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author | Dirk Hohndel <dirk@hohndel.org> | 2013-01-30 08:10:46 +1100 |
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committer | Dirk Hohndel <dirk@hohndel.org> | 2013-01-30 08:31:53 +1100 |
commit | e3a8ed5183ed5a24e391395c9faeae03dc9e4a6a (patch) | |
tree | 6490fa5d2d135dd74b748f0fe31179411144f63f /deco.c | |
parent | 468d3f28f9f1f2795960b8e8b79b9d02024e34ed (diff) | |
download | subsurface-e3a8ed5183ed5a24e391395c9faeae03dc9e4a6a.tar.gz |
Massive cleanup
Mostly coding style and whitespace changes plus making lots of functions
static that have no need to be extern. This also helped find a bit of code
that is actually no longer used.
This should have absolutely no functional impact - all changes should be
purely cosmetic. But it removes a bunch of lines of code and makes the
rest easier to read.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Diffstat (limited to 'deco.c')
-rw-r--r-- | deco.c | 10 |
1 files changed, 5 insertions, 5 deletions
@@ -104,9 +104,9 @@ static double tissue_tolerance_calc(const struct dive *dive) #if !GF_LOW_AT_MAXDEPTH lowest_ceiling = (buehlmann_inertgas_b * tissue_inertgas_saturation - gf_low * buehlmann_inertgas_a * buehlmann_inertgas_b) / - ((1.0 - buehlmann_inertgas_b) * gf_low + buehlmann_inertgas_b); - if(lowest_ceiling > gf_low_pressure_this_dive) - gf_low_pressure_this_dive = lowest_ceiling; + ((1.0 - buehlmann_inertgas_b) * gf_low + buehlmann_inertgas_b); + if (lowest_ceiling > gf_low_pressure_this_dive) + gf_low_pressure_this_dive = lowest_ceiling; #endif tissue_tolerated_ambient_pressure[ci] = (-buehlmann_inertgas_a * buehlmann_inertgas_b * (gf_high * gf_low_pressure_this_dive - gf_low * surface) - @@ -258,10 +258,10 @@ unsigned int deco_allowed_depth(double tissues_tolerance, double surface_pressur depth = rel_mbar_to_depth(pressure_delta * 1000, dive); - if(!smooth) + if (!smooth) depth = ceil(depth / DECO_STOPS_MULTIPLIER_MM) * DECO_STOPS_MULTIPLIER_MM; - if(depth > 0 && depth < buehlmann_config.last_deco_stop_in_mtr * 1000) + if (depth > 0 && depth < buehlmann_config.last_deco_stop_in_mtr * 1000) depth = buehlmann_config.last_deco_stop_in_mtr * 1000; return depth; |