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authorGravatar jan Iversen <jani@libreoffice.org>2018-05-06 17:59:57 +0200
committerGravatar Dirk Hohndel <dirk@hohndel.org>2018-05-09 14:40:31 +0200
commita351393739ee8541abb05ce5fce25e8a6404c55d (patch)
tree8c40fa72ded7105676c0c7c5d5672a11087a8490 /packaging/ios/ios_build_instructions
parentf4a9571da54a2fc2bb95e9e0185c6ef9861f839a (diff)
downloadsubsurface-a351393739ee8541abb05ce5fce25e8a6404c55d.tar.gz
iOS: update build instractions
Updated INSTALL to point at packaging/ios/README Updated README to 'facts' Deleted ios_build_instructions as they are covered in README [Dirk Hohndel: refactored Jan's original commit in #1241] Signed-off-by: Jan Iversen <jani@apache.org> Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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-Build instructions for iOS
-
-[since you have this file, you have already cloned subsurface. Great]
-
-Make sure, you have iOS packages for Qt installed (in my case 5.5 was sufficient).
-
-Get a developper account on developer.apple.com .
-
-Connect your phone, make sure XCode is seeing it in the Devices window. Open one of the
-sample iOS apps in XCode click the play button and follow the steps there to create a
-provisioning profile. Make sure the bundle Identifier is something like
-
-YOURNAME.subsurface-mobile
-
-Back in the shell
-
-> cd subsurface/packaging/ios
-> bash build.sh
-
-In Info.plist.In locate the key CFBundleIdentifier and change its value to
-
-YOURNAME.subsurface-mobile
-
-open QtCreator and there open Subsurface-mobile/Subsurface-mobile.pro
-
-select the Kit iphoneos-clang
-
-and press the play button. Have patience (you can watch the progress in the Compile Output
-window).
-
-Make sure the phone is unlocked. Tata!