACSLEEP LSFT(LCTL(KC_POWER))
+#define WINSLEEP KC_SLEP
+
+// Fillers to make layering more clear
+#define _______ KC_TRNS
+#define XXXXXXX KC_NO
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+[_QWERTY] = {
+ {KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
+ {KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
+ {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
+ {OS, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
+},
+
+[_COLEMAK] = {
+ {KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC},
+ {KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
+ {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
+ {OS, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
+},
+
+[_DVORAK] = {
+ {KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC},
+ {KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH},
+ {KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_ENT },
+ {OS, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
+},
+
+[_LOWER] = {
+ {KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC},
+ {_______, _______, _______, _______, _______, _______, _______, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE},
+ {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
+ {_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
+},
+
+[_RAISE] = {
+ {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
+ {_______, _______, _______, _______, _______, _______, _______, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS},
+ {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
+ {_RAISE, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
+},
+
+[_SETUP] = { /* Setup */
+ {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
+ {_______, _______, _______, WIN, MAC, _______, _______, QWERTY, COLEMAK, DVORAK, _______, _______},
+ {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
+ {_______, _______, _______, _______, _______, RESET, RESET, _______, _______, _______, _______, _______}
+},
+[_MAC] = { /* Mac */
+ {CYCLWIN,MACSLEEP, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_F1, KC_F2, KC_F3, KC_F4, KC_DELT},
+ {_______, MICMUTE, KC_MUTE, KC_VOLD, KC_VOLU, MACPRNT,MACPRNT2, KC_F5, KC_F6, KC_F7, KC_F8, XXXXXXX},
+ {_______, BL_STEP, KC_MPRV, KC_MPLY, KC_MNXT, XXXXXXX, XXXXXXX, KC_F9, KC_F10, KC_F11, KC_F12, XXXXXXX},
+ {_______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_HOME, KC_PGDOWN,KC_PGUP,KC_END }
+},
+[_WIN] = { /* Windows */
+ {CYCLWIN,WINSLEEP, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_F1, KC_F2, KC_F3, KC_F4, KC_DELT},
+ {_______, MICMUTE, KC_MUTE, KC_VOLD, KC_VOLU, WINPRNT,WINPRNT2, KC_F5, KC_F6, KC_F7, KC_F8, XXXXXXX},
+ {_______, BL_STEP, KC_MPRV, KC_MPLY, KC_MNXT, XXXXXXX, XXXXXXX, KC_F9, KC_F10, KC_F11, KC_F12, XXXXXXX},
+ {_______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_HOME, KC_PGDOWN,KC_PGUP,KC_END }
+},
+[_LIN] = { /* Linux */
+ {KC_L, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
+ {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
+ {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
+ {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
+}
+
+};
+
+int currentOs = _MAC;
+const uint16_t PROGMEM fn_actions[] = {
+
+};
+
+#ifdef AUDIO_ENABLE
+
+float tone_startup[][2] = {
+ {440.0*pow(2.0,(31)/12.0), 12},
+ {440.0*pow(2.0,(28)/12.0), 8},
+ {440.0*pow(2.0,(19)/12.0), 8},
+ {440.0*pow(2.0,(24)/12.0), 8},
+ {440.0*pow(2.0,(28)/12.0), 20}
+};
+
+float tone_qwerty[][2] = SONG(QWERTY_SOUND);
+float tone_dvorak[][2] = SONG(DVORAK_SOUND);
+float tone_colemak[][2] = SONG(COLEMAK_SOUND);
+float tone_plover[][2] = SONG(PLOVER_SOUND);
