diff options
Diffstat (limited to 'keyboards')
-rw-r--r-- | keyboards/massdrop/alt/keymaps/abishalom/keymap.c | 189 | ||||
-rw-r--r-- | keyboards/tada68/keymaps/abishalom/config.h | 3 | ||||
-rw-r--r-- | keyboards/tada68/keymaps/abishalom/keymap.c | 96 | ||||
-rw-r--r-- | keyboards/tada68/keymaps/abishalom/readme.md | 6 | ||||
-rw-r--r-- | keyboards/tada68/keymaps/abishalom/rules.mk | 18 |
5 files changed, 312 insertions, 0 deletions
diff --git a/keyboards/massdrop/alt/keymaps/abishalom/keymap.c b/keyboards/massdrop/alt/keymaps/abishalom/keymap.c new file mode 100644 index 000000000..7ffa53dca --- /dev/null +++ b/keyboards/massdrop/alt/keymaps/abishalom/keymap.c @@ -0,0 +1,189 @@ +#include QMK_KEYBOARD_H + +enum alt_keycodes { + L_BRI = SAFE_RANGE, //LED Brightness Increase + L_BRD, //LED Brightness Decrease + L_PTN, //LED Pattern Select Next + L_PTP, //LED Pattern Select Previous + L_PSI, //LED Pattern Speed Increase + L_PSD, //LED Pattern Speed Decrease + L_T_MD, //LED Toggle Mode + L_T_ONF, //LED Toggle On / Off + L_ON, //LED On + L_OFF, //LED Off + L_T_BR, //LED Toggle Breath Effect + L_T_PTD, //LED Toggle Scrolling Pattern Direction + U_T_AUTO, //USB Extra Port Toggle Auto Detect / Always Active + U_T_AGCR, //USB Toggle Automatic GCR control + DBG_TOG, //DEBUG Toggle On / Off + DBG_MTRX, //DEBUG Toggle Matrix Prints + DBG_KBD, //DEBUG Toggle Keyboard Prints + DBG_MOU, //DEBUG Toggle Mouse Prints + MD_BOOT, //Restart into bootloader after hold timeout +}; + +#define TG_NKRO MAGIC_TOGGLE_NKRO //Toggle 6KRO / NKRO mode + +keymap_config_t keymap_config; + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + [0] = LAYOUT( + KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_DEL, \ + KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_HOME, \ + KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGUP, \ + KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_PGDN, \ + KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(1), KC_LEFT, KC_DOWN, KC_RGHT \ + ), + [1] = LAYOUT( + KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_TRNS, KC_MUTE, \ + L_T_BR, L_PSD, L_BRI, L_PSI, KC_TRNS, KC_TRNS, KC_TRNS, U_T_AUTO,U_T_AGCR,KC_TRNS, KC_PSCR, KC_SLCK, KC_PAUS, KC_TRNS, KC_END, \ + L_T_PTD, L_PTP, L_BRD, L_PTN, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_VOLU, \ + KC_TRNS, L_T_MD, L_T_ONF, KC_TRNS, KC_TRNS, MD_BOOT, TG_NKRO, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_PGUP, KC_VOLD, \ + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_HOME, KC_PGDN, KC_END \ + ), + /* + [X] = LAYOUT( + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \ + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \ + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \ + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \ + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS \ + ), + */ +}; + +// Runs just one time when the keyboard initializes. +void matrix_init_user(void) { +}; + +// Runs constantly in the background, in a loop. +void matrix_scan_user(void) { +}; + +#define MODS_SHIFT (keyboard_report->mods & MOD_BIT(KC_LSHIFT) || keyboard_report->mods & MOD_BIT(KC_RSHIFT)) +#define MODS_CTRL (keyboard_report->mods & MOD_BIT(KC_LCTL) || keyboard_report->mods & MOD_BIT(KC_RCTRL)) +#define MODS_ALT (keyboard_report->mods & MOD_BIT(KC_LALT) || keyboard_report->mods & MOD_BIT(KC_RALT)) + +bool process_record_user(uint16_t