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authorGravatar Dirk Hohndel <dirk@hohndel.org>2016-08-18 21:38:13 -0700
committerGravatar Dirk Hohndel <dirk@hohndel.org>2016-08-18 21:38:13 -0700
commit7dd8a62ceddbb2205bd41260964f3450e72fccab (patch)
tree62c3c06cbe1bf3a5ae37122f55a273e4fa741c0b /packaging
parent11df8d9a906d0c75ffe598b1a88e51fe7db94209 (diff)
downloadsubsurface-7dd8a62ceddbb2205bd41260964f3450e72fccab.tar.gz
Don't build Kirigami as a library
Just link it directly into Subsurface-mobile. That's what we already do with the qmake file for iOS, now the cmake based builds do the same. This should remove a lot of issues. Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Diffstat (limited to 'packaging')
-rw-r--r--packaging/android/build.sh6
1 files changed, 0 insertions, 6 deletions
diff --git a/packaging/android/build.sh b/packaging/android/build.sh
index d844e8dca..408a5467d 100644
--- a/packaging/android/build.sh
+++ b/packaging/android/build.sh
@@ -316,12 +316,6 @@ if [ "$SUBSURFACE_MOBILE" = "ON" ] ; then
pushd $SUBSURFACE_SOURCE
bash ./scripts/mobilecomponents.sh
popd
- rm -rf kirigami-build
- mkdir -p kirigami-build
- pushd kirigami-build
- cmake $SUBSURFACE_SOURCE/mobile-widgets/qml/kirigami/ -DSTATIC_LIBRARY=ON -DCMAKE_PREFIX_PATH:UNINITIALIZED=${QT5_ANDROID}/android_${QT_ARCH}/lib/cmake
- make -j4
- popd
fi
if [ ! -z "$SUBSURFACE_MOBILE" ] ; then