Age | Commit message (Collapse) | Author |
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* Fixed keymap matrix in rev2 so that left half and right half match
when in same orientation.
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* Reverses column order to fix left-to-right key order that occurs if
PCB assembled upside down.
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* Moved duplicated defines out of inappropriate source files (matrix
pins in keymap subdirectory)
* Eliminated default keymap directory
* Hardcoded serial keymap to use serial defines and EE_CONFIG
* Hardcoded i2c keymap to use i2c defines
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- Swiss German Ergodox layout:
Updated layout documentation based on previous
layout changes.
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- Swiss German Ergodox layout:
Additional ENTER key was mapped to wrong layer
and keyboard half.
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- Swiss German Ergodox layout:
Removed unnecessary spaces.
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- Swiss German Ergodox layout:
Added ENTER key to left keyboard half on media layer
such that the enter key is available on both halves to
be able to flash both halves without an additional keyboard.
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- Added <br/> macro to media layer of Swiss German layout
for Ergodox
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- Renamed the JSON source files for the layout description of
the Ergodox Swiss German keymap
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- Added missing HTML macros to media layer.
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- Removed the keymaps for Swiss German spefic for Ergodox EZ
and Infinity after previously merging them.
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- Merged keymap for Ergodox EZ & Infinity into one single
keymap using pre-processor macros.
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- Add Swiss German layout for Ergodox Infinity based on default
layout for Ergodox EZ.
- Minor changes in the event loop to prevent flashing display
background lights.
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- Add Swiss German layout for Ergodox EZ based on default
layout for Ergodox EZ.
- Minor changes in the event loop to prevent flashing of leds.
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this is the atreus doc
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Since we can't read the real_mods and oneshot_mods static variable
directly within the update_user_visualizer_state
function (Threading and serial link). We are know storing the mods
states in the visualizer_keyboard_status_t structure. We can now
display the status of the modifier keys on the LCD display.
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Update mitch layout for new keymaps
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After setting a ONESHOT_TIMEOUT value, the oneshot layer state would
not expire without an event being triggered (key pressed). The reason
was that in the process_record function we would return priort to
execute the process_action function if it detected a NOEVENT cycle. The
process_action contained the codes to timeout the oneshot layer state.
The codes to clear the oneshot layer state have been move just in
front of where we check for the NOEVENT cycle in the process_record
function.
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Initial whitefox support
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kinesis keyboard with subdirectories for different hardware - matches pull #911
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Adds layer images to the deadcyclo layout readme
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Layout "Mneme" for Atreus62
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Update keymap.c
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Update the vifon keymap
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Added Bryan's keymap
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Typo fix
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Adds SCMD and SCMD_T
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Fixed the default querty layout to have a B button and just one F
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Readme.
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- Switched around modifiers on the function layer to match muscle memory.
- Added support for application switching.
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