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path: root/quantum/process_keycode/process_midi.c
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2018-04-18Added bending to MIDI (#2740)Gravatar adiron
This is done via MI_BENDD and MI_BENDU. At the moment the value is hardcoded and cannot be adjusted (future commit?) and is the max for the `midi_send_pitchbend` function (up or down). `MI_BENDD` and `MI_BENDU` both require `#define MIDI_ADVANCED` MIDI pitch bend was already implemented in `protocol/midi.c`, I merely added the keycodes to trigger them. :) (thanks to Jack, two years ago in commit fb4fe52c apparently)
2018-02-08Merge ChibiOS and LUFA descriptor support (#2362)Gravatar fredizzimo
* Move lufa descriptor to protocol/usb_descriptor * Try to compile usb_descriptor on ChibiOS * Add lufa_utils for ChibiOS Lufa USB descriptors for ChibiOS * More lufa_util compatibility fixes * First compiling version of shared USB descriptor * Send the usb descriptors * Fix the CONSOLE output on ChibiOS * Add errors for unsupported interfaces * Enable support for vitual serial port USB descriptors * Implement virtual serial port for ChibiOS * Cleanup the lufa_utils Use the default lufa header files * Add raw hid support for ChibiOS This is completely untested * Enable midi compilation on ChibiOS * Move midi functionality out of lufa.c * Don't register sysex callback when not needed * ChibiOS compilation fixes * Update ChibiOS submodule * Fix the Midi USB descriptor It didn't work properly when both Midi and Virtual serial port was enabled. * Add MIDI support for ChibiOS * Fix USB descriptor strings on ChibiOS * Use serial usb driver for raw hid * Generalize the ChibiOS stream like drivers This makes the initialization much more simple and eliminates a lot of the code duplication. * Convert console output to chibios stream driver * Fixes for ChibiOS update * Update the ChibiOS contrib submodule To include the usb data toggle synchronization fixes * Fix duplicate reset enumeration on ChibiOS * Add missing include * Add number of endpoints check for ChibiOS * Enable serial USB driver on all keyboards * Add missing includes when API is enabled withot midi * Add another missing inlcude
2017-03-28Clarify the quantum license (#1042)Gravatar skullydazed
* Clarify the license for files we have signoff on * Update against the currently signed off files * Remove unused and not clearly licensed headers * Replace an #endif I accidentally removed while resolving merge conflicts
2017-03-02fix 'stop_all_notes' naming to be more consistentGravatar Gabriel Young
2017-02-25Factor basic note processing into respective processorsGravatar Gabriel Young
2017-02-25Split MIDI functionality into MIDI_BASIC and MIDI_ADVANCEDGravatar Gabriel Young
MIDI_ENABLE = no text data bss dec hex filename 0 17080 0 17080 42b8 satan_midi.hex MIDI_ENABLE = yes MIDI_BASIC undefined MIDI_ADVANCED undefined text data bss dec hex filename 0 19494 0 19494 4c26 satan_midi.hex MIDI_ENABLE = yes #define MIDI_BASIC MIDI_ADVANCED undefined text data bss dec hex filename 0 19788 0 19788 4d4c satan_midi.hex MIDI_ENABLE = yes MIDI_BASIC undefined #define MIDI_ADVANCED text data bss dec hex filename 0 20846 0 20846 516e satan_midi.hex MIDI_ENABLE = yes #define MIDI_BASIC #define MIDI_ADVANCED text data bss dec hex filename 0 21140 0 21140 5294 satan_midi.hex
2017-02-19Document size added by MIDI_ENABLE (~3800 bytes according to my experiments)Gravatar Gabriel Young
satan/keymaps/midi MIDI_ENABLE = no text data bss dec hex filename 0 17080 0 17080 42b8 satan_midi.hex MIDI_ENABLE = yes #define MIDI_TONE_KEYCODE_OCTAVES 3 // default text data bss dec hex filename 0 20846 0 20846 516e satan_midi.hex MIDI_ENABLE = yes #define MIDI_TONE_KEYCODE_OCTAVES 2 // fewer octaves text data bss dec hex filename 0 20846 0 20846 516e satan_midi.hex
2017-02-19expose midi_configGravatar Gabriel Young
2017-02-19add keycodes for transpose rangeGravatar Gabriel Young
2017-02-19implement modulationGravatar Gabriel Young
2017-02-19add support for pedal cc messagesGravatar Gabriel Young
2017-02-19remove disabled codeGravatar Gabriel Young
2017-02-19Alternative version with a tone arrayGravatar Gabriel Young
tone array: text data bss dec hex filename 0 25698 0 25698 6462 satan_newsboytko.hex 0x6480 bytes written into 0x7000 bytes memory (89.73%). note on array: text data bss dec hex filename 0 25802 0 25802 64ca satan_newsboytko.hex 0x6500 bytes written into 0x7000 bytes memory (90.18%).