keycode, keyrecord_t *record) { + static uint32_t key_timer; + + switch (keycode) { + case L_BRI: + if (record->event.pressed) { + if (LED_GCR_STEP > LED_GCR_MAX - gcr_desired) gcr_desired = LED_GCR_MAX; + else gcr_desired += LED_GCR_STEP; + if (led_animation_breathing) gcr_breathe = gcr_desired; + } + return false; + case L_BRD: + if (record->event.pressed) { + if (LED_GCR_STEP > gcr_desired) gcr_desired = 0; + else gcr_desired -= LED_GCR_STEP; + if (led_animation_breathing) gcr_breathe = gcr_desired; + } + return false; + case L_PTN: + if (record->event.pressed) { + if (led_animation_id == led_setups_count - 1) led_animation_id = 0; + else led_animation_id++; + } + return false; + case L_PTP: + if (record->event.pressed) { + if (led_animation_id == 0) led_animation_id = led_setups_count - 1; + else led_animation_id--; + } + return false; + case L_PSI: + if (record->event.pressed) { + led_animation_speed += ANIMATION_SPEED_STEP; + } + return false; + case L_PSD: + if (record->event.pressed) { + led_animation_speed -= ANIMATION_SPEED_STEP; + if (led_animation_speed < 0) led_animation_speed = 0; + } + return false; + case L_T_MD: + if (record->event.pressed) { + led_lighting_mode++; + if (led_lighting_mode > LED_MODE_MAX_INDEX) led_lighting_mode = LED_MODE_NORMAL; + } + return false; + case L_T_ONF: + if (record->event.pressed) { + led_enabled = !led_enabled; + I2C3733_Control_Set(led_enabled); + } + return false; + case L_ON: + if (record->event.pressed) { + led_enabled = 1; + I2C3733_Control_Set(led_enabled); + } + return false; + case L_OFF: + if (record->event.pressed) { + led_enabled = 0; + I2C3733_Control_Set(led_enabled); + } + return false; + case L_T_BR: + if (record->event.pressed) { + led_animation_breathing = !led_animation_breathing; + if (led_animation_breathing) { + gcr_breathe = gcr_desired; + led_animation_breathe_cur = BREATHE_MIN_STEP; + breathe_dir = 1; + } + } + return false; + case L_T_PTD: + if (record->event.pressed) { + led_animation_direction = !led_animation_direction; + } + return false; + case U_T_AUTO: + if (record->event.pressed && MODS_SHIFT && MODS_CTRL) { + TOGGLE_FLAG_AND_PRINT(usb_extra_manual, "USB extra port manual mode"); + } + return false; + case U_T_AGCR: + if (record->event.pressed && MODS_SHIFT && MODS_CTRL) { + TOGGLE_FLAG_AND_PRINT(usb_gcr_auto, "USB GCR auto mode"); + } + return false; + case DBG_TOG: + if (record->event.pressed) { + TOGGLE_FLAG_AND_PRINT(debug_enable, "Debug mode"); + } + return false; + case DBG_MTRX: + if (record->event.pressed) { + TOGGLE_FLAG_AND_PRINT(debug_matrix, "Debug matrix"); + } + return false; + case DBG_KBD: + if (record->event.pressed) { + TOGGLE_FLAG_AND_PRINT(debug_keyboard, "Debug keyboard"); + } + return false; + case DBG_MOU: + if (record->event.pressed) { + TOGGLE_FLAG_AND_PRINT(debug_mouse, "Debug mouse"); + } + return false; + case MD_BOOT: + if (record->event.pressed) { + key_timer = timer_read32(); + } else { + if (timer_elapsed32(key_timer) >= 500) { + reset_keyboard(); + } + } + return false; + default: + return true; //Process all other keycodes normally + } +} diff --git a/keyboards/tada68/keymaps/abishalom/config.h b/keyboards/tada68/keymaps/abishalom/config.h new file mode 100644 index 000000000..af01528b4 --- /dev/null +++ b/keyboards/tada68/keymaps/abishalom/config.h @@ -0,0 +1,3 @@ +#pragma once + +#define