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author | Berthold Stoeger <bstoeger@mail.tuwien.ac.at> | 2020-03-21 17:36:58 +0100 |
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committer | bstoeger <32835590+bstoeger@users.noreply.github.com> | 2020-03-31 21:53:19 +0200 |
commit | ad540ce5e8f928c69ba8061dd9886bdb2936ed61 (patch) | |
tree | 285ed2e4c6f5c4d399db04cb7fc1ecfd58524742 /commands/command_edit.h | |
parent | d13f73001b83501a0596bb6cdf7cc998d910134d (diff) | |
download | subsurface-ad540ce5e8f928c69ba8061dd9886bdb2936ed61.tar.gz |
undo: generate fieldId() virtual functions by templates
Most edit commands derive from a common base class EditBase,
which declares a fieldId() virtual function that has to be
defined by the child classes. This is tedious. For some reason
the C++ makers refuse to allow "virtual member constants".
To make the code somewhat less verbose, create these functions
by a template. Of course, we could introduce the template
parameter directly in the EditBase class. However, that would
mean that the code in this base class is generated for every
single undo command. I'm not sure we want that.
This should als make it somewhat less tedious to create new
edit commands by copy & paste.
We could do the same for the fieldName. However, that is more
complicated for two reasons:
1) For historic reasons(?) C++ doesn't allow for string literals
as template parameters. Therefore, arrays-of-string would have
to be defined, which is not very nice.
2) We would have to make sure that these strings are recognized
by Qt's translation machinery and use the QT_TRANSLATE_NOOP
macro, which makes the whole thing even less attractive.
Maybe later.
Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
Diffstat (limited to 'commands/command_edit.h')
-rw-r--r-- | commands/command_edit.h | 119 |
1 files changed, 60 insertions, 59 deletions
diff --git a/commands/command_edit.h b/commands/command_edit.h index cbbd0d968..8e9ca90e7 100644 --- a/commands/command_edit.h +++ b/commands/command_edit.h @@ -61,140 +61,138 @@ protected: virtual DiveField fieldId() const = 0; }; -class EditNotes : public EditBase<QString> { +// The individual Edit-commands define a virtual function that return the field-id. +// For reasons, which I don't fully understand, the C++ makers are strictly opposed +// to "virtual member constants" so we have to define these functions. To make +// things a bit more compact we do this automatically with the following template. +// Of course, we could directly encode the value in the EditBase-template, but +// that would lead to a multiplication of the created code. +template <typename T, DiveField::Flags ID> +class EditTemplate : public EditBase<T> { +private: + using EditBase<T>::EditBase; // Use constructor of base class. + DiveField fieldId() const override final; // final prevents further overriding - then just don't use this template +}; + +class EditNotes : public EditTemplate<QString, DiveField::NOTES> { public: - using EditBase<QString>::EditBase; // Use constructor of base class. + using EditTemplate::EditTemplate; // Use constructor of base class. void set(struct dive *d, QString s) const override; QString data(struct dive *d) const override; QString fieldName() const override; - DiveField fieldId() const override; }; -class EditSuit : public EditBase<QString> { +class EditSuit : public EditTemplate<QString, DiveField::SUIT> { public: - using EditBase<QString>::EditBase; // Use constructor of base class. + using EditTemplate::EditTemplate; // Use constructor of base class. void set(struct dive *d, QString s) const override; QString data(struct dive *d) const override; QString fieldName() const override; - DiveField fieldId() const override; }; -class EditRating : public EditBase<int> { +class EditRating : public EditTemplate<int, DiveField::RATING> { public: - using EditBase<int>::EditBase; // Use constructor of base class. + using EditTemplate::EditTemplate; // Use constructor of base class. void set(struct dive *d, int value) const override; int data(struct dive *d) const override; QString fieldName() const override; - DiveField fieldId() const override; }; -class EditVisibility : public EditBase<int> { +class EditVisibility : public EditTemplate<int, DiveField::VISIBILITY> { public: - using EditBase<int>::EditBase; // Use constructor of base class. + using EditTemplate::EditTemplate; // Use constructor of base class. void set(struct dive *d, int value) const override; int data(struct dive *d) const override; QString fieldName() const override; - DiveField fieldId() const override; }; -class EditWaveSize : public EditBase<int> { +class EditWaveSize : public EditTemplate<int, DiveField::WAVESIZE> { public: - using EditBase<int>::EditBase; // Use constructor of base class. + using EditTemplate::EditTemplate; // Use constructor of base class. void set(struct dive *d, int value) const override; int data(struct dive *d) const override; QString fieldName() const override; - DiveField fieldId() const override; }; -class EditCurrent : public EditBase<int> { +class EditCurrent : public EditTemplate<int, DiveField::CURRENT> { public: - using EditBase<int>::EditBase; // Use constructor of base class. + using EditTemplate::EditTemplate; // Use constructor of base class. void set(struct dive *d, int value) const override; int data(struct dive *d) const override; QString fieldName() const override; - DiveField fieldId() const override; }; -class EditSurge : public EditBase<int> { +class EditSurge : public EditTemplate<int, DiveField::SURGE> { public: - using EditBase<int>::EditBase; // Use constructor of base class. + using EditTemplate::EditTemplate; // Use constructor of base class. void set(struct dive *d, int value) const override; int data(struct dive *d) const override; QString fieldName() const override; - DiveField fieldId() const override; }; -class EditChill : public EditBase<int> { +class EditChill : public EditTemplate<int, DiveField::CHILL> { public: - using EditBase<int>::EditBase; // Use constructor of base class. + using EditTemplate::EditTemplate; // Use