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-rw-r--r--keyboards/kinesis/keymaps/insertsnideremarks/config.h1
-rw-r--r--keyboards/kinesis/keymaps/insertsnideremarks/keymap.c77
-rw-r--r--keyboards/kinesis/keymaps/insertsnideremarks/readme.md8
-rw-r--r--keyboards/rorschach/keymaps/insertsnideremarks/config.h24
-rw-r--r--keyboards/rorschach/keymaps/insertsnideremarks/keymap.c330
-rw-r--r--keyboards/rorschach/keymaps/insertsnideremarks/rules.mk21
6 files changed, 419 insertions, 42 deletions
diff --git a/keyboards/kinesis/keymaps/insertsnideremarks/config.h b/keyboards/kinesis/keymaps/insertsnideremarks/config.h
index 02eed310a..3548fa348 100644
--- a/keyboards/kinesis/keymaps/insertsnideremarks/config.h
+++ b/keyboards/kinesis/keymaps/insertsnideremarks/config.h
@@ -6,6 +6,7 @@
// place overrides here
#define PREVENT_STUCK_MODIFIERS
+#define IGNORE_MOD_TAP_INTERRUPT
#define TAPPING_TERM 175
#define TAPPING_TOGGLE 2
diff --git a/keyboards/kinesis/keymaps/insertsnideremarks/keymap.c b/keyboards/kinesis/keymaps/insertsnideremarks/keymap.c
index bac5ea3ff..bf75327f1 100644
--- a/keyboards/kinesis/keymaps/insertsnideremarks/keymap.c
+++ b/keyboards/kinesis/keymaps/insertsnideremarks/keymap.c
@@ -5,15 +5,15 @@ extern keymap_config_t keymap_config;
enum kinesis_layers {
_COLEMAK, // Colemak (default layer)
_QWERTY, // Qwerty
+ _COLEMAKGM, // Colemak gaming/vanilla (limited dual-role keys with layer access)
+ _QWERTYGM, // QWERTY gaming/vanilla (limited dual-role keys with layer access)
_NUMBERS, // Numbers & Symbols
_NUMBERS2, // Numbers & Symbols 2 (identical as _NUMBERS; basically used for tri-layer access to _ADJUST)
_FUNCTION, // Function
_FUNCTION2, // Function 2 (identical as _FUNCTION; used to allow for easier use of space and backspace while using function layer arrows)
_NUMPAD, // Numpad
- _COLEMAKGM, // Colemak gaming/vanilla (no dual-role keys with layer access)
- _QWERTYGM, // QWERTY gaming/vanilla (no dual-role keys with layer access)
- _ADJUST, // Adjust layer, accessed via tri-layer feature)
- _ADJUST2 // Second Adjust layer, accessed outside of tri-layer feature)
+ _ADJUST, // Adjust layer (accessed via tri-layer feature)
+ _ADJUST2 // Second Adjust layer (accessed outside of tri-layer feature)
};
enum kinesis_keycodes {
@@ -64,7 +64,7 @@ void dance_LAYER_reset(qk_tap_dance_state_t *state, void *user_data) {
}
qk_tap_dance_action_t tap_dance_actions[] = {
-[ADJ] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, dance_LAYER_finished, dance_LAYER_reset), // Double-tap to activate Adjust layer via oneshot layer
+[ADJ] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, dance_LAYER_finished, dance_LAYER_reset), // Double-tap to activate Adjust layer via oneshot layer
[LBCB] = ACTION_TAP_DANCE_DOUBLE(KC_LBRC, KC_LCBR), // Left bracket on a single-tap, left brace on a double-tap
[RBCB] = ACTION_TAP_DANCE_DOUBLE(KC_RBRC, KC_RCBR), // Right bracket on a single-tap, right brace on a double-tap
[EQPL] = ACTION_TAP_DANCE_DOUBLE(KC_EQL, KC_PLUS), // Plus sign on a single-tap, equal sign on a double-tap
@@ -104,7 +104,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* | Space | Enter |App/Alt| | RGUI | Delete| Bspc |
* | / | / |-------| |-------| / | / |
* | Fn | Number| Bspc | | Enter |Number2| Fn2 |
-* `-----------------------' `-----------------------'
+* `-----------------------' `-----------------------'
*/
[_COLEMAK] = LAYOUT(
// Left Hand
@@ -150,7 +150,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* | Space | Enter |App/Alt| | RGUI | Delete| Bspc |
* | / | / |-------| |-------| / | / |
* | Fn | Number| Bspc | | Enter |Number2| Fn2 |
-* `-----------------------' `-----------------------'
+* `-----------------------' `-----------------------'
*/
[_QWERTY] = LAYOUT(
// Left Hand
@@ -160,7 +160,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
CTLESC, KC_A, KC_S, KC_D, KC_F, KC_G,
KC_LSPO, KC_Z, KC_X, KC_C, KC_V, KC_B,
KC_INS, KC_GRV, KC_LBRC, KC_RBRC,
- //Left Thumb
+ //Left Thumb
CTLESC, ALL_T(KC_NO),
ALTAPP,
SPCFN, ENTNS, KC_BSPC,
@@ -197,7 +197,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* | | | | | | | |
* | | |-------| |-------| | |
* | | | | | | | |
-* `-----------------------' `-----------------------'
+* `-----------------------' `-----------------------'