2017-02-19clean up commented codeGravatar Gabriel Young
2017-02-19initial implementation of polyphony using variable length array of notes onGravatar Gabriel Young
2016-09-29Missing ifdef statementGravatar Adam Gausmann
2016-07-24Fixes midi functionalityGravatar Jack Humbert
2016-06-29Moves features to their own files (process_*), adds tap dance feature (#460)Gravatar Jack Humbert
* non-working commit * working * subprojects implemented for planck * pass a subproject variable through to c * consolidates clueboard revisions * thanks for letting me know about conflicts.. * turn off audio for yang's * corrects starting paths for subprojects * messing around with travis * semicolon * travis script * travis script * script for travis * correct directory (probably), amend files to commit * remove origin before adding * git pull, correct syntax * git checkout * git pull origin branch * where are we? * where are we? * merging * force things to happen * adds commit message, adds add * rebase, no commit message * rebase branch * idk! * try just pull * fetch - merge * specify repo branch * checkout * goddammit * merge? idk * pls * after all * don't split up keyboards * syntax * adds quick for all-keyboards * trying out new script * script update * lowercase * all keyboards * stop replacing compiled.hex automatically * adds if statement * skip automated build branches * forces push to automated build branch * throw an add in there * upstream? * adds AUTOGEN * ignore all .hex files again * testing out new repo * global ident * generate script, keyboard_keymap.hex * skip generation for now, print pandoc info, submodule update * try trusty * and sudo * try generate * updates subprojects to keyboards * no idea * updates to keyboards * cleans up clueboard stuff * setup to use local readme * updates cluepad, planck experimental * remove extra led.c [ci skip] * audio and midi moved over to separate files * chording, leader, unicode separated * consolidate each [skip ci] * correct include * quantum: Add a tap dance feature (#451) * quantum: Add a tap dance feature With this feature one can specify keys that behave differently, based on the amount of times they have been tapped, and when interrupted, they get handled before the interrupter. To make it clear how this is different from `ACTION_FUNCTION_TAP`, lets explore a certain setup! We want one key to send `Space` on single tap, but `Enter` on double-tap. With `ACTION_FUNCTION_TAP`, it is quite a rain-dance to set this up, and has the problem that when the sequence is interrupted, the interrupting key will be send first. Thus, `SPC a` will result in `a SPC` being sent, if they are typed within `TAPPING_TERM`. With the tap dance feature, that'll come out as `SPC a`, correctly. The implementation hooks into two parts of the system, to achieve this: into `process_record_quantum()`, and the matrix scan. We need the latter to be able to time out a tap sequence even when a key is not being pressed, so `SPC` alone will time out and register after `TAPPING_TERM` time. But lets start with how to use it, first! First, you will need `TAP_DANCE_ENABLE=yes` in your `Makefile`, because the feature is disabled by default. This adds a little less than 1k to the firmware size. Next, you will want to define some tap-dance keys, which is easiest to do with the `TD()` macro, that - similar to `F()`, takes a number, which will later be used as an index into the `tap_dance_actions` array. This array specifies what actions shall be taken when a tap-dance key is in action. Currently, there are two possible options: * `ACTION_TAP_DANCE_DOUBLE(kc1, kc2)`: Sends