+float tone_plover_gb[][2] = SONG(PLOVER_GOODBYE_SOUND);
+
+float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
+float goodbye[][2] = SONG(GOODBYE_SOUND);
+#endif
+
+
+void persistent_default_layer_set(uint16_t default_layer) {
+ eeconfig_update_default_layer(default_layer);
+ default_layer_set(default_layer);
+}
+
+const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
+{
+ switch(id) {
+ case _QWERTY:
+ if (record->event.pressed) {
+ #ifdef AUDIO_ENABLE
+ PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
+ #endif
+ persistent_default_layer_set(1UL<<_QWERTY);
+ }
+ break;
+ case _COLEMAK:
+ if (record->event.pressed) {
+ #ifdef AUDIO_ENABLE
+ PLAY_NOTE_ARRAY(tone_colemak, false, 0);
+ #endif
+ persistent_default_layer_set(1UL<<_COLEMAK);
+ }
+ break;
+ case _DVORAK:
+ if (record->event.pressed) {
+ #ifdef AUDIO_ENABLE
+ PLAY_NOTE_ARRAY(tone_dvorak, false, 0);
+ #endif
+ persistent_default_layer_set(1UL<<_DVORAK);
+ }
+ break;
+ case _LOWER:
+ if (record->event.pressed) {
+ layer_on(_LOWER);
+ update_tri_layer(_LOWER, _RAISE, _SETUP);
+ } else {
+ layer_off(_LOWER);
+ update_tri_layer(_LOWER, _RAISE, _SETUP);
+ }
+ break;
+ case _RAISE:
+ if (record->event.pressed) {
+ layer_on(_RAISE);
+ update_tri_layer(_LOWER, _RAISE, _SETUP);
+ } else {
+ layer_off(_RAISE);
+ update_tri_layer(_LOWER, _RAISE, _SETUP);
+ }
+ break;
+ case _FCT:
+ if (record->event.pressed) {
+ layer_on(_FCT);
+ } else {
+ layer_off(_FCT);
+ }
+ break;
+ case _MICMUTE:
+ if (record->event.pressed) {
+ register_code(KC_RSFT);
+ register_code(KC_RCTL);
+ register_code(KC_RALT);
+ register_code(KC_RGUI);
+ } else {
+ unregister_code(KC_RSFT);
+ unregister_code(KC_RCTL);
+ unregister_code(KC_RALT);
+ unregister_code(KC_RGUI);
+ }
+ break;
+ case _OS:
+ if (record->event.pressed) {
+ layer_on(currentOs);
+ } else {
+ layer_off(_MAC);
+ layer_off(_WIN);
+ layer_off(_LIN);
+ }
+ break;
+ case _MAC:
+ case _WIN:
+ case _LIN:
+ if (record->event.pressed) {
+ layer_off(currentOs);
+ currentOs = id;
+ }
+ break;
+ }
+ return MACRO_NONE;
+};
+
+void matrix_init_user(void) {
+ #ifdef AUDIO_ENABLE
+ _delay_ms(20); // stops the tick
+ PLAY_NOTE_ARRAY(tone_startup, false, 0);
+ #endif
+}
+
+#ifdef AUDIO_ENABLE
+void play_goodbye_tone()
+{
+ PLAY_NOTE_ARRAY(goodbye, false, 0);
+ _delay_ms(150);
+}
+
+uint8_t starting_note = 0x0C;
+int offset = 0;
+
+bool process_action_user(keyrecord_t *record) {
+
+ if (IS_LAYER_ON(_MUSIC)) {
+ if (record->event.pressed) {
+ play_note(((double)220.0)*pow(2.0, -4.0)*pow(2.0,(starting_note + SCALE[record->event.key.col + offset])/12.0+(MATRIX_ROWS - record->event.key.row)), 0xF);
+ } else {
+ stop_note(((double)220.0)*pow(2.0, -4.0)*pow(2.0,(starting_note + SCALE[record->event.key.col + offset])/12.0+(MATRIX_ROWS - record->event.key.row)));
+ }
+ return false;
+ }
+ return true;
+}
+#endif
diff --git a/keyboards/planck/keymaps/pete/readme.md b/keyboards/planck/keymaps/pete/readme.md
new file mode 100644
index 000000000..3cf594f3a
--- /dev/null
+++ b/keyboards/planck/keymaps/pete/readme.md
@@ -0,0 +1,14 @@
+# Planck Layout by Pete
+
+This layout is based on the default layout but uses a FN key in the bottom left corner instead of the shift / backlight key.
+On the FN layer you can do the following things
+
+- Step through back light
+- Put a mac to sleep
+- The Fxx keys in a block to click with the right hand
+- The delete key in the upper right corner
+- Quick access to screenshot functions
+- Control volume and media playback
+- Home/PgDown/PgUp/End buttons where the arrow keys are
+
+Pressing the lower and raise buttons allows to reset and change from QWERT to Colemak or Dvorak.