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path: root/keyboards/ergodone/keymaps
AgeCommit message (Collapse)Author
2019-08-30Remove KC_DELT alias in favor of KC_DEL (#6327)Gravatar Konstantin Đorđević
* Remove KC_DELT alias in favor of KC_DEL * Add changelog
2019-07-15Remove/migrate action_get_macro()s from default keymaps (#5625)Gravatar fauxpark
* Remove/migrate action_get_macro()s from default keymaps * Leave these breaks alone
2019-06-28[Keymap] Added 'Vega' ErgoDone layout (#6196)Gravatar Vega Deftwing
* Added 'Vega' ErgoDone layout * Changed as to Fauxpark's recomendations * removed unused custom_keycodes
2019-03-19 Cleanup Default Keymaps (#5442)Gravatar Drashna Jaelre
* Cleanup Default Keymaps to conform to QMK Firmware standards * Minor fixes * Revert some changes
2019-02-18Migrate ACTION_LAYER_TAP_TOGGLEs to TT()Gravatar fauxpark
2019-02-14Migrate fn_actions for default keymaps (#4935)Gravatar fauxpark
* Migrate fn_actions for default keymaps * Rename the Grave/Escape Shift masks * No need for shift_esc_shift_mask * Change breaks to return false * Right align pointers * Add default case * Separate cases with empty lines
2018-09-30Keymap: Add ErgoDone keymap with QWERTY and COLEMAK Mod-DH (#3884)Gravatar Erovia
* Custom keymap for the ErgoDone The keymap supports QWERTY and COLEMAK MOD-DH with LED indication. * Enable Space Cadet Shift * Fix after-boot layer indicator LED * Implement keyboard suspend, move layer LED handling to function, unify identation * Add readme.md with layout * Optimize LED handling, add include guard Read the default layer via the proper EEPROM function, so the calling of bootmagic() is no longer necessary. Fix bug when the CapsLock LED wasn't working anymore after a layer switch.
2018-08-09Keymap: Custom L0 layout for ergodone (#3591)Gravatar Erick Ozaki
2017-12-14Personal layout planck,ergodone,xd75 (#2140)Gravatar Koen Klinkers
* plank layout * ergodone * x75 * readmes
2017-08-23Creates a layouts/ folder for keymaps shared between keyboards (#1609)Gravatar Jack Humbert
* include variables and .h files as pp directives * start layout compilation * split ergodoxes up * don't compile all layouts for everything * might seg fault * reset layouts variable * actually reset layouts * include rules.mk instead * remove includes from rules.mk * update variable setting * load visualizer from path * adds some more examples * adds more layouts * more boards added * more boards added * adds documentation for layouts * use lowercase names for LAYOUT_ * add layout.json files for each layout * add community folder, default keymaps for layouts * touch-up default layouts * touch-up layouts, some keyboard rules.mk * update documentation for layouts * fix up serial/i2c switches