*/
[_NUMBERS] = LAYOUT(
// Left Hand
@@ -214,10 +214,10 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// Right Hand
_______, _______, _______, _______, _______, _______, _______, _______, _______,
KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
- KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, _______,
- KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, _______,
+ KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, _______,
+ KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, _______,
TD(GVTL), TD(LBCB), TD(RBCB), _______, _______, _______,
- _______, _______, _______, _______,
+ _______, _______, _______, _______,
// Right Thumb
_______, _______,
_______,
@@ -239,10 +239,10 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// Right Hand
_______, _______, _______, _______, _______, _______, _______, _______, _______,
KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
- KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, _______,
- KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, _______,
+ KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, _______,
+ KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, _______,
TD(GVTL), TD(LBCB), TD(RBCB), _______, _______, _______,
- _______, _______, _______, _______,
+ _______, _______, _______, _______,
// Right Thumb
_______, _______,
_______,
@@ -267,13 +267,13 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* | | | | | | | |
* | | |-------| |-------| | |
* | | | | | | | |
-* `-----------------------' `-----------------------'
+* `-----------------------' `-----------------------'
*/
[_FUNCTION] = LAYOUT(
// Left Hand
_______, _______, _______, _______, _______, _______, _______, _______, _______,
KC_F12, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5,
- _______, _______, _______, KC_UP, _______, _______,
+ _______, _______, _______, KC_UP, _______, _______,
_______, LCTL(KC_A), KC_LEFT, KC_DOWN, KC_RGHT, LCA(KC_TAB),
_______, LCTL(KC_Z), LCTL(KC_X), LCTL(KC_C), LCTL(KC_V), KC_BSPC,
_______, _______, _______, _______,
@@ -281,7 +281,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
_______, _______,
_______,
_______, _______, _______,
- // Right Hand
+ // Right Hand
_______, _______, _______, _______, _______, _______, _______, _______, _______,
KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
_______, _______, KC_UP, LCTL(KC_Y), _______, _______,
@@ -298,7 +298,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// Left Hand
_______, _______, _______, _______, _______, _______, _______, _______, _______,
KC_F12, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5,
- _______, _______, _______, KC_UP, _______, _______,
+ _______, _______, _______, KC_UP, _______, _______,
_______, LCTL(KC_A), KC_LEFT, KC_DOWN, KC_RGHT, LCA(KC_TAB),
_______, LCTL(KC_Z), LCTL(KC_X), LCTL(KC_C), LCTL(KC_V), KC_BSPC,
_______, _______, _______, _______,
@@ -306,7 +306,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
_______, _______,
_______,
_______, _______, _______,
- // Right Hand
+ // Right Hand
_______, _______, _______, _______, _______, _______, _______, _______, _______,
KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
_______, _______, KC_UP, LCTL(KC_Y), _______, _______,
@@ -338,7 +338,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* | | | | | | | |
* | | |-------| |-------| | |
* | | | | | KP Ent| | |
-* `-----------------------' `-----------------------'
+* `-----------------------' `-----------------------'
*/
[_NUMPAD] = LAYOUT(
// Left Hand
@@ -366,7 +366,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
),
/* Colemak gaming/vanilla
-* (No access to Function or Numbers layers; mainly used for gaming; double-tap and hold TD(ADJ) above LAlt to access Adjust layer)
+* (Limited access to Function or Numbers layers; mainly used for gaming; double-tap and hold TD(ADJ) above LAlt to access Adjust layer)
* ,-------------------------------------------. ,-------------------------------------------.
* | = | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | - |
* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
@@ -383,8 +383,8 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* ,-------|-------|-------| |-------+-------+-------.
