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+/*
+The MIT License (MIT)
+
+Copyright (c) 2016 Fred Sundvik
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in all
+copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+SOFTWARE.
+*/
+
+#ifndef VISUALIZER_H
+#define VISUALIZER_H
+#include <stdlib.h>
+#include <stdint.h>
+#include <stdbool.h>
+
+#include "gfx.h"
+
+#ifdef LCD_BACKLIGHT_ENABLE
+#include "lcd_backlight.h"
+#endif
+
+// use this function to merge both real_mods and oneshot_mods in a uint16_t
+uint8_t visualizer_get_mods(void);
+
+// This need to be called once at the start
+void visualizer_init(void);
+// This should be called at every matrix scan
+void visualizer_update(uint32_t default_state, uint32_t state, uint8_t mods, uint32_t leds);
+
+// This should be called when the keyboard goes to suspend state
+void visualizer_suspend(void);
+// This should be called when the keyboard wakes up from suspend state
+void visualizer_resume(void);
+
+// These functions are week, so they can be overridden by the keyboard
+// if needed
+GDisplay* get_lcd_display(void);
+GDisplay* get_led_display(void);
+
+// For emulator builds, this function need to be implemented
+#ifdef EMULATOR
+void draw_emulator(void);
+#endif
+
+// If you need support for more than 16 keyframes per animation, you can change this
+#define MAX_VISUALIZER_KEY_FRAMES 16
+
+struct keyframe_animation_t;
+
+typedef struct {
+ uint32_t layer;
+ uint32_t default_layer;
+ uint8_t mods;
+ uint32_t leds; // See led.h for available statuses
+ bool suspended;
+#ifdef VISUALIZER_USER_DATA_SIZE
+ uint8_t user_data[VISUALIZER_USER_DATA_SIZE];
+#endif
+} visualizer_keyboard_status_t;
+
+// The state struct is used by the various keyframe functions
+// It's also used for setting the LCD color and layer text
+// from the user customized code
+typedef struct visualizer_state_t {
+ // The user code should primarily be modifying these
+ uint32_t target_lcd_color;
+ const char* layer_text;
+
+ // The user visualizer(and animation functions) can read these
+ visualizer_keyboard_status_t status;
+
+ // These are used by the animation functions
+ uint32_t current_lcd_color;
+ uint32_t prev_lcd_color;
+#ifdef LCD_ENABLE
+ font_t font_fixed5x8;
+ font_t font_dejavusansbold12;
+#endif
+} visualizer_state_t;
+
+// Any custom keyframe function should have this signature
+// return true to get continuous updates, otherwise you will only get one
+// update per frame
+typedef bool (*frame_func)(struct keyframe_animation_t*, visualizer_state_t*);
+
+// Represents a keyframe animation, so fields are internal to the system
+// while others are meant to be initialized by the user code
+typedef struct keyframe_animation_t {
+ // These should be initialized
+ int num_frames;
+ bool loop;
+ int frame_lengths[MAX_VISUALIZER_KEY_FRAMES];
+ frame_func frame_functions[MAX_VISUALIZER_KEY_FRAMES];
+
+ // Used internally by the system, and can also be read by
+ // keyframe update functions
+ int current_frame;
+ int time_left_in_frame;
+ bool first_update_of_frame;
+ bool last_update_of_frame;
+ bool need_update;
+
+} keyframe_animation_t;
+
+extern GDisplay* LCD_DISPLAY;
+extern GDisplay* LED_DISPLAY;
+
+void start_keyframe_animation(keyframe_animation_t* animation);
+void stop_keyframe_animation(keyframe_animation_t* animation);
+// This runs the next keyframe, but does not update the animation state
+// Useful for crossfades for example
+void run_next_keyframe(keyframe_animation_t* animation, visualizer_state_t* state);
+
+// The master can set userdata which will be transferred to the slave
+#ifdef VISUALIZER_USER_DATA_SIZE
+void visualizer_set_user_data(void* user_data);
+#endif
+
+// These functions have to be implemented by the user
+// Called regularly each time the state has changed (but not every scan loop)
+void update_user_visualizer_state(visualizer_state_t* state, visualizer_keyboard_status_t* prev_status);
+// Called when the computer goes to suspend, will also stop calling update_user_visualizer_state
+void user_visualizer_suspend(visualizer_state_t* state);
+// You have to start at least one animation as a response to the following two functions
+// When the animation has finished the visualizer will resume normal operation and start calling the
+// update_user_visualizer_state again
+// Called when the keyboard boots up
+void initialize_user_visualizer(visualizer_state_t* state);
+// Called when the computer resumes from a suspend
+void user_visualizer_resume(visualizer_state_t* state);
+
+#endif /* VISUALIZER_H */