Age | Commit message (Collapse) | Author |
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- on mod keys, register LGUI, LSFT etc. as normal mods
instead of weak mods:
- they won't be cleared by layer switching
- LSFT(KC_LGUI) will now have the same behavior as LGUI(KC_LSFT)
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Were causing stuck LSFT weak mods.
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With the BÉPO over CSA on Windows, the dead keys stop working after a
while, like in
http://superuser.com/questions/776558/suddenly-dead-keys-dont-work
I suspect this is triggered by too fast typing from macros.
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Having "true" modifiers is more reliable and practical.
- moved APP in place of HOME
- moved HOME in place of LSFT on left thumb
- moved END in place of RSFT on right thumb (Ctrl+End with single hand!)
- removed ALT_T from KC_ESC
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Simplifies future changes to modifier and special keys
+ removed M_TGCSA macro
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- move play on fn+left thumb
- move prev/next besides play
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- all characters available directly in CSA
- more explicit names for macros that switch accross CSA layers
- use macros to implement the shifts next to the spaces
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- define aliases for all GR2A-shifted characters
- use the available characters in BÉPO over CSA AltGr layer
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CM is already used for Colemak.
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- define aliases for all GR2A characters (unshifted)
- use the available characters in the BÉPO over CSA AltGr layer
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- implement easy way to define and send unicode characters on Windows
- define 3 characters not available in CSA:
- en dash: –
- em dash: —
- ellipsis: …
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- implemented the most useful characters:
- all French characters + €
- common programmer characters
- other keys implemented as KC_NO to avoid mistyping a character
from a lower layer
- AltGr+Shift not supported (yet)
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Initial implementation of the BÉPO layout
for use with the Canadian Multilingual Standard layout
(a.k.a. CSA / ACNOR layout) on the OS-side.
- support all bépo characters from the default and shifted layers
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keymap_bepo.h: define BP_* keycodes for all possible characters
bepo/keymap.c: use those keycodes in the bépo keymap
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No more SFT_T:
- moved ] (bépo W) below Tab
- moved - (bépo =) in place of ] (top right)
- removed SFT_T from ' (bépo M)
- moved \ (bépo Ç) in place of = (bépo %)
- moved = (bépo %) in place of - (bépo =)
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Create tak3over.c
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Custom keymap with an additional function layer for numpad, pgup, pgdn, del, ins, home, end, and additional arrow keys.
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Squisher's international dvorak variant for ergodox ez
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Fixed Setup Script
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EnvVars. Tested on Win7.
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See README.md
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The readme was also wrong about the conflict between audio and RGB
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Fixed minor issues with Preonic readme
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Tiny fix of Planck diagrams
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Make keymap names more consistent
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make-keymap-names-consistent
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Fix #198
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Fix error in Planck makefile comment
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[This comment](https://www.reddit.com/r/olkb/comments/428umx/rgb_underglow/czaivbc) states that because both audio output and RGB support require the user of timer 3, they can't be enabled at the same time. That makes sense, I can see where audio.c uses timer 3. But this comment in the code states that the incompatibility is with MIDI support, which doesn't make sense based on what I see in the code. Please enlighten me if I'm mistaken.
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Master
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Added clarifying steps to Windows section of build guide
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Fixed compiler warning by including bootloader.h in keymap_common.c.
Changed FORCE_NKRO to only be applied if NKRO_ENABLE is defined.
Added extra documentation to the template config.h
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