* | | | LAlt | | RGUI | | |
* | Space | Enter |-------| |-------| Delete| Bspc |
-* | | | Bspc | | Enter | | |
-* `-----------------------' `-----------------------'
+* | | |Bspc/FN| | Ent/NS| | |
+* `-----------------------' `-----------------------'
*/
[_COLEMAKGM] = LAYOUT(
// Left Hand
@@ -397,7 +397,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
//Left Thumb
CTLESC, TD(ADJ),
KC_LALT,
- KC_SPC, KC_ENT, KC_BSPC,
+ KC_SPC, KC_ENT, BSPCFN,
//Right Hand
KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS, NUMPAD, ADJUST,
KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
@@ -408,11 +408,11 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
//Right Thumb
KC_RALT, KC_RCTL,
KC_RGUI,
- KC_ENT, KC_DEL, KC_BSPC
+ ENTNS, KC_DEL, KC_BSPC
),
/* QWERTY gaming/vanilla
-* (No access to Function or Numbers layers; mainly used for gaming; double-tap and hold TD(ADJ) above LAlt to access Adjust layer)
+* (Limited access to Function or Numbers layers; mainly used for gaming; double-tap and hold TD(ADJ) above LAlt to access Adjust layer)
* ,-------------------------------------------. ,-------------------------------------------.
* | = | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | - |
* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
@@ -429,8 +429,8 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* ,-------|-------|-------| |-------+-------+-------.
* | | | LAlt | | RGUI | | |
* | Space | Enter |-------| |-------| Delete| Bspc |
-* | | | Bspc | | Enter | | |
-* `-----------------------' `-----------------------'
+* | | |Bspc/FN| | Ent/NS| | |
+* `-----------------------' `-----------------------'
*/
[_QWERTYGM] = LAYOUT(
// Left Hand
@@ -443,7 +443,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
//Left Thumb
CTLESC, TD(ADJ),
KC_LALT,
- KC_SPC, KC_ENT, KC_BSPC,
+ KC_SPC, KC_ENT, BSPCFN,
//Right Hand
KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS, NUMPAD, ADJUST,
KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
@@ -454,7 +454,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
//Right Thumb
KC_RALT, KC_RCTL,
KC_RGUI,
- KC_ENT, KC_DEL, KC_BSPC
+ ENTNS, KC_DEL, KC_BSPC
),
/* Adjust layer
@@ -476,7 +476,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* | | | | | | | |
* | | |-------| |-------| | |
* | | | | | | | |
-* `-----------------------' `-----------------------'
+* `-----------------------' `-----------------------'
*/
[_ADJUST] = LAYOUT(
// Left Hand
@@ -496,7 +496,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
_______, _______, _______, _______, _______, _______,
_______, NKROTG, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______,
- _______, _______, _______, _______,
+ _______, _______, _______, _______,
// Right Thumb
_______, _______,
_______,
@@ -521,7 +521,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
_______, _______, _______, _______, _______, _______,
_______, NKROTG, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______,
- _______, _______, _______, _______,
+ _______, _______, _______, _______,
// Right Thumb
_______, _______,
_______,
@@ -541,9 +541,10 @@ void persistent_default_layer_set(uint16_t default_layer) {
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
- case COLEMAK:
+ case COLEMAK:
if (record->event.pressed) {
- persistent_default_layer_set(1UL << _COLEMAK);
+ default_layer_set(1UL << _COLEMAK);
+// persistent_default_layer_set(1UL << _COLEMAK);
layer_off ( _QWERTY);
layer_off ( _NUMBERS);
layer_off ( _NUMBERS2);
@@ -559,7 +560,8 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
break;
case QWERTY:
if (record->event.pressed) {
- persistent_default_layer_set(1UL << _QWERTY);
+ default_layer_set(1UL << _QWERTY);
+// persistent_default_layer_set(1UL << _QWERTY);
layer_off ( _COLEMAK);
layer_off ( _NUMBERS);
layer_off ( _NUMBERS2);
@@ -570,7 +572,6 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
layer_off ( _QWERTYGM);
layer_off ( _ADJUST);
layer_off ( _ADJUST2);
-
}
return false;
break;
diff --git a/keyboards/kinesis/keymaps/insertsnideremarks/readme.md b/keyboards/kinesis/keymaps/insertsnideremarks/readme.md
index 353fca077..f774ef444 100644
--- a/keyboards/kinesis/keymaps/insertsnideremarks/readme.md
+++ b/keyboards/kinesis/keymaps/insertsnideremarks/readme.md
@@ -150,7 +150,7 @@ Persistent default layer has been enabled for Colemak and QWERTY. The gaming/va
### Colemak gaming/vanilla
- (No access to Function or Numbers layers; mainly used for gaming; double-tap TD(ADJ) for one shot access to Adjust layer)
+ (Limited access to Function or Numbers layers; mainly used for gaming; double-tap TD(ADJ) for one shot access to Adjust layer)
,-----------------------------------------------------------------------------------------------------------.