BACKLIGHT_BREATHING diff --git a/keyboards/tada68/keymaps/abishalom/keymap.c b/keyboards/tada68/keymaps/abishalom/keymap.c new file mode 100644 index 000000000..94217948e --- /dev/null +++ b/keyboards/tada68/keymaps/abishalom/keymap.c @@ -0,0 +1,96 @@ +#include QMK_KEYBOARD_H + +// Each layer gets a name for readability, which is then used in the keymap matrix below. +// The underscores don't mean anything - you can have a layer called STUFF or any other name. +// Layer names don't all need to be of the same length, obviously, and you can also skip them +// entirely and just use numbers. +#define _BL 0 +#define _FL 1 +#define _NL 2 + +#define SEMI_FN LT(_FL, KC_SCLN) + +//Tap Dance Declarations +enum { + TD_WIN_LOCK = 0 +}; + +//BL_BRTG - breathing mode. Would like to put in. + +//Tap Dance Definitions +qk_tap_dance_action_t tap_dance_actions[] = { + [TD_WIN_LOCK] = ACTION_TAP_DANCE_DOUBLE(MAGIC_NO_GUI, MAGIC_UNNO_GUI) +}; + +// +////In Layer declaration, add tap dance item in place of a key code +//TD(TD_WIN_LOCK) + +// Double Tap Fn button to get caps. FN + Tab to get to number layer -> Maybe switch to FN + space?. +// Press fn+GUI once to lock, double tap to unlock. + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + /* Keymap _BL: (Base Layer) Default Layer + * ,----------------------------------------------------------------. + * |Esc | 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |~ ` | + * |----------------------------------------------------------------| + * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \ |Del | + * |----------------------------------------------------------------| + * |FNCAP| A| S| D| F| G| H| J| K| L| ;| '|Enter |PgUp | + * |----------------------------------------------------------------| + * |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift | Up|PgDn| + * |----------------------------------------------------------------| + * |Ctrl|Win |Alt | Space |Alt| FN|Ctrl|Lef|Dow|Rig | + * `----------------------------------------------------------------' + */ +[_BL] = LAYOUT_ansi( + KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC,KC_GRV, \ + KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC,KC_BSLS,KC_DEL, \ + LT(_FL, KC_CAPS), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, SEMI_FN,KC_QUOT, KC_ENT,KC_PGUP, \ + KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH, KC_RSFT,KC_UP,KC_PGDN, \ + KC_LCTL, KC_LGUI,KC_LALT, KC_SPC, KC_RALT,MO(_FL),KC_RCTRL, KC_LEFT,KC_DOWN,KC_RGHT), + + /* Keymap _FL: Function Layer + * ,----------------------------------------------------------------. + * | | F1|F2 |F3 |F4 |F5 |F6 |F7 |F8 |F9 |F10|F11|F12|Del | | + * |----------------------------------------------------------------| + * |#PAD |Pre| U |NXT| | | |PGD| U |PGU|PSC| | | |Ins | + * |----------------------------------------------------------------| + * | |L | D | R |PPl| | | L | D | R | | | |Home| + * |----------------------------------------------------------------| + * | CAPS |MUT|VU-|VU+| | | |BRG|BL-|BL+|BLT| |Stp|End | + * |----------------------------------------------------------------| + * | |WTOG| | | | | |Pre|PPl|Nxt | + * `----------------------------------------------------------------' + */ +[_FL] = LAYOUT_ansi( + _______, KC_F1 ,KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, _______ , \ + TO(_NL),KC_MPRV, KC_UP ,KC_MNXT,_______, _______,_______,KC_PGDN,KC_UP,KC_PGUP,KC_PSCR,_______,_______, _______,KC_INSERT, \ + _______,KC_LEFT,KC_DOWN,KC_RGHT,KC_MPLY,_______,_______,KC_LEFT,KC_DOWN,KC_RGHT,_______,_______, _______,KC_HOME, \ + _______,KC_MUTE,KC_VOLD,KC_VOLU, _______,_______, _______,BL_BRTG,BL_DEC,BL_INC,BL_TOGG,_______, KC_STOP, KC_END, \ + _______,TD(TD_WIN_LOCK),_______, _______, _______,KC_TRNS,_______,KC_MPRV,KC_MPLY, KC_MNXT), + + +//Press either of function keys to get back to base layer. + + /* Keymap _NL: Number Layer + * ,----------------------------------------------------------------. + * |ESC| F1 | F2| F3| F4| |#L | 7 | 8 | 9 | - | | = | | | + * |----------------------------------------------------------------| + * | TAB | | UP| | | | / | 4 | 5 | 6 | + | | | | DEL| + * |----------------------------------------------------------------| + * | _BL |LFT|DWN|RGT| | | * | 1 | 2 | 3 |ENT| | ENT |PgUp| + * |----------------------------------------------------------------| + * | SHIFT | | | | | | 0 | 0 | , | . |BKS| SHIFT| U |PgDn| + * |----------------------------------------------------------------| + * |CTRL|WIN |ALT | |ALT| _BL |CTRL| L | D | R| + * `----------------------------------------------------------------' + */ +[_NL] = LAYOUT_ansi( + _______, KC_F1 ,KC_F2, KC_F3, KC_F4, _______, KC_NLCK, KC_P7, KC_P8, KC_P9, KC_PMNS, KC_PEQL, KC_PEQL, _______, _______ , \ + KC_TAB,_______, KC_UP,_______,_______, _______,KC_PSLS,KC_P4,KC_P5,KC_P6,KC_PPLS,_______,_______, _______,KC_DEL, \ + TO(_BL),KC_LEFT,KC_DOWN,KC_RGHT,_______,_______,KC_PAST,KC_P1,KC_P2,KC_P3,KC_PENT,_______, KC_ENT,KC_PGUP, \ + KC_LSFT,_______,_______,_______, _______,_______, KC_P0,KC_P0,KC_PCMM,KC_PDOT,KC_BSPC,KC_RSFT, KC_UP, KC_PGDN, \ + KC_LCTRL,KC_LGUI,KC_LALT, KC_SPC, KC_RALT,TO(_BL),KC_RCTRL,KC_LEFT,KC_DOWN, KC_RGHT), + +}; diff --git a/keyboards/tada68/keymaps/abishalom/readme.md b/keyboards/tada68/keymaps/abishalom/readme.md new file mode 100644 index 000000000..511704223 --- /dev/null +++ b/keyboards/tada68/keymaps/abishalom/readme.md @@ -0,0 +1,6 @@ +# Godolphins13 Tada68 + +My Tada68 layout. +Caps lock acts as a function key when held, otherwise just caps lock. +In the function layer, arrow keys mapped to both wasd and ijkl, as I haven't really decided which I like best. + diff --git a/keyboards/tada68/keymaps/abishalom/rules.mk b/keyboards/tada68/keymaps/abishalom/rules.mk new file mode 100644 index 000000000..b3eaa6215 --- /dev/null +++ b/keyboards/tada68/keymaps/abishalom/rules.mk @@ -0,0 +1,18 @@ +# Build Options +# change to "no" to disable the options, or define them in the Makefile in +# the appropriate keymap folder that will get included automatically +# +BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000) +MOUSEKEY_ENABLE = yes # Mouse keys(+4700) +EXTRAKEY_ENABLE = yes # Audio control and System control(+450) +CONSOLE_ENABLE = no # Console for debug(+400) +COMMAND_ENABLE = yes # Commands for debug and configuration +NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work +BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality +MIDI_ENABLE = no # MIDI controls +AUDIO_ENABLE = no # Audio output on port C6 +UNICODE_ENABLE = no # Unicode +BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID +RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time. +SLEEP_LED_ENABLE = yes # Breathing sleep LED during USB suspend +TAP_DANCE_ENABLE = yes # Tappa Dance Bitch |