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authorGravatar Lubomir I. Ivanov <neolit123@gmail.com>2017-07-31 02:17:34 +0300
committerGravatar Dirk Hohndel <dirk@hohndel.org>2017-07-30 16:28:30 -0700
commit5b28fcea3a731a3c031604df4bdca4b95684e2ea (patch)
treecfd8cf0ef6d4b4180efb2516480337c6d22d90d3 /core
parent916d4b8cce55120a37be86fcad8f124670f15a99 (diff)
downloadsubsurface-5b28fcea3a731a3c031604df4bdca4b95684e2ea.tar.gz
worldmap-save: don't use an API key
The Google Maps API V3 *does* require a key if one needs to generate a lot of payed trafic and monitor said trafic, otherwise it doesn't: https://stackoverflow.com/a/8785844 Signed-off-by: Lubomir I. Ivanov <neolit123@gmail.com> Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Diffstat (limited to 'core')
-rw-r--r--core/worldmap-save.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/core/worldmap-save.c b/core/worldmap-save.c
index a48e376a1..3d14812ba 100644
--- a/core/worldmap-save.c
+++ b/core/worldmap-save.c
@@ -19,7 +19,7 @@
char *getGoogleApi()
{
/* google maps api auth*/
- return "https://maps.googleapis.com/maps/api/js?key=AIzaSyDzo9PWsqYDDSddVswg_13rpD9oH_dLuoQ";
+ return "https://maps.googleapis.com/maps/api/js?";
}
void writeMarkers(struct membuffer *b, const bool selected_only)