| ESC | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 | PScr| SLck| Paus|Numpd|Adjst|
`-----------------------------------------------------------------------------------------------------------'
@@ -170,12 +170,12 @@ Persistent default layer has been enabled for Colemak and QWERTY. The gaming/va
,-------|-------|-------| |-------+-------+-------.
| | | LAlt | | RGUI | | |
| Space | Enter |-------| |-------| Delete| Bspc |
- | | | Bspc | | Tab | | |
+ | | |Bspc/FN| | Ent/NS| | |
`-----------------------' `-----------------------'
### QWERTY gaming/vanilla
- (No access to Function or Numbers layers; mainly used for gaming; double-tap TD(ADJ) for one shot access to Adjust layer)
+ (Limited access to Function or Numbers layers; mainly used for gaming; double-tap TD(ADJ) for one shot access to Adjust layer)
,-----------------------------------------------------------------------------------------------------------.
| ESC | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 | PScr| SLck| Paus|Numpd|Adjst|
`-----------------------------------------------------------------------------------------------------------'
@@ -195,7 +195,7 @@ Persistent default layer has been enabled for Colemak and QWERTY. The gaming/va
,-------|-------|-------| |-------+-------+-------.
| | | LAlt | | RGUI | | |
| Space | Enter |-------| |-------| Delete| Bspc |
- | | | Bspc | | Tab | | |
+ | | |Bspc/FN| | Ent/NS| | |
`-----------------------' `-----------------------'
### Adjust layer
diff --git a/keyboards/rorschach/keymaps/insertsnideremarks/config.h b/keyboards/rorschach/keymaps/insertsnideremarks/config.h
new file mode 100644
index 000000000..90fb5120d
--- /dev/null
+++ b/keyboards/rorschach/keymaps/insertsnideremarks/config.h
@@ -0,0 +1,24 @@
+#pragma once
+
+/* Use I2C or Serial, not both */
+
+// #define USE_SERIAL
+#define USE_I2C
+
+/* Select hand configuration */
+
+// #define MASTER_LEFT
+// #define MASTER_RIGHT
+#define EE_HANDS
+
+#define PREVENT_STUCK_MODIFIERS
+#define IGNORE_MOD_TAP_INTERRUPT
+#define TAPPING_TERM 175
+#define TAPPING_TOGGLE 2
+
+// #undef RGBLED_NUM
+// #define RGBLIGHT_ANIMATIONS
+// #define RGBLED_NUM 12
+// #define RGBLIGHT_HUE_STEP 8
+// #define RGBLIGHT_SAT_STEP 8
+// #define RGBLIGHT_VAL_STEP 8
diff --git a/keyboards/rorschach/keymaps/insertsnideremarks/keymap.c b/keyboards/rorschach/keymaps/insertsnideremarks/keymap.c
new file mode 100644
index 000000000..5f4c26415
--- /dev/null
+++ b/keyboards/rorschach/keymaps/insertsnideremarks/keymap.c
@@ -0,0 +1,330 @@
+#include QMK_KEYBOARD_H
+
+extern keymap_config_t keymap_config;
+
+enum rorschach_layers {
+ _COLEMAK, // Colemak (default layer)
+ _QWERTY, // Qwerty
+ _NUMBERS, // Numbers & Symbols
+ _NUMBERS2, // Numbers & Function Keys (similar to _NUMBERS; used with _NUMBERS for tri-layer access to _ADJUST)
+ _FUNCTION, // Function
