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authorGravatar Dirk Hohndel <dirk@hohndel.org>2016-04-04 22:02:03 -0700
committerGravatar Dirk Hohndel <dirk@hohndel.org>2016-04-04 22:33:58 -0700
commit7be962bfc2879a72c32ff67518731347dcdff6de (patch)
treed05bf7ab234a448ee37a15b608e2b939f2285d07 /mobile-widgets/qml/theme/Units.qml
parent2d760a7bff71c46c5aeba37c40d236ea16eefea2 (diff)
downloadsubsurface-7be962bfc2879a72c32ff67518731347dcdff6de.tar.gz
Move subsurface-core to core and qt-mobile to mobile-widgets
Having subsurface-core as a directory name really messes with autocomplete and is obviously redundant. Simmilarly, qt-mobile caused an autocomplete conflict and also was inconsistent with the desktop-widget name for the directory containing the "other" UI. And while cleaning up the resulting change in the path name for include files, I decided to clean up those even more to make them consistent overall. This could have been handled in more commits, but since this requires a make clean before the build, it seemed more sensible to do it all in one. Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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+/*
+ * Copyright 2015 Marco Martin <mart@kde.org>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU Library General Public License as
+ * published by the Free Software Foundation; either version 2, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Library General Public License for more details
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this program; if not, write to the
+ * Free Software Foundation, Inc.,
+ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+import QtQuick 2.5
+import QtQuick.Window 2.2
+
+//pragma Singleton
+
+
+QtObject {
+ id: units
+
+ /**
+ * The fundamental unit of space that should be used for sizes, expressed in pixels.
+ * Given the screen has an accurate DPI settings, it corresponds to a width of
+ * the capital letter M
+ */
+ property int gridUnit: fontMetrics.height
+
+ /**
+ * units.iconSizes provides access to platform-dependent icon sizing
+ *
+ * The icon sizes provided are normalized for different DPI, so icons
+ * will scale depending on the DPI.
+ *
+ * Icon sizes from KIconLoader, adjusted to devicePixelRatio:
+ * * small
+ * * smallMedium
+ * * medium
+ * * large
+ * * huge
+ * * enormous
+ *
+ * Not devicePixelRation-adjusted::
+ * * desktop
+ */
+ property QtObject iconSizes: QtObject {
+ property int small: 16 * devicePixelRatio
+ property int smallMedium: 22 * devicePixelRatio
+ property int medium: 32 * devicePixelRatio
+ property int large: 48 * devicePixelRatio
+ property int huge: 64 * devicePixelRatio
+ property int enormous: 128 * devicePixelRatio
+ }
+
+ /**
+ * units.smallSpacing is the amount of spacing that should be used around smaller UI elements,
+ * for example as spacing in Columns. Internally, this size depends on the size of
+ * the default font as rendered on the screen, so it takes user-configured font size and DPI
+ * into account.
+ */
+ property int smallSpacing: gridUnit/4
+
+ /**
+ * units.largeSpacing is the amount of spacing that should be used inside bigger UI elements,
+ * for example between an icon and the corresponding text. Internally, this size depends on
+ * the size of the default font as rendered on the screen, so it takes user-configured font
+ * size and DPI into account.
+ */
+ property int largeSpacing: gridUnit
+
+ /**
+ * The ratio between physical and device-independent pixels. This value does not depend on the \
+ * size of the configured font. If you want to take font sizes into account when scaling elements,
+ * use theme.mSize(theme.defaultFont), units.smallSpacing and units.largeSpacing.
+ * The devicePixelRatio follows the definition of "device independent pixel" by Microsoft.
+ */
+ property real devicePixelRatio: Screen.devicePixelRatio
+
+ /**
+ * units.longDuration should be used for longer, screen-covering animations, for opening and
+ * closing of dialogs and other "not too small" animations
+ */
+ property int longDuration: 250
+
+ /**
+ * units.shortDuration should be used for short animations, such as accentuating a UI event,
+ * hover events, etc..
+ */
+ property int shortDuration: 150
+
+ property QtObject fontMetrics: FontMetrics {}
+}