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author | Berthold Stoeger <bstoeger@mail.tuwien.ac.at> | 2019-09-22 14:33:33 +0200 |
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committer | Dirk Hohndel <dirk@hohndel.org> | 2019-09-25 13:35:30 -0700 |
commit | 05200f9266a4e8e723450abb281c597a48da2e9f (patch) | |
tree | 670d7b30f4b77f40e35253243f95fb219d5c7aea /desktop-widgets/mainwindow.cpp | |
parent | f20d6187f0135ef3cf7f583785be65012336a99d (diff) | |
download | subsurface-05200f9266a4e8e723450abb281c597a48da2e9f.tar.gz |
Cleanup: unify idiosyncratic singletons
The way we handle singletons in QML, QML insists on allocating the
objects. This leads to a very idiosyncratic way of handling
singletons: The global instance pointer is set in the constructor.
Unify all these by implementing a "SillySingleton" template. All
of the weird singleton-classes can derive from this template and
don't have to bother with reimplementing the instance() function
with all the safety-checks, etc.
This serves firstly as documentation but also improves debugging
as we will now see wanted and unwanted creation and destruction
of these weird singletons.
Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
Diffstat (limited to 'desktop-widgets/mainwindow.cpp')
-rw-r--r-- | desktop-widgets/mainwindow.cpp | 10 |
1 files changed, 0 insertions, 10 deletions
diff --git a/desktop-widgets/mainwindow.cpp b/desktop-widgets/mainwindow.cpp index bed142ecc..ef55b3d06 100644 --- a/desktop-widgets/mainwindow.cpp +++ b/desktop-widgets/mainwindow.cpp @@ -109,8 +109,6 @@ extern "C" int updateProgress(const char *text) return progressDialogCanceled; } -MainWindow *MainWindow::m_Instance = nullptr; - extern "C" void showErrorFromC(char *buf) { QString error(buf); @@ -128,8 +126,6 @@ MainWindow::MainWindow() : QMainWindow(), survey(nullptr), findMovedImagesDialog(nullptr) { - Q_ASSERT_X(m_Instance == NULL, "MainWindow", "MainWindow recreated!"); - m_Instance = this; ui.setupUi(this); read_hashes(); Command::init(); @@ -357,7 +353,6 @@ MainWindow::MainWindow() : QMainWindow(), MainWindow::~MainWindow() { write_hashes(); - m_Instance = nullptr; } void MainWindow::setupSocialNetworkMenu() @@ -398,11 +393,6 @@ void MainWindow::setDefaultState() ui.bottomLeft->currentWidget()->setEnabled(false); } -MainWindow *MainWindow::instance() -{ - return m_Instance; -} - // This gets called after one or more dives were added, edited or downloaded for a dive computer void MainWindow::refreshDisplay(bool doRecreateDiveList) { |