+ _FUNCTION2, // Function 2 (identical as _FUNCTION; used to allow for easier use of space and backspace while using function layer arrows)
+ _NUMPAD, // Numpad
+// _COLEMAKGM, // Colemak gaming/vanilla (no dual-role keys with layer access)
+// _QWERTYGM, // QWERTY gaming/vanilla (no dual-role keys with layer access)
+ _ADJUST, // Adjust layer, accessed via tri-layer feature)
+ _ADJUST2 // Second Adjust layer, accessed outside of tri-layer feature)
+};
+
+enum rorschach_keycodes {
+ COLEMAK = SAFE_RANGE,
+ QWERTY,
+// COLEMAKGM,
+// QWERTYGM,
+ NUMPAD = TG(_NUMPAD),
+ ADJUST = MO(_ADJUST2),
+ SPCFN = LT(_FUNCTION, KC_SPC),
+ BSPCFN = LT(_FUNCTION2, KC_BSPC),
+ ENTNS = LT(_NUMBERS, KC_ENT),
+ DELNS = LT(_NUMBERS2, KC_DEL),
+ CTLESC = CTL_T(KC_ESC),
+ ALTAPP = ALT_T(KC_APP),
+ NKROTG = MAGIC_TOGGLE_NKRO,
+};
+
+#define _______ KC_TRNS
+#define XXXXXXX KC_NO
+
+//Tap Dance Declarations
+enum {
+ ADJ = 0,
+ LBCB,
+ RBCB,
+ EQPL,
+ PLEQ,
+ MNUN,
+ SLAS,
+ GVTL,
+ PPLEQ,
+ PMNUN,
+ PSLPAS
+};
+
+void dance_LAYER_finished(qk_tap_dance_state_t *state, void *user_data) {
+ if (state->count == 2) {
+ layer_on(_ADJUST2);
+ set_oneshot_layer(_ADJUST2, ONESHOT_START);
+ }
+}
+void dance_LAYER_reset(qk_tap_dance_state_t *state, void *user_data) {
+ if (state->count == 2) {
+ layer_off(_ADJUST2);
+ clear_oneshot_layer_state(ONESHOT_PRESSED);
+ }
+}
+
+qk_tap_dance_action_t tap_dance_actions[] = {
+[ADJ] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, dance_LAYER_finished, dance_LAYER_reset), // Double-tap to activate Adjust layer via oneshot layer
+[LBCB] = ACTION_TAP_DANCE_DOUBLE(KC_LBRC, KC_LCBR), // Left bracket on a single-tap, left brace on a double-tap
+[RBCB] = ACTION_TAP_DANCE_DOUBLE(KC_RBRC, KC_RCBR), // Right bracket on a single-tap, right brace on a double-tap
+[EQPL] = ACTION_TAP_DANCE_DOUBLE(KC_EQL, KC_PLUS), // Plus sign on a single-tap, equal sign on a double-tap
+[PLEQ] = ACTION_TAP_DANCE_DOUBLE(KC_PLUS, KC_EQL), // Equal sign on a single-tap, plus sign on a double-tap
+[MNUN] = ACTION_TAP_DANCE_DOUBLE(KC_MINS, KC_UNDS), // Minus sign on a single-tap, underscore on a double-tap
+[SLAS] = ACTION_TAP_DANCE_DOUBLE(KC_SLSH, KC_ASTR), // Slash in a single-tap, asterisk in a double-tap
+[GVTL] = ACTION_TAP_DANCE_DOUBLE(KC_GRV, KC_TILD), // Grave on a single-tap, tilde on a double-tap
+[PPLEQ] = ACTION_TAP_DANCE_DOUBLE(KC_PPLS, KC_EQL), // Numpad plus sign on a single-tap, equal sign on a double-tap
+[PMNUN] = ACTION_TAP_DANCE_DOUBLE(KC_PMNS, KC_UNDS), // Numpad minus sign on a single-tap, underscore on a double-tap
+[PSLPAS] = ACTION_TAP_DANCE_DOUBLE(KC_PSLS, KC_PAST) // Numpad slash on a single-tap, numpad asterisk on a double-tap
+};
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+/* Colemak
+* (Defauit layer; keys separated by /: tap for first, hold for second; uses Space Cadet Shifts)
+* ,-----------------------------------------------. ,-----------------------------------------------.
