| Age | Commit message (Collapse) | Author |
|
- on mod keys, register LGUI, LSFT etc. as normal mods
instead of weak mods:
- they won't be cleared by layer switching
- LSFT(KC_LGUI) will now have the same behavior as LGUI(KC_LSFT)
|
|
Were causing stuck LSFT weak mods.
|
|
With the BÉPO over CSA on Windows, the dead keys stop working after a
while, like in
http://superuser.com/questions/776558/suddenly-dead-keys-dont-work
I suspect this is triggered by too fast typing from macros.
|
|
on mod keys, register LGUI, LSFT etc. as normal mods
instead of weak mods:
- they won't be cleared when pressing another key (#188)
- they won't be cleared by layer switching
- LSFT(KC_LGUI) will now have the same behavior as LGUI(KC_LSFT)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Sync with upstream
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Update from source
|
|
Minor documentation error. Raise and Lower.
|
|
The Raise and Lower keys were transposed in the comment key map for all layers. Assuming _RS and _LW should be mapped to Raise and Lower respectively. Probably is the same in the other custom keymaps that copied from this default.
|
|
add indent to generated keymap
|
|
|
|
|
|
|
|
|
|
modifier-release-fix
|
|
Add manuneo layout
|
|
several iterations later
|
|
|
|
|
|
- remove a superfluous parenthesis
- wrap lines longer than 80 characters
- add const specifiers where appropriate
- remove unnecessary casts
|
|
https://github.com/eltang/qmk_firmware into modifier-release-fix
|
|
|
|
|
|
|
|
|
|
Having "true" modifiers is more reliable and practical.
- moved APP in place of HOME
- moved HOME in place of LSFT on left thumb
- moved END in place of RSFT on right thumb (Ctrl+End with single hand!)
- removed ALT_T from KC_ESC
|
|
Simplifies future changes to modifier and special keys
+ removed M_TGCSA macro
|
|
- move play on fn+left thumb
- move prev/next besides play
|
|
- all characters available directly in CSA
- more explicit names for macros that switch accross CSA layers
- use macros to implement the shifts next to the spaces
|
|
- define aliases for all GR2A-shifted characters
- use the available characters in BÉPO over CSA AltGr layer
|
|
|
|
CM is already used for Colemak.
|
|
- define aliases for all GR2A characters (unshifted)
- use the available characters in the BÉPO over CSA AltGr layer
|
|
- implement easy way to define and send unicode characters on Windows
- define 3 characters not available in CSA:
- en dash: –
- em dash: —
- ellipsis: …
|
|
- implemented the most useful characters:
- all French characters + €
- common programmer characters
- other keys implemented as KC_NO to avoid mistyping a character
from a lower layer
- AltGr+Shift not supported (yet)
|
|
Initial implementation of the BÉPO layout
for use with the Canadian Multilingual Standard layout
(a.k.a. CSA / ACNOR layout) on the OS-side.
- support all bépo characters from the default and shifted layers
|
|
|
|
|
|
|