diff options
Diffstat (limited to 'users/curry/rgb_lighting_user.c')
-rw-r--r-- | users/curry/rgb_lighting_user.c | 325 |
1 files changed, 325 insertions, 0 deletions
diff --git a/users/curry/rgb_lighting_user.c b/users/curry/rgb_lighting_user.c new file mode 100644 index 000000000..25e1ce010 --- /dev/null +++ b/users/curry/rgb_lighting_user.c @@ -0,0 +1,325 @@ +#include "curry.h" +#include "rgb_lighting_user.h" + +extern rgblight_config_t rgblight_config; +bool has_initialized; + +void rgblight_sethsv_default_helper(uint8_t index) { rgblight_sethsv_at(rgblight_config.hue, rgblight_config.sat, rgblight_config.val, index); } + +/* Custom indicators for modifiers. + * This allows for certain lights to be lit up, based on what mods are active, giving some visual feedback. + * This is especially useful for One Shot Mods, since it's not always obvious if they're still lit up. + */ +#if defined(INDICATOR_LIGHTS) +void set_rgb_indicators(uint8_t this_mod, uint8_t this_led, uint8_t this_osm) { + if (userspace_config.rgb_layer_change && get_highest_layer(layer_state) == 0) { + if ((this_mod | this_osm) & MOD_MASK_SHIFT || this_led & (1 << USB_LED_CAPS_LOCK)) { +# ifdef SHFT_LED1 + rgblight_sethsv_at(120, 255, 255, SHFT_LED1); +# endif // SHFT_LED1 +# ifdef SHFT_LED2 + rgblight_sethsv_at(120, 255, 255, SHFT_LED2); +# endif // SHFT_LED2 + } else { +# ifdef SHFT_LED1 + rgblight_sethsv_default_helper(SHFT_LED1); +# endif // SHFT_LED1 +# ifdef SHFT_LED2 + rgblight_sethsv_default_helper(SHFT_LED2); +# endif // SHFT_LED2 + } + if ((this_mod | this_osm) & MOD_MASK_CTRL) { +# ifdef CTRL_LED1 + rgblight_sethsv_at(0, 255, 255, CTRL_LED1); +# endif // CTRL_LED1 +# ifdef CTRL_LED2 + rgblight_sethsv_at(0, 255, 255, CTRL_LED2); +# endif // CTRL_LED2 + } else { +# ifdef CTRL_LED1 + rgblight_sethsv_default_helper(CTRL_LED1); +# endif // CTRL_LED1 +# ifdef CTRL_LED2 + rgblight_sethsv_default_helper(CTRL_LED2); +# endif // CTRL_LED2 + } + if ((this_mod | this_osm) & MOD_MASK_GUI) { +# ifdef GUI_LED1 + rgblight_sethsv_at(51, 255, 255, GUI_LED1); +# endif // GUI_LED1 +# ifdef GUI_LED2 + rgblight_sethsv_at(51, 255, 255, GUI_LED2); +# endif // GUI_LED2 + } else { +# ifdef GUI_LED1 + rgblight_sethsv_default_helper(GUI_LED1); +# endif // GUI_LED1 +# ifdef GUI_LED2 + rgblight_sethsv_default_helper(GUI_LED2); +# endif // GUI_LED2 + } + if ((this_mod | this_osm) & MOD_MASK_ALT) { +# ifdef ALT_LED1 + rgblight_sethsv_at(240, 255, 255, ALT_LED1); +# endif // ALT_LED1 +# ifdef GUI_LED2 + rgblight_sethsv_at(240, 255, 255, ALT_LED2); +# endif // GUI_LED2 + } else { +# ifdef GUI_LED1 + rgblight_sethsv_default_helper(ALT_LED1); +# endif // GUI_LED1 +# ifdef GUI_LED2 + rgblight_sethsv_default_helper(ALT_LED2); +# endif // GUI_LED2 + } + } +} + +/* Function for the indicators */ +void matrix_scan_indicator(void) { + if (has_initialized) { + set_rgb_indicators(get_mods(), host_keyboard_leds(), get_oneshot_mods()); + } +} +#endif // INDICATOR_LIGHTS + +#if defined(RGBLIGHT_TWINKLE) +static rgblight_fadeout lights[RGBLED_NUM]; + +__attribute__((weak)) bool rgblight_twinkle_is_led_used_keymap(uint8_t index) { return false; } + +/* This function checks for used LEDs. This way, collisions don't occur and cause