+* | Tab | Q | W | F | P | G | | J | L | U | Y | ; | \ |
+* |-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------|
+* |Esc/Ctl| A | R | S | T | D | | H | N | E | I | O | ' |
+* |-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------|
+* | SC Sft| Z | X | C | V | B | | K | M | , | . | / | SC Sft|
+* |-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------'
+* | Ins | ` | [ | ] |App/Alt| Spc/FN| |Bsp/Fn2| RGUI | Left | Down | Up | Right |
+* `---------------------------------------+-------+-------. ,-------+-------+---------------------------------------'
+* | Ent/NS| Bspc | | Enter |Del/NS2|
+* `---------------' `---------------'
+*/
+[_COLEMAK] = LAYOUT(
+ KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSLS,
+ CTLESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT,
+ KC_LSPO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSPC,
+ KC_INS, KC_GRV, KC_LBRC, KC_RBRC, ALTAPP, SPCFN, BSPCFN, KC_RGUI, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT,
+ ENTNS, KC_BSPC, KC_ENT, DELNS
+),
+
+/* QWERTY
+* (Keys separated by /: tap for first, hold for second; uses Space Cadet Shifts)
+* ,-----------------------------------------------. ,-----------------------------------------------.
+* | Tab | Q | W | E | R | T | | Y | U | I | O | P | \ |
+* |-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------|
+* |Esc/Ctl| A | S | D | F | G | | H | J | K | L | ; | ' |
+* |-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------|
+* | SC Sft| Z | X | C | V | B | | N | M | , | . | / | SC Sft|
+* |-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------'
+* | Ins | ` | [ | ] |App/Alt| Spc/FN| |Bsp/Fn2| RGUI | Left | Down | Up | Right |
+* `---------------------------------------+-------+-------. ,-------+-------+---------------------------------------'
+* | Ent/NS| Bspc | | Enter |Del/NS2|
+* `---------------' `---------------'
+*/
+[_QWERTY] = LAYOUT(
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS,
+ CTLESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
+ KC_LSPO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSPC,
+ KC_INS, KC_GRV, KC_LBRC, KC_RBRC, ALTAPP, SPCFN, BSPCFN, KC_RGUI, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT,
+ ENTNS, KC_BSPC, KC_ENT, DELNS
+),
+
+/* Number/symbol layer
+* (Multiple characters: single-tap for first, double-tap for second)
+* ,-----------------------------------------------. ,-----------------------------------------------.
+* | | 6 | 7 | 8 | 9 | 0 | | ^ | & | * | ( | ) | |
+* |-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------|
+* | | 1 | 2 | 3 | 4 | 5 | | ! | @ | # | $ | % | |
+* |-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------|
+* | | | . | / * | - _ | + = | | ` ~ | [ { | ] } | | | |
+* |-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------'
+* | ( | ) | [ { | ] } | | | | | | | | | |
+* `---------------------------------------+-------+-------. ,-------+-------+---------------------------------------'
+* | | | | | |
+* `---------------' `---------------'
+*/
+[_NUMBERS] = LAYOUT(
+ _______, KC_6, KC_7, KC_8, KC_9, KC_0, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, _______,
+ _______, KC_1, KC_2, KC_3, KC_4, KC_5, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, _______,
+ _______, _______, KC_DOT, TD(SLAS), TD(MNUN), TD(PLEQ), TD(GVTL), TD(LBCB), TD(RBCB), _______, _______, _______,
+ KC_LPRN, KC_RPRN, TD(LBCB), TD(RBCB), _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______
+),
+
+/* Number/Function Key layer
+* (Multiple characters: single-tap for first, double-tap for second)
+* ,-----------------------------------------------. ,-----------------------------------------------.
+* | | 6 | 7 | 8 | 9 | 0 | | F7 | F8 | F9 | F10 | F11 | F12 |
+* |-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------|
+* | | 1 | 2 | 3 | 4 | 5 | | F1 | F2 | F3 | F4 | F5 | F6 |
+* |-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------|
+* | | | . | / * | - _ | + = | | ` ~ | [ { | ] } | | | |
+* |-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------'
+* | ( | ) | [ { | ] } | | | | | | | | | |
+* `---------------------------------------+-------+-------. ,-------+-------+---------------------------------------'
+* | | | | | |
+* `---------------' `---------------'
+*/
+[_NUMBERS2] = LAYOUT(
+ _______, KC_6, KC_7, KC_8, KC_9, KC_0, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,
+ _______, KC_1, KC_2, KC_3, KC_4, KC_5, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6,
+ _______, _______, KC_DOT, TD(SLAS), TD(MNUN), TD(PLEQ), TD(GVTL), TD(LBCB), TD(RBCB), _______, _______, _______,
+ KC_LPRN, KC_RPRN, TD(LBCB), TD(RBCB), _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______
+),
+
+/* Function layer
+* ,-----------------------------------------------. ,-----------------------------------------------.
