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<title>subsurface.git/packaging/ios/iPhoneSimulatorCMakeToolchain, branch master</title>
<subtitle>forked from https://github.com/subsurface/subsurface</subtitle>
<id>https://git.tsegers.com/subsurface.git/atom?h=master</id>
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<updated>2020-12-17T17:17:54Z</updated>
<entry>
<title>build-system/iOS: ensure cmake works for Qt builds</title>
<updated>2020-12-17T17:17:54Z</updated>
<author>
<name>Dirk Hohndel</name>
<email>dirk@hohndel.org</email>
</author>
<published>2020-12-12T01:12:49Z</published>
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<id>urn:sha1:320b4a77ef793497bcb43bd42c7958c43814f039</id>
<content type='text'>
I stumbled across needing this when trying to build Kirigami via cmake (just
like on Android). I abandoned that attempt, but there seems to be no harm in
adding this.

Signed-off-by: Dirk Hohndel &lt;dirk@hohndel.org&gt;
</content>
</entry>
<entry>
<title>iOS build: add various support files</title>
<updated>2016-03-06T19:02:48Z</updated>
<author>
<name>Tomaz Canabrava</name>
<email>tcanabrava@kde.org</email>
</author>
<published>2016-03-06T14:46:26Z</published>
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<id>urn:sha1:710b3615fe875cd99a78f643790201b587ffef97</id>
<content type='text'>
It's unclear why the build fails if we don't add the sample app files as
well.

[Dirk Hohndel: refactored the patches]

Signed-off-by: Tomaz Canabrava &lt;tomaz.canabrava@gmail.com&gt;
Signed-off-by: Dirk Hohndel &lt;dirk@hohndel.org&gt;
</content>
</entry>
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