constructor of base class. void set(struct dive *d, int value) const override; int data(struct dive *d) const override; QString fieldName() const override; - DiveField fieldId() const override; }; -class EditAirTemp : public EditBase<int> { +class EditAirTemp : public EditTemplate<int, DiveField::AIR_TEMP> { public: - using EditBase<int>::EditBase; // Use constructor of base class. + using EditTemplate::EditTemplate; // Use constructor of base class. void set(struct dive *d, int value) const override; int data(struct dive *d) const override; QString fieldName() const override; - DiveField fieldId() const override; }; -class EditWaterTemp : public EditBase<int> { +class EditWaterTemp : public EditTemplate<int, DiveField::WATER_TEMP> { public: - using EditBase<int>::EditBase; // Use constructor of base class. + using EditTemplate::EditTemplate; // Use constructor of base class. void set(struct dive *d, int value) const override; int data(struct dive *d) const override; QString fieldName() const override; - DiveField fieldId() const override; }; -class EditAtmPress : public EditBase<int> { +class EditAtmPress : public EditTemplate<int, DiveField::ATM_PRESS> { public: - using EditBase<int>::EditBase; // Use constructor of base class. + using EditTemplate::EditTemplate; // Use constructor of base class. void set(struct dive *d, int value) const override; int data(struct dive *d) const override; QString fieldName() const override; - DiveField fieldId() const override; }; -class EditWaterTypeUser : public EditBase<int> { +class EditWaterTypeUser : public EditTemplate<int, DiveField::SALINITY> { public: - using EditBase<int>::EditBase; // Use constructor of base class. + using EditTemplate::EditTemplate; // Use constructor of base class. void set(struct dive *d, int value) const override; int data(struct dive *d) const override; QString fieldName() const override; - DiveField fieldId() const override; }; -class EditDuration : public EditBase<int> { +class EditDuration : public EditTemplate<int, DiveField::DURATION> { public: - using EditBase<int>::EditBase; // Use constructor of base class. + using EditTemplate::EditTemplate; // Use constructor of base class. void set(struct dive *d, int value) const override; int data(struct dive *d) const override; QString fieldName() const override; - DiveField fieldId() const override; }; -class EditDepth : public EditBase<int> { +class EditDepth : public EditTemplate<int, DiveField::DEPTH> { public: - using EditBase<int>::EditBase; // Use constructor of base class. + using EditTemplate::EditTemplate; // Use constructor of base class. void set(struct dive *d, int value) const override; int data(struct dive *d) const override; QString fieldName() const override; - DiveField fieldId() const override; }; -class EditDiveSite : public EditBase<struct dive_site *> { +class EditDiveSite : public EditTemplate<struct dive_site *, DiveField::DIVESITE> { public: - using EditBase<struct dive_site *>::EditBase; // Use constructor of base class. + using EditTemplate::EditTemplate; // Use constructor of base class. void set(struct dive *d, struct dive_site *value) const override; struct dive_site *data(struct dive *d) const override; QString fieldName() const override; - DiveField fieldId() const override; // We specialize these so that we can send dive-site changed signals. void undo() override; @@ -212,23 +210,21 @@ public: void redo() override; }; -class EditMode : public EditBase<int> { +class EditMode : public EditTemplate<int, DiveField::MODE> { int index; public: EditMode(int indexIn, int newValue, bool currentDiveOnly); void set(struct dive *d, int i) const override; int data(struct dive *d) const override; QString fieldName() const override; - DiveField fieldId() const override; }; -class EditInvalid : public EditBase<int> { +class EditInvalid : public EditTemplate<int, DiveField::INVALID> { public: - using EditBase<int>::EditBase; // Use constructor of base class. + using EditTemplate::EditTemplate; // Use constructor of base class. void set(struct dive *d, int number) const override; int data(struct dive *d) const override; QString fieldName() const override; - DiveField fieldId() const override; }; // Fields that work with tag-lists (tags, buddies, divemasters) work differently and therefore @@ -254,31 +250,36 @@ protected: virtual DiveField fieldId() const = 0; }; -class EditTags : public EditTagsBase { +// See comments for EditTemplate +template <DiveField::Flags ID> +class EditTagsTemplate : public EditTagsBase { +private: + using EditTagsBase::EditTagsBase; // Use constructor of base class. + DiveField fieldId() const override final; // final prevents further overriding - then just don't use this template +}; + +class EditTags : public EditTagsTemplate<DiveField::TAGS> { public: - using EditTagsBase::EditTagsBase; // Use constructor of base class. + using EditTagsTemplate::EditTagsTemplate; // Use constructor of base class. QStringList data(struct dive *d) const override; void set(struct dive *d, const QStringList &v) const override; QString fieldName() const override; - DiveField fieldId() const override; }; -class EditBuddies : public EditTagsBase { +class EditBuddies : public EditTagsTemplate<DiveField::BUDDY> { public: - using EditTagsBase::EditTagsBase; // Use constructor of base class. + using EditTagsTemplate::EditTagsTemplate; // Use constructor of base class. QStringList data(struct dive *d) const override; void set(struct dive *d, const QStringList &v) const override; QString fieldName() const override; - DiveField fieldId() const override; }; -class EditDiveMaster : public EditTagsBase { +class EditDiveMaster : public EditTagsTemplate<DiveField::DIVEMASTER> { public: - using EditTagsBase::EditTagsBase; // Use constructor of base class. + using EditTagsTemplate::EditTagsTemplate; // Use constructor of base class. QStringList data(struct dive *d) const override; void set(struct dive *d, const QStringList &v) const override; QString fieldName() const override; - DiveField fieldId() const override; }; // Fields we have to remember to undo paste |