+* | | | | Up | | | | | | Up | Ctrl+Y| | |
+* |-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------|
+* | | Ctrl+A| Left | Down | Right |C+A+Tab| | PgUp | Right | Down | Left | Home | |
+* |-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------|
+* | | Ctrl+Z| Ctrl+X| Ctrl+C| Ctrl+V| Bspc | | PgDn | Mute | Vol- | Vol+ | End | |
+* |-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------'
+* | | | | | | | | | | Prev | Play | Next | Stop |
+* `---------------------------------------+-------+-------. ,-------+-------+---------------------------------------'
+* | | | | | |
+* `---------------' `---------------'
+*/
+[_FUNCTION] = LAYOUT(
+ _______, _______, _______, KC_UP, _______, _______, _______, _______, KC_UP, LCTL(KC_Y), _______, _______,
+ _______, LCTL(KC_A), KC_LEFT, KC_DOWN, KC_RGHT, LCA(KC_TAB), KC_PGUP, KC_LEFT, KC_DOWN, KC_RGHT, KC_HOME, _______,
+ _______, LCTL(KC_Z), LCTL(KC_X), LCTL(KC_C), LCTL(KC_V), KC_BSPC, KC_PGDN, KC_MUTE, KC_VOLD, KC_VOLU, KC_END, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, KC_MPRV, KC_MPLY, KC_MNXT, KC_MSTP,
+ _______, _______, _______, _______
+),
+
+[_FUNCTION2] = LAYOUT(
+ _______, _______, _______, KC_UP, _______, _______, _______, _______, KC_UP, LCTL(KC_Y), _______, _______,
+ _______, LCTL(KC_A), KC_LEFT, KC_DOWN, KC_RGHT, LCA(KC_TAB), KC_PGUP, KC_LEFT, KC_DOWN, KC_RGHT, KC_HOME, _______,
+ _______, LCTL(KC_Z), LCTL(KC_X), LCTL(KC_C), LCTL(KC_V), KC_BSPC, KC_PGDN, KC_MUTE, KC_VOLD, KC_VOLU, KC_END, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, KC_MPRV, KC_MPLY, KC_MNXT, KC_MSTP,
+ _______, _______, _______, _______
+),
+
+/* Numpad layer
+* (Left side duplicates layout from the Numbers layer, just with numpad output; right side layout close to PC numpad layout)
+* ,-----------------------------------------------. ,-----------------------------------------------.
+* | | KP 6 | KP 7 | KP 8 | KP 9 | KP 0 | | NumLk | KP 7 | KP 8 | KP 9 | KP / | |
+* |-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------|
+* | | KP 1 | KP 2 | KP 3 | KP 4 | KP 5 | | Tab | KP 4 | KP 5 | KP 6 | KP * | |
+* |-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------|
+* | | NumLk | KP . |KP/ KP*| KP- _ | KP+ = | | | KP 1 | KP 2 | KP 3 | KP - | |
+* |-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------'
+* | ( | ) | [ { | ] } | | | | | KP 0 | = | KP . | KP + | |
+* `---------------------------------------+-------+-------. ,-------+-------+---------------------------------------'
+* | | | | KP Ent| |
+* `---------------' `---------------'
+*/
+[_NUMPAD] = LAYOUT(
+ _______, KC_P6, KC_P7, KC_P8, KC_P9, KC_P0, KC_NLCK, KC_P7, KC_P8, KC_P9, KC_PSLS, _______,
+ _______, KC_P1, KC_P2, KC_P3, KC_P4, KC_P5, KC_TAB, KC_P4, KC_P5, KC_P6, KC_PAST, _______,
+ _______, KC_NLCK, KC_PDOT, TD(PSLPAS), TD(PMNUN), TD(PPLEQ), _______, KC_P1, KC_P2, KC_P3, KC_PMNS, _______,
+ KC_LPRN, KC_RPRN, TD(LBCB), TD(RBCB), _______, _______, _______, KC_P0, KC_EQL, KC_PDOT, KC_PPLS, _______,
+ _______, _______, KC_PENT, _______
+),
+
+/* Adjust layer
+* (Enter/Number + Delete/Number2 to access; Numpad is a toggle)
+* ,-----------------------------------------------. ,-----------------------------------------------.