the `kc1` keycode when tapped once, `kc2` otherwise. * `ACTION_TAP_DANCE_FN(fn)`: Calls the specified function - defined in the user keymap - with the current state of the tap-dance action. The first option is enough for a lot of cases, that just want dual roles. For example, `ACTION_TAP_DANCE(KC_SPC, KC_ENT)` will result in `Space` being sent on single-tap, `Enter` otherwise. And that's the bulk of it! Do note, however, that this implementation does have some consequences: keys do not register until either they reach the tapping ceiling, or they time out. This means that if you hold the key, nothing happens, no repeat, no nothing. It is possible to detect held state, and register an action then too, but that's not implemented yet. Keys also unregister immediately after being registered, so you can't even hold the second tap. This is intentional, to be consistent. And now, on to the explanation of how it works! The main entry point is `process_tap_dance()`, called from `process_record_quantum()`, which is run for every keypress, and our handler gets to run early. This function checks whether the key pressed is a tap-dance key. If it is not, and a tap-dance was in action, we handle that first, and enqueue the newly pressed key. If it is a tap-dance key, then we check if it is the same as the already active one (if there's one active, that is). If it is not, we fire off the old one first, then register the new one. If it was the same, we increment the counter and the timer. This means that you have `TAPPING_TERM` time to tap the key again, you do not have to input all the taps within that timeframe. This allows for longer tap counts, with minimal impact on responsiveness. Our next stop is `matrix_scan_tap_dance()`. This handles the timeout of tap-dance keys. For the sake of flexibility, tap-dance actions can be either a pair of keycodes, or a user function. The latter allows one to handle higher tap counts, or do extra things, like blink the LEDs, fiddle with the backlighting, and so on. This is accomplished by using an union, and some clever macros. In the end, lets see a full example! ```c enum { CT_SE = 0, CT_CLN, CT_EGG }; /* Have the above three on the keymap, TD(CT_SE), etc... */ void dance_cln (qk_tap_dance_state_t *state) { if (state->count == 1) { register_code (KC_RSFT); register_code (KC_SCLN); unregister_code (KC_SCLN); unregister_code (KC_RSFT); } else { register_code (KC_SCLN); unregister_code (KC_SCLN); reset_tap_dance (state); } } void dance_egg (qk_tap_dance_state_t *state) { if (state->count >= 100) { SEND_STRING ("Safety dance!"); reset_tap_dance (state); } } const qk_tap_dance_action_t tap_dance_actions[] = { [CT_SE] = ACTION_TAP_DANCE_DOUBLE (KC_SPC, KC_ENT) ,[CT_CLN] = ACTION_TAP_DANCE_FN (dance_cln) ,[CT_EGG] = ACTION_TAP_DANCE_FN (dance_egg) }; ``` This addresses #426. Signed-off-by: Gergely Nagy <algernon@madhouse-project.org> * hhkb: Fix the build with the new tap-dance feature Signed-off-by: Gergely Nagy <algernon@madhouse-project.org> * tap_dance: Move process_tap_dance further down Process the tap dance stuff after midi and audio, because those don't process keycodes, but row/col positions. Signed-off-by: Gergely Nagy <algernon@madhouse-project.org> * tap_dance: Use conditionals instead of dummy functions To be consistent with how the rest of the quantum features are implemented, use ifdefs instead of dummy functions. Signed-off-by: Gergely Nagy <algernon@madhouse-project.org> * Merge branch 'master' into quantum-keypress-process # Conflicts: # Makefile # keyboards/planck/rev3/config.h # keyboards/planck/rev4/config.h * update build script