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author | Tomaz Canabrava <tomaz.canabrava@intel.com> | 2015-09-03 15:56:37 -0300 |
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committer | Dirk Hohndel <dirk@hohndel.org> | 2015-10-30 10:36:49 -0700 |
commit | 1d6683f3e07d9a73af5fab702bc3a551ec7dabc9 (patch) | |
tree | 80a64ced06489bf0dca866b2097ca7048b1f0ab8 /profile-widget/animationfunctions.cpp | |
parent | 50ec7200e66637abefe685e1875f3d4de2101158 (diff) | |
download | subsurface-1d6683f3e07d9a73af5fab702bc3a551ec7dabc9.tar.gz |
Move Profile widget out of desktop-widgets
The reason for that is, even if profile widget is made with qpainter
and for that reason it should be a desktop widget, it's being used
on the mobile version because of a lack of QML plotting library that
is fast and reliable.
We discovered that it was faster just to encapsulate our Profile in
a QML class and call it directly.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Diffstat (limited to 'profile-widget/animationfunctions.cpp')
-rw-r--r-- | profile-widget/animationfunctions.cpp | 75 |
1 files changed, 75 insertions, 0 deletions
diff --git a/profile-widget/animationfunctions.cpp b/profile-widget/animationfunctions.cpp new file mode 100644 index 000000000..a19d50c9d --- /dev/null +++ b/profile-widget/animationfunctions.cpp @@ -0,0 +1,75 @@ +#include "animationfunctions.h" +#include "pref.h" +#include <QPropertyAnimation> + +namespace Animations { + + void hide(QObject *obj) + { + if (prefs.animation_speed != 0) { + QPropertyAnimation *animation = new QPropertyAnimation(obj, "opacity"); + animation->setStartValue(1); + animation->setEndValue(0); + animation->start(QAbstractAnimation::DeleteWhenStopped); + } else { + obj->setProperty("opacity", 0); + } + } + + void show(QObject *obj) + { + if (prefs.animation_speed != 0) { + QPropertyAnimation *animation = new QPropertyAnimation(obj, "opacity"); + animation->setStartValue(0); + animation->setEndValue(1); + animation->start(QAbstractAnimation::DeleteWhenStopped); + } else { + obj->setProperty("opacity", 1); + } + } + + void animDelete(QObject *obj) + { + if (prefs.animation_speed != 0) { + QPropertyAnimation *animation = new QPropertyAnimation(obj, "opacity"); + obj->connect(animation, SIGNAL(finished()), SLOT(deleteLater())); + animation->setStartValue(1); + animation->setEndValue(0); + animation->start(QAbstractAnimation::DeleteWhenStopped); + } else { + obj->setProperty("opacity", 0); + } + } + + void moveTo(QObject *obj, qreal x, qreal y) + { + if (prefs.animation_speed != 0) { + QPropertyAnimation *animation = new QPropertyAnimation(obj, "pos"); + animation->setDuration(prefs.animation_speed); + animation->setStartValue(obj->property("pos").toPointF()); + animation->setEndValue(QPointF(x, y)); + animation->start(QAbstractAnimation::DeleteWhenStopped); + } else { + obj->setProperty("pos", QPointF(x, y)); + } + } + + void scaleTo(QObject *obj, qreal scale) + { + if (prefs.animation_speed != 0) { + QPropertyAnimation *animation = new QPropertyAnimation(obj, "scale"); + animation->setDuration(prefs.animation_speed); + animation->setStartValue(obj->property("scale").toReal()); + animation->setEndValue(QVariant::fromValue(scale)); + animation->setEasingCurve(QEasingCurve::InCubic); + animation->start(QAbstractAnimation::DeleteWhenStopped); + } else { + obj->setProperty("scale", QVariant::fromValue(scale)); + } + } + + void moveTo(QObject *obj, const QPointF &pos) + { + moveTo(obj, pos.x(), pos.y()); + } +} |