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authorGravatar Tomaz Canabrava <tomaz.canabrava@intel.com>2015-09-03 15:56:37 -0300
committerGravatar Dirk Hohndel <dirk@hohndel.org>2015-10-30 10:36:49 -0700
commit1d6683f3e07d9a73af5fab702bc3a551ec7dabc9 (patch)
tree80a64ced06489bf0dca866b2097ca7048b1f0ab8 /profile-widget/animationfunctions.cpp
parent50ec7200e66637abefe685e1875f3d4de2101158 (diff)
downloadsubsurface-1d6683f3e07d9a73af5fab702bc3a551ec7dabc9.tar.gz
Move Profile widget out of desktop-widgets
The reason for that is, even if profile widget is made with qpainter and for that reason it should be a desktop widget, it's being used on the mobile version because of a lack of QML plotting library that is fast and reliable. We discovered that it was faster just to encapsulate our Profile in a QML class and call it directly. Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com> Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Diffstat (limited to 'profile-widget/animationfunctions.cpp')
-rw-r--r--profile-widget/animationfunctions.cpp75
1 files changed, 75 insertions, 0 deletions
diff --git a/profile-widget/animationfunctions.cpp b/profile-widget/animationfunctions.cpp
new file mode 100644
index 000000000..a19d50c9d
--- /dev/null
+++ b/profile-widget/animationfunctions.cpp
@@ -0,0 +1,75 @@
+#include "animationfunctions.h"
+#include "pref.h"
+#include <QPropertyAnimation>
+
+namespace Animations {
+
+ void hide(QObject *obj)
+ {
+ if (prefs.animation_speed != 0) {
+ QPropertyAnimation *animation = new QPropertyAnimation(obj, "opacity");
+ animation->setStartValue(1);
+ animation->setEndValue(0);
+ animation->start(QAbstractAnimation::DeleteWhenStopped);
+ } else {
+ obj->setProperty("opacity", 0);
+ }
+ }
+
+ void show(QObject *obj)
+ {
+ if (prefs.animation_speed != 0) {
+ QPropertyAnimation *animation = new QPropertyAnimation(obj, "opacity");
+ animation->setStartValue(0);
+ animation->setEndValue(1);
+ animation->start(QAbstractAnimation::DeleteWhenStopped);
+ } else {
+ obj->setProperty("opacity", 1);
+ }
+ }
+
+ void animDelete(QObject *obj)
+ {
+ if (prefs.animation_speed != 0) {
+ QPropertyAnimation *animation = new QPropertyAnimation(obj, "opacity");
+ obj->connect(animation, SIGNAL(finished()), SLOT(deleteLater()));
+ animation->setStartValue(1);
+ animation->setEndValue(0);
+ animation->start(QAbstractAnimation::DeleteWhenStopped);
+ } else