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authorGravatar Tomaz Canabrava <tomaz.canabrava@intel.com>2015-09-03 15:56:37 -0300
committerGravatar Dirk Hohndel <dirk@hohndel.org>2015-10-30 10:36:49 -0700
commit1d6683f3e07d9a73af5fab702bc3a551ec7dabc9 (patch)
tree80a64ced06489bf0dca866b2097ca7048b1f0ab8 /desktop-widgets/diveplanner.cpp
parent50ec7200e66637abefe685e1875f3d4de2101158 (diff)
downloadsubsurface-1d6683f3e07d9a73af5fab702bc3a551ec7dabc9.tar.gz
Move Profile widget out of desktop-widgets
The reason for that is, even if profile widget is made with qpainter and for that reason it should be a desktop widget, it's being used on the mobile version because of a lack of QML plotting library that is fast and reliable. We discovered that it was faster just to encapsulate our Profile in a QML class and call it directly. Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com> Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Diffstat (limited to 'desktop-widgets/diveplanner.cpp')
-rw-r--r--desktop-widgets/diveplanner.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/desktop-widgets/diveplanner.cpp b/desktop-widgets/diveplanner.cpp
index b4413d11a..86f03b1d2 100644
--- a/desktop-widgets/diveplanner.cpp
+++ b/desktop-widgets/diveplanner.cpp
@@ -5,7 +5,7 @@
#include "helpers.h"
#include "cylindermodel.h"
#include "models.h"
-#include "profile/profilewidget2.h"
+#include "profile-widget/profilewidget2.h"
#include "diveplannermodel.h"
#include <QGraphicsSceneMouseEvent>
@@ -328,11 +328,11 @@ PlannerSettingsWidget::PlannerSettingsWidget(QWidget *parent, Qt::WindowFlags f)
modeMapper->setMapping(ui.recreational_deco, int(RECREATIONAL));
modeMapper->setMapping(ui.buehlmann_deco, int(BUEHLMANN));
modeMapper->setMapping(ui.vpmb_deco, int(VPMB));
-
+
connect(ui.recreational_deco, SIGNAL(clicked()), modeMapper, SLOT(map()));
connect(ui.buehlmann_deco, SIGNAL(clicked()), modeMapper, SLOT(map()));
connect(ui.vpmb_deco, SIGNAL(clicked()), modeMapper, SLOT(map()));
-
+
connect(ui.lastStop, SIGNAL(toggled(bool)), plannerModel, SLOT(setLastStop6m(bool)));
connect(ui.verbatim_plan, SIGNAL(toggled(bool)), plannerModel, SLOT(setVerbatim(bool)));
connect(ui.display_duration, SIGNAL(toggled(bool)), plannerModel, SLOT(setDisplayDuration(bool)));