weird rendering */ +bool rgblight_twinkle_is_led_used(uint8_t index) { + switch (index) { +# ifdef INDICATOR_LIGHTS +# ifdef SHFT_LED1 + case SHFT_LED1: + return true; +# endif // SHFT_LED1 +# ifdef SHFT_LED2 + case SHFT_LED2: + return true; +# endif // SHFT_LED2 +# ifdef CTRL_LED1 + case CTRL_LED1: + return true; +# endif // CTRL_LED1 +# ifdef CTRL_LED2 + case CTRL_LED2: + return true; +# endif // CTRL_LED2 +# ifdef GUI_LED1 + case GUI_LED1: + return true; +# endif // GUI_LED1 +# ifdef GUI_LED2 + case GUI_LED2: + return true; +# endif // GUI_LED2 +# ifdef ALT_LED1 + case ALT_LED1: + return true; +# endif // ALT_LED1 +# ifdef ALT_LED2 + case ALT_LED2: + return true; +# endif // ALT_LED2 +# endif // INDICATOR_LIGHTS + default: + return rgblight_twinkle_is_led_used_keymap(index); + } +} + +/* Handler for fading/twinkling effect */ +void scan_rgblight_fadeout(void) { // Don't effing change this function .... rgblight_sethsv is supppppper intensive + bool litup = false; + for (uint8_t light_index = 0; light_index < RGBLED_NUM; ++light_index) { + if (lights[light_index].enabled && timer_elapsed(lights[light_index].timer) > 10) { + rgblight_fadeout *light = &lights[light_index]; + litup = true; + + if (light->life) { + light->life -= 1; + if (get_highest_layer(layer_state) == 0) { + sethsv(light->hue + rand() % 0xF, 255, light->life, (LED_TYPE *)&led[light_index]); + } + light->timer = timer_read(); + } else { + if (light->enabled && get_highest_layer(layer_state) == 0) { + rgblight_sethsv_default_helper(light_index); + } + litup = light->enabled = false; + } + } + } + if (litup && get_highest_layer(layer_state) == 0) { + rgblight_set(); + } +} + +/* Triggers a LED to fade/twinkle. + * This function handles the selection of the LED and prepres for it to be used. + */ +void start_rgb_light(void) { + uint8_t indices[RGBLED_NUM]; + uint8_t indices_count = 0; + uint8_t min_life = 0xFF; + uint8_t min_life_index = -1; + for (uint8_t index = 0; index < RGBLED_NUM; ++index) { + if (rgblight_twinkle_is_led_used(index)) { + continue; + } + if (lights[index].enabled) { + if (min_life_index == -1 || lights[index].life < min_life) { + min_life = lights[index].life; + min_life_index = index; + } + continue; + } + + indices[indices_count] = index; + ++indices_count; + } + + uint8_t light_index; + if (!indices_count) { + light_index = min_life_index; + } else { + light_index = indices[rand() % indices_count]; + } + + rgblight_fadeout *light = &lights[light_index]; + light->enabled = true; + light->timer = timer_read(); + light->life = 0xC0 + rand() % 0x40; + + light->hue = rgblight_config.hue + (rand() % 0xB4) - 0x54; + + rgblight_sethsv_at(light->hue, 255, light->life, light_index); +} +#endif + +bool process_record_user_rgb(uint16_t keycode, keyrecord_t *record) { + uint16_t temp_keycode = keycode; + // Filter out the actual keycode from MT and LT keys. + if ((keycode >= QK_MOD_TAP && keycode <= QK_MOD_TAP_MAX) || (keycode >= QK_LAYER_TAP && keycode <= QK_LAYER_TAP_MAX)) { + temp_keycode &= 0xFF; + } + + switch (temp_keycode) { +#if defined(RGBLIGHT_TWINKLE) + case KC_A ... KC_SLASH: + case KC_F1 ... KC_F12: + case KC_INSERT ... KC_UP: + case KC_KP_SLASH ... KC_KP_DOT: + case KC_F13 ... KC_F24: + case KC_AUDIO_MUTE ... KC_MEDIA_REWIND: + if (record->event.pressed) { + start_rgb_light(); + } + break; +#endif // RGBLIGHT_TWINKLE + case KC_RGB_T: // This allows me to use underglow as layer indication, or as normal + if (record->event.pressed) { + userspace_config.rgb_layer_change ^= 1; + dprintf("rgblight layer change [EEPROM]: %u\n", userspace_config.rgb_layer_change); + eeconfig_update_user(userspace_config.raw); + if (userspace_config.rgb_layer_change) { + layer_state_set(layer_state); // This is needed to immediately set the layer color (looks better) + } + } + break; + case RGB_MODE_FORWARD ... RGB_MODE_GRADIENT: // quantum_keycodes.h L400 for definitions + if (record->event.pressed) { + bool is_eeprom_updated = false; + // This disables layer indication, as it's assumed that if you're changing this ... you want that disabled + if (userspace_config.rgb_layer_change) { + userspace_config.rgb_layer_change = false; + dprintf("rgblight layer change [EEPROM]: %u\n", userspace_config.rgb_layer_change); + is_eeprom_updated = true; + } + if (is_eeprom_updated) { + eeconfig_update_user(userspace_config.raw); + } + } + break; + } + return true; +} + +void keyboard_post_init_rgb(void) { +#if defined(RGBLIGHT_STARTUP_ANIMATION) + bool is_enabled = rgblight_config.enable; + if (userspace_config.rgb_layer_change) { + rgblight_enable_noeeprom(); + } + if (rgblight_config.enable) { + layer_state_set_user(layer_state); + uint16_t old_hue = rgblight_config.hue; + rgblight_mode_noeeprom(RGBLIGHT_MODE_STATIC_LIGHT); + for (uint16_t i = 255; i > 0; i--) { + rgblight_sethsv_noeeprom((i + old_hue) % 255, 255, 255); + matrix_scan(); + wait_ms(10); + } + } + if (!is_enabled) { + rgblight_disable_noeeprom(); + } + +#endif + layer_state_set_user(layer_state); +} + +void matrix_scan_rgb(void) { +#if defined(RGBLIGHT_TWINKLE) + scan_rgblight_fadeout(); +#endif // RGBLIGHT_ENABLE + +#if defined(INDICATOR_LIGHTS) + matrix_scan_indicator(); +#endif +} + +void rgblight_set_hsv_and_mode(uint8_t hue, uint8_t sat, uint8_t val, uint8_t mode) { + rgblight_sethsv_noeeprom(hue, sat, val); + wait_us(175); // Add a slight delay between color and mode to ensure it's processed correctly + rgblight_mode_noeeprom(mode); +} + +layer_state_t layer_state_set_rgb(layer_state_t state) { + if (userspace_config.rgb_layer_change) { + switch (get_highest_layer(state)) { + case _RAISE: + rgblight_set_hsv_and_mode(HSV_YELLOW, RGBLIGHT_MODE_BREATHING + 3); + break; + case _LOWER: + rgblight_set_hsv_and_mode(HSV_GREEN, RGBLIGHT_MODE_BREATHING + 3); + break; + case _ADJUST: + rgblight_set_hsv_and_mode(HSV_RED, RGBLIGHT_MODE_KNIGHT + 2); + break; + default: // for any other layers, or the default layer + { + uint8_t mode = get_highest_layer(state) == _MODS ? RGBLIGHT_MODE_BREATHING : RGBLIGHT_MODE_STATIC_LIGHT; + switch (get_highest_layer(default_layer_state)) { + case _COLEMAK: + rgblight_set_hsv_and_mode(HSV_MAGENTA, mode); + break; + case _DVORAK: + rgblight_set_hsv_and_mode(HSV_SPRINGGREEN, mode); + break; + case _WORKMAN: + rgblight_set_hsv_and_mode(HSV_GOLDENROD, mode); + break; + default: + rgblight_set_hsv_and_mode(HSV_CYAN, mode); + break; + } + break; + } + } + } + return state; +} |