+* | |Colemak| Qwerty| | | | | Numpad| | | Ctrl+Y| | RESET |
+* |-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------|
+* | | | | | | | | |NKROTog| | | | |
+* |-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------|
+* | | | | | | | | | | | | | |
+* |-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------'
+* | | | | | | | | | | | | | |
+* `---------------------------------------+-------+-------. ,-------+-------+---------------------------------------'
+* | | | | | |
+* `---------------' `---------------'
+*/
+[_ADJUST] = LAYOUT(
+ _______, COLEMAK, QWERTY, _______, _______, _______, NUMPAD, _______, _______, _______, _______, RESET,
+ _______, _______, _______, _______, _______, _______, _______, NKROTG, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______
+),
+
+[_ADJUST2] = LAYOUT(
+ _______, COLEMAK, QWERTY, _______, _______, _______, NUMPAD, _______, _______, _______, _______, RESET,
+ _______, _______, _______, _______, _______, _______, _______, NKROTG, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______
+)
+
+};
+
+uint32_t layer_state_set_user(uint32_t state) {
+ return update_tri_layer_state(state, _NUMBERS, _NUMBERS2, _ADJUST);
+}
+
+void persistent_default_layer_set(uint16_t default_layer) {
+ eeconfig_update_default_layer(default_layer);
+ default_layer_set(default_layer);
+}
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ switch (keycode) {
+ case COLEMAK:
+ if (record->event.pressed) {
+ persistent_default_layer_set(1UL << _COLEMAK);
+ layer_off ( _QWERTY);
+ layer_off ( _NUMBERS);
+ layer_off ( _NUMBERS2);
+ layer_off ( _FUNCTION);
+ layer_off ( _FUNCTION2);
+ layer_off ( _NUMPAD);
+// layer_off ( _COLEMAKGM);
+// layer_off ( _QWERTYGM);
+ layer_off ( _ADJUST);
+ layer_off ( _ADJUST2);
+ }
+ return false;
+ break;
+ case QWERTY:
+ if (record->event.pressed) {
+ persistent_default_layer_set(1UL << _QWERTY);
+ layer_off ( _COLEMAK);
+ layer_off ( _NUMBERS);
+ layer_off ( _NUMBERS2);
+ layer_off ( _FUNCTION);
+ layer_off ( _FUNCTION2);
+ layer_off ( _NUMPAD);
+// layer_off ( _COLEMAKGM);
+// layer_off ( _QWERTYGM);
+ layer_off ( _ADJUST);
+ layer_off ( _ADJUST2);
+ }
+ return false;
+ break;
+/* case COLEMAKGM:
+ if (record->event.pressed) {
+ default_layer_set(1UL << _COLEMAKGM);
+ layer_off ( _QWERTY);
+ layer_off ( _COLEMAK);
+ layer_off ( _NUMBERS);
+ layer_off ( _NUMBERS2);
+ layer_off ( _FUNCTION);
+ layer_off ( _FUNCTION2);
+ layer_off ( _NUMPAD);
+ layer_off ( _QWERTYGM);
+ layer_off ( _ADJUST);
+ layer_off ( _ADJUST2);
+ }
+ return false;
+ break;
+ case QWERTYGM:
+ if (record->event.pressed) {
+ default_layer_set(1UL << _QWERTYGM);
+ layer_off ( _QWERTY);
+ layer_off ( _COLEMAK);
+ layer_off ( _NUMBERS);
+ layer_off ( _NUMBERS2);
+ layer_off ( _FUNCTION);
+ layer_off ( _FUNCTION2);
+ layer_off ( _NUMPAD);
+ layer_off ( _COLEMAKGM);
+ layer_off ( _ADJUST);
+ layer_off ( _ADJUST2);
+ }
+ return false;
+ break;
+*/
+ }
+ return true;
+} \ No newline at end of file
diff --git a/keyboards/rorschach/keymaps/insertsnideremarks/rules.mk b/keyboards/rorschach/keymaps/insertsnideremarks/rules.mk
new file mode 100644
index 000000000..6beaae7ae
--- /dev/null
+++ b/keyboards/rorschach/keymaps/insertsnideremarks/rules.mk
@@ -0,0 +1,21 @@
+# Build Options
+# change to "no" to disable the options, or define them in the Makefile in
+# the appropriate keymap folder that will get included automatically
+#
+
+BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
+MOUSEKEY_ENABLE = no # Mouse keys(+4700)
+EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
+CONSOLE_ENABLE = yes # Console for debug(+400)
+COMMAND_ENABLE = no # Commands for debug and configuration
+NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
+BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
+MIDI_ENABLE = no # MIDI controls
+AUDIO_ENABLE = no # Audio output on port C6
+UNICODE_ENABLE = yes # Unicode
+BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
+RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
+SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
+TAP_DANCE_ENABLE = yes # Enable Tap Dancing function
+
+