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<title>subsurface.git/scripts, branch v4.5.96</title>
<subtitle>forked from https://github.com/subsurface/subsurface</subtitle>
<id>https://git.tsegers.com/subsurface.git/atom?h=v4.5.96</id>
<link rel='self' href='https://git.tsegers.com/subsurface.git/atom?h=v4.5.96'/>
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<updated>2016-09-28T04:32:32Z</updated>
<entry>
<title>Document the heat map in the manual.</title>
<updated>2016-09-28T04:32:32Z</updated>
<author>
<name>Robert C. Helling</name>
<email>helling@atdotde.de</email>
</author>
<published>2016-09-25T19:54:39Z</published>
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<id>urn:sha1:434c27525a63de5a1ba00747f7b035f855249083</id>
<content type='text'>
Signed-off-by: Robert C. Helling &lt;helling@atdotde.de&gt;
Signed-off-by: Dirk Hohndel &lt;dirk@hohndel.org&gt;
</content>
</entry>
<entry>
<title>Don't build Kirigami as a library</title>
<updated>2016-08-19T04:38:13Z</updated>
<author>
<name>Dirk Hohndel</name>
<email>dirk@hohndel.org</email>
</author>
<published>2016-08-19T04:38:13Z</published>
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<id>urn:sha1:7dd8a62ceddbb2205bd41260964f3450e72fccab</id>
<content type='text'>
Just link it directly into Subsurface-mobile. That's what we already do
with the qmake file for iOS, now the cmake based builds do the same. This
should remove a lot of issues.

Signed-off-by: Dirk Hohndel &lt;dirk@hohndel.org&gt;
</content>
</entry>
<entry>
<title>scripts: Don't build marble for mobile</title>
<updated>2016-08-18T04:44:31Z</updated>
<author>
<name>Anton Lundin</name>
<email>glance@acc.umu.se</email>
</author>
<published>2016-08-17T19:37:03Z</published>
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<id>urn:sha1:11df8d9a906d0c75ffe598b1a88e51fe7db94209</id>
<content type='text'>
When only building the mobile version, we don't need to build marble.

Signed-off-by: Anton Lundin &lt;glance@acc.umu.se&gt;
Signed-off-by: Dirk Hohndel &lt;dirk@hohndel.org&gt;
</content>
</entry>
<entry>
<title>scripts: run all scripts with -e</title>
<updated>2016-08-18T04:44:31Z</updated>
<author>
<name>Anton Lundin</name>
<email>glance@acc.umu.se</email>
</author>
<published>2016-08-17T19:36:50Z</published>
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<id>urn:sha1:04d8d7cb13286d763b0078c53e3671352c94b1c6</id>
<content type='text'>
Run all scripts with -e so they exit as soon as something breaks. That
way the build stops at the first error, not some other error.

Signed-off-by: Anton Lundin &lt;glance@acc.umu.se&gt;
Signed-off-by: Dirk Hohndel &lt;dirk@hohndel.org&gt;
</content>
</entry>
<entry>
<title>Hack to work around build issues with current kirigami</title>
<updated>2016-08-14T17:22:16Z</updated>
<author>
<name>Dirk Hohndel</name>
<email>dirk@hohndel.org</email>
</author>
<published>2016-08-14T16:45:54Z</published>
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<id>urn:sha1:a62e225e03d5f1118d4a29574517db69a8e8acb5</id>
<content type='text'>
Signed-off-by: Dirk Hohndel &lt;dirk@hohndel.org&gt;
</content>
</entry>
<entry>
<title>Don't build kirigami in the source tree</title>
<updated>2016-08-14T16:35:12Z</updated>
<author>
<name>Dirk Hohndel</name>
<email>dirk@hohndel.org</email>
</author>
<published>2016-08-14T15:03:50Z</published>
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<id>urn:sha1:af282a6061d77d5ac830f20baf5db6dad152dbdd</id>
<content type='text'>
Instead build it in its own build tree, where it belongs.

Signed-off-by: Dirk Hohndel &lt;dirk@hohndel.org&gt;
</content>
</entry>
<entry>
<title>Use kirigami built in static mode</title>
<updated>2016-08-14T14:56:05Z</updated>
<author>
<name>Marco Martin</name>
<email>notmart@gmail.com</email>
</author>
<published>2016-06-22T16:17:25Z</published>
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<id>urn:sha1:24718adfc3c2d7caaddd307289ba69fa706315c9</id>
<content type='text'>
Now kirigami needs to be built with a C++ plugin.
In cases of mobile operating systems such as iOS (and in a lesser measuse,
Android) having a proper plugin loaded at runtime may be difficult, so
statically link it together with all of its qml files compiled as a
qresource inside the static library.

Signed-off-by: Marco Martin &lt;notmart@gmail.com&gt;
Signed-off-by: Dirk Hohndel &lt;dirk@hohndel.org&gt;
</content>
</entry>
<entry>
<title>QML UI: update for latest Kirigami</title>
<updated>2016-06-12T14:31:53Z</updated>
<author>
<name>Dirk Hohndel</name>
<email>dirk@hohndel.org</email>
</author>
<published>2016-06-12T14:31:14Z</published>
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<id>urn:sha1:92e06007cc733655a63fc6a0771cfdbae00e808b</id>
<content type='text'>
Signed-off-by: Dirk Hohndel &lt;dirk@hohndel.org&gt;
</content>
</entry>
<entry>
<title>A script to find literal texts to be marked for translation in qml</title>
<updated>2016-05-03T19:58:55Z</updated>
<author>
<name>Robert C. Helling</name>
<email>helling@atdotde.de</email>
</author>
<published>2016-05-03T16:14:41Z</published>
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<id>urn:sha1:70e3ec9e90e33a2f11e500e1a1c807ab58b4ebe1</id>
<content type='text'>
in perl...

Signed-off-by: Robert C. Helling &lt;helling@atdotde.de&gt;
Signed-off-by: Dirk Hohndel &lt;dirk@hohndel.org&gt;
</content>
</entry>
<entry>
<title>Move subsurface-core to core and qt-mobile to mobile-widgets</title>
<updated>2016-04-05T05:33:58Z</updated>
<author>
<name>Dirk Hohndel</name>
<email>dirk@hohndel.org</email>
</author>
<published>2016-04-05T05:02:03Z</published>
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<id>urn:sha1:7be962bfc2879a72c32ff67518731347dcdff6de</id>
<content type='text'>
Having subsurface-core as a directory name really messes with
autocomplete and is obviously redundant. Simmilarly, qt-mobile caused an
autocomplete conflict and also was inconsistent with the desktop-widget
name for the directory containing the "other" UI.

And while cleaning up the resulting change in the path name for include
files, I decided to clean up those even more to make them consistent
overall.

This could have been handled in more commits, but since this requires a
make clean before the build, it seemed more sensible to do it all in one.

Signed-off-by: Dirk Hohndel &lt;dirk@hohndel.org&gt;
</content>
</entry>
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