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author | Oliver Schwaneberg <oliver.schwaneberg@gmail.com> | 2018-02-04 20:07:32 +0100 |
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committer | Dirk Hohndel <dirk@hohndel.org> | 2018-02-04 13:40:02 -0800 |
commit | eb38a641490752578e3dddc7b7959cfd52e0be74 (patch) | |
tree | bdf4a1a6219721dfbabaffd89903ba6d02a86d1d /desktop-widgets | |
parent | a32f12592baa72d2da5e527e7c296f6e11006ed7 (diff) | |
download | subsurface-eb38a641490752578e3dddc7b7959cfd52e0be74.tar.gz |
Do not remove seconds from duration input field
This change deals with issue #554.
If you enter a dive duration manually, the cell renderer cuts the seconds
away when the changes are saved. I added the helper "render_seconds_to_string"
as a counterpart to "parseDurationToSeconds". The helper keeps the seconds,
if not null. The rendering of the cell is done at two places in the code,
so I think it is cleaner to add a dedicated method for it.
Signed-off-by: Oliver Schwaneberg <oliver.schwaneberg@gmail.com>
Diffstat (limited to 'desktop-widgets')
-rw-r--r-- | desktop-widgets/tab-widgets/maintab.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/desktop-widgets/tab-widgets/maintab.cpp b/desktop-widgets/tab-widgets/maintab.cpp index 2f5dd990e..2e21a1655 100644 --- a/desktop-widgets/tab-widgets/maintab.cpp +++ b/desktop-widgets/tab-widgets/maintab.cpp @@ -393,7 +393,7 @@ void MainTab::updateDepthDuration() ui.depthLabel->setVisible(true); ui.duration->setVisible(true); ui.durationLabel->setVisible(true); - ui.duration->setText(QDateTime::fromTime_t(displayed_dive.duration.seconds).toUTC().toString("h:mm")); + ui.duration->setText(render_seconds_to_string(displayed_dive.duration.seconds)); ui.depth->setText(get_depth_string(displayed_dive.maxdepth, true)); } @@ -579,7 +579,7 @@ void MainTab::updateDiveInfo(bool clear) ui.durationLabel->setVisible(isManual); } } - ui.duration->setText(QDateTime::fromTime_t(displayed_dive.duration.seconds).toUTC().toString("h:mm")); + ui.duration->setText(render_seconds_to_string(displayed_dive.duration.seconds)); ui.depth->setText(get_depth_string(displayed_dive.maxdepth, true)); ui.DiveType->setCurrentIndex(get_dive_dc(&displayed_dive, dc_number)->divemode); |