diff options
author | jan iversen <jani@apache.org> | 2018-04-23 13:16:46 +0200 |
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committer | Robert C. Helling <helling@atdotde.de> | 2018-04-24 15:38:15 +0200 |
commit | 4ac55611fc96df01ed9c2ec07e9a9da0df2f09a2 (patch) | |
tree | 1867caf3227c995b700e74bb4707184d074d7918 /INSTALL | |
parent | 61f613cd6b4cf8b6278d3934fb6a54c877a6451b (diff) | |
download | subsurface-4ac55611fc96df01ed9c2ec07e9a9da0df2f09a2.tar.gz |
Incorporated review comments in INSTALL
updated INSTALL to reflect the review comments
Among others made homebrew / manual install equal choices as well
as Xcode / QtCreator.
Signed-off-by: Jan Iversen <jani@apache.org>
Diffstat (limited to 'INSTALL')
-rw-r--r-- | INSTALL | 69 |
1 files changed, 44 insertions, 25 deletions
@@ -17,13 +17,23 @@ Getting Subsurface source ------------------------- You can get the sources to the latest development version from our git -repository http://github.com/Subsurface-divelog/subsurface.git - -Remark, if you plan on making pull requests, the best way is to clone -subsurface.git to your GitHub account, make a new branch (e.g. myPatches). -Then clone that to your local computer. Doing this makes it very simple -to generate pull requests. - +repository: + git clone http://github.com/Subsurface-divelog/subsurface.git + +You keep it updated by doing: + git checkout master + git pull -r + +If you plan on making pull requests, you need furthermore to: + - clone subsurface.git to your GitHub account + - make a new local work branch, name it after the patch like e.g. myFirstPatch + - Do the work you want to do (including testing it) + - Commit and Push myFirstPatch to your forked repo on github + - Make the pull request + - REMEMBER do not delete this branch, until your pull request is merged + this is because if changes are requested, you simply add a new commit/push + - Also remember 1 pull-request == 1 branch + Getting our flavor of libdivecomputer ------------------------------------- @@ -86,9 +96,11 @@ line, which is needed. In order to make Qt available you need to add a symbol link (do something like ln -s <Qt location>/<version>/<type>/bin/qmake /usr/local/bin/qmake -QtWebKit is needed, but no longer part of Qt5, so you need to download it and compile. -We want to replace QtWebKit, but at the moment the print process depends on functions -only available in QtWebKit +QtWebKit is needed, if you want to print, but no longer part of Qt5, +so you need to download it and compile. We want to replace QtWebKit, +but at the moment the print process depends on functions only available +in QtWebKit. In case you just want to test without print possibility +omit this step. Other third party library dependencies @@ -114,7 +126,7 @@ distribution (see build instructions). Build options for Subsurface ---------------------------- -The following options are recognised when passed to make: +The following options are recognised when passed to cmake: -DCMAKE_BUILD_TYPE=Release create a release build -DCMAKE_BUILD_TYPE=Debug create a debug build @@ -228,16 +240,22 @@ sudo ldconfig ~/src/install-root/lib Building Subsurface under MacOSX -------------------------------- -Simple version: - -brew install libzip cmake libusb pkg-config automake libtool hidapi curl libssh2 - +You have 2 options for the first time install, either using homebrew or manual, +depending on what else you have installed on your mac. 0) You need to have XCode installed. The first time (and possibly after updating OSX) 0.1) run "xcode-select --install" -1) You also need to install pkg-config +homebrew option: + +1) brew install libzip cmake libusb pkg-config automake libtool hidapi curl libssh2 + +2) cd <repo>/..; bash <repo>/scripts/build.sh + + +Manual option: +1) install pkg-config 1.1) download http://sourceforge.net/projects/macpkg/files/PkgConfig/0.26/PkgConfig.pkg/download @@ -259,19 +277,20 @@ brew install libzip cmake libusb pkg-config automake libtool hidapi curl libssh2 3) install -4) run the build script - -4.1) cd <repo>/.. - -4.2) run "bash <repo>/scripts/build.sh -build-deps -desktop +4) cd <repo>/..; bash <repo>/scripts/build.sh -build-deps -desktop After the above is done, Subsurface.app will be available in the subsurface/build directory. You can run Subsurface with the command -4) open subsurface/build/Subsurface.app +A) open subsurface/build/Subsurface.app + this will however not show diagnostic output + +B) subsurface/build/Subsurface.app/Contents/MacOS/Subsurface + the TAB key is your friend :-) + +Debugging can be done with either Xcode or QtCreator. -5) or you can move this folder to /Applications to install Subsurface for -every user. +To install the app for all users, move subsurface/build/Subsurface.app to /Applications. Cross-building Subsurface on MacOSX for iOS @@ -304,7 +323,7 @@ person who regularly does this. The Subsurface team does not provide support for Windows binary build from sources natively under Windows... The lack of a working package management system for Windows makes it -really painful to buildSubsurface natively under Windows, +really painful to build Subsurface natively under Windows, so we don't support that at all. |