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<title>subsurface.git/packaging/android, branch v4.8.0</title>
<subtitle>forked from https://github.com/subsurface/subsurface</subtitle>
<id>https://git.tsegers.com/subsurface.git/atom?h=v4.8.0</id>
<link rel='self' href='https://git.tsegers.com/subsurface.git/atom?h=v4.8.0'/>
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<updated>2018-06-22T09:47:58Z</updated>
<entry>
<title>build-system: Only run autoreconf when needed</title>
<updated>2018-06-22T09:47:58Z</updated>
<author>
<name>Anton Lundin</name>
<email>glance@acc.umu.se</email>
</author>
<published>2018-06-20T18:03:11Z</published>
<link rel='alternate' type='text/html' href='https://git.tsegers.com/subsurface.git/commit/?id=d853c477b7910b6fb38160b1249a117758f955a1'/>
<id>urn:sha1:d853c477b7910b6fb38160b1249a117758f955a1</id>
<content type='text'>
Signed-off-by: Anton Lundin &lt;glance@acc.umu.se&gt;
</content>
</entry>
<entry>
<title>build-system: added get-dep-lib to android/build.sh</title>
<updated>2018-05-18T23:58:16Z</updated>
<author>
<name>jan Iversen</name>
<email>jani@libreoffice.org</email>
</author>
<published>2018-05-17T18:57:26Z</published>
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<id>urn:sha1:ffdaba6c84431e25657de1fd3a7d67336c48aa7b</id>
<content type='text'>
Integrated get-dep-lib in android/build.sh

Signed-off-by: Jan Iversen &lt;jani@apache.org&gt;
</content>
</entry>
<entry>
<title>android-build: Remove old libgit2 special handling</title>
<updated>2018-05-17T14:36:44Z</updated>
<author>
<name>Anton Lundin</name>
<email>glance@acc.umu.se</email>
</author>
<published>2018-05-14T21:24:13Z</published>
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<id>urn:sha1:a2065334bbfd0dfc91e27a6b7df766408015f5a7</id>
<content type='text'>
And replace it with something that works on a modern cmake.

The upside with using the right linker, we get the symbols resolved
correctly so we don't need to regex the code.

Signed-off-by: Anton Lundin &lt;glance@acc.umu.se&gt;
</content>
</entry>
<entry>
<title>android-build: Stop installing ant, we're using grade</title>
<updated>2018-05-17T14:36:44Z</updated>
<author>
<name>Anton Lundin</name>
<email>glance@acc.umu.se</email>
</author>
<published>2018-05-14T20:54:29Z</published>
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<id>urn:sha1:75205240dfe42a35622b5a07569d06cd88cc8b34</id>
<content type='text'>
Since about a year ago qt-android-cmake shifted to using gradle instead
of ant, and the android sdk's stopped supporting ant to.

Signed-off-by: Anton Lundin &lt;glance@acc.umu.se&gt;
</content>
</entry>
<entry>
<title>android-build: Simplify and correct</title>
<updated>2018-05-17T14:36:44Z</updated>
<author>
<name>Anton Lundin</name>
<email>glance@acc.umu.se</email>
</author>
<published>2018-05-14T20:13:21Z</published>
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<id>urn:sha1:05e6c2dfaa0280dd1a098d1ade66dce389402b6a</id>
<content type='text'>
This simplifies the code and uses correct quoting for variables.

This also fixes the sha1-stampfile handling so that we don't build
libdivecomputer every time.

Signed-off-by: Anton Lundin &lt;glance@acc.umu.se&gt;
</content>
</entry>
<entry>
<title>android-build: Build googlemaps plugin same way as others</title>
<updated>2018-05-17T14:36:44Z</updated>
<author>
<name>Anton Lundin</name>
<email>glance@acc.umu.se</email>
</author>
<published>2018-05-14T19:56:54Z</published>
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<id>urn:sha1:a8c47cb75dd0246e5386f28592c88dc5951a8351</id>
<content type='text'>
This reworks the googlemaps build to be more like the other builds, with
the same pattern and way of detecting what we need to do, and when we
need to rebuild it.

Signed-off-by: Anton Lundin &lt;glance@acc.umu.se&gt;
</content>
</entry>
<entry>
<title>android-build: Use sed -i instead of home rolled variant</title>
<updated>2018-05-17T14:36:44Z</updated>
<author>
<name>Anton Lundin</name>
<email>glance@acc.umu.se</email>
</author>
<published>2018-05-14T19:36:29Z</published>
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<id>urn:sha1:d12e842c6845b6afd9cc6070423e6e2338722a59</id>
<content type='text'>
Signed-off-by: Anton Lundin &lt;glance@acc.umu.se&gt;
</content>
</entry>
<entry>
<title>android-build: Use subsurface source variable</title>
<updated>2018-05-17T14:36:44Z</updated>
<author>
<name>Anton Lundin</name>
<email>glance@acc.umu.se</email>
</author>
<published>2018-05-14T19:31:55Z</published>
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<id>urn:sha1:fa95a7c56aaeeeba9879552c85e1f85b0594d22c</id>
<content type='text'>
We already have a variable pointing to the source dir for subsurface, so
use it.

This way we can build out of tree, in any directory.

Signed-off-by: Anton Lundin &lt;glance@acc.umu.se&gt;
</content>
</entry>
<entry>
<title>Android: fix error in build script</title>
<updated>2018-04-27T21:49:15Z</updated>
<author>
<name>Dirk Hohndel</name>
<email>dirk@hohndel.org</email>
</author>
<published>2018-04-27T21:49:02Z</published>
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<id>urn:sha1:ddd5ec7f56e9b573eb5c5a9c4ea4e7afd7301d55</id>
<content type='text'>
Signed-off-by: Dirk Hohndel &lt;dirk@hohndel.org&gt;
</content>
</entry>
<entry>
<title>Android: rebuild libdivecomputer if SHA changes</title>
<updated>2018-04-27T18:52:48Z</updated>
<author>
<name>Dirk Hohndel</name>
<email>dirk@hohndel.org</email>
</author>
<published>2018-04-25T19:49:28Z</published>
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<id>urn:sha1:1dfac4cb74d883dda56d39be407e823be82ed96c</id>
<content type='text'>
Just like we already do for iOS.

Signed-off-by: Dirk Hohndel &lt;dirk@hohndel.org&gt;
</content>
</entry>
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