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authorGravatar jan iversen <jani@apache.org>2018-04-23 13:16:46 +0200
committerGravatar Robert C. Helling <helling@atdotde.de>2018-04-24 15:38:15 +0200
commit4ac55611fc96df01ed9c2ec07e9a9da0df2f09a2 (patch)
tree1867caf3227c995b700e74bb4707184d074d7918 /INSTALL
parent61f613cd6b4cf8b6278d3934fb6a54c877a6451b (diff)
downloadsubsurface-4ac55611fc96df01ed9c2ec07e9a9da0df2f09a2.tar.gz
Incorporated review comments in INSTALL
updated INSTALL to reflect the review comments Among others made homebrew / manual install equal choices as well as Xcode / QtCreator. Signed-off-by: Jan Iversen <jani@apache.org>
Diffstat (limited to 'INSTALL')
-rw-r--r--INSTALL69
1 files changed, 44 insertions, 25 deletions
diff --git a/INSTALL b/INSTALL
index b1a080c77..80258eb11 100644
--- a/INSTALL
+++ b/INSTALL
@@ -17,13 +17,23 @@ Getting Subsurface source
-------------------------
You can get the sources to the latest development version from our git
-repository http://github.com/Subsurface-divelog/subsurface.git
-
-Remark, if you plan on making pull requests, the best way is to clone
-subsurface.git to your GitHub account, make a new branch (e.g. myPatches).
-Then clone that to your local computer. Doing this makes it very simple
-to generate pull requests.
-
+repository:
+ git clone http://github.com/Subsurface-divelog/subsurface.git
+
+You keep it updated by doing:
+ git checkout master
+ git pull -r
+
+If you plan on making pull requests, you need furthermore to:
+ - clone subsurface.git to your GitHub account
+ - make a new local work branch, name it after the patch like e.g. myFirstPatch
+ - Do the work you want to do (including testing it)
+ - Commit and Push myFirstPatch to your forked repo on github
+ - Make the pull request
+ - REMEMBER do not delete this branch, until your pull request is merged
+ this is because if changes are requested, you simply add a new commit/push
+ - Also remember 1 pull-request == 1 branch
+
Getting our flavor of libdivecomputer
-------------------------------------
@@ -86,9 +96,11 @@ line, which is needed. In order to make Qt available you need to
add a symbol link (do something like
ln -s <Qt location>/<version>/<type>/bin/qmake /usr/local/bin/qmake
-QtWebKit is needed, but no longer part of Qt5, so you need to download it and compile.
-We want to replace QtWebKit, but at the moment the print process depends on functions
-only available in QtWebKit
+QtWebKit is needed, if you want to print, but no longer part of Qt5,
+so you need to download it and compile. We want to replace QtWebKit,
+but at the moment the print process depends on functions only available
+in QtWebKit. In case you just want to test without print possibility
+omit this step.
Other third party library dependencies
@@ -114,7 +126,7 @@ distribution (see build instructions).
Build options for Subsurface
----------------------------
-The following options are recognised when passed to make:
+The following options are recognised when passed to cmake:
-DCMAKE_BUILD_TYPE=Release create a release build
-DCMAKE_BUILD_TYPE=Debug create a debug build
@@ -228,16 +240,22 @@ sudo ldconfig ~/src/install-root/lib
Building Subsurface under MacOSX
--------------------------------
-Simple version:
-
-brew install libzip cmake libusb pkg-config automake libtool hidapi curl libssh2
-
+You have 2 options for the first time install, either using homebrew or manual,
+depending on what else you have installed on your mac.
0) You need to have XCode installed. The first time (and possibly after updating OSX)
0.1) run "xcode-select --install"
-1) You also need to install pkg-config
+homebrew option:
+
+1) brew install libzip cmake libusb pkg-config automake libtool hidapi curl libssh2
+
+2) cd <repo>/..; bash <repo>/scripts/build.sh
+
+
+Manual option:
+1) install pkg-config
1.1) download http://sourceforge.net/projects/macpkg/files/PkgConfig/0.26/PkgConfig.pkg/download
@@ -259,19 +277,20 @@ brew install libzip cmake libusb pkg-config automake libtool hidapi curl libssh2
3) install
-4) run the build script
-
-4.1) cd <repo>/..
-
-4.2) run "bash <repo>/scripts/build.sh -build-deps -desktop
+4) cd <repo>/..; bash <repo>/scripts/build.sh -build-deps -desktop
After the above is done, Subsurface.app will be available in the
subsurface/build directory. You can run Subsurface with the command
-4) open subsurface/build/Subsurface.app
+A) open subsurface/build/Subsurface.app
+ this will however not show diagnostic output
+
+B) subsurface/build/Subsurface.app/Contents/MacOS/Subsurface
+ the TAB key is your friend :-)
+
+Debugging can be done with either Xcode or QtCreator.
-5) or you can move this folder to /Applications to install Subsurface for
-every user.
+To install the app for all users, move subsurface/build/Subsurface.app to /Applications.
Cross-building Subsurface on MacOSX for iOS
@@ -304,7 +323,7 @@ person who regularly does this. The Subsurface team does not provide support
for Windows binary build from sources natively under Windows...
The lack of a working package management system for Windows makes it
-really painful to buildSubsurface natively under Windows,
+really painful to build Subsurface natively under Windows,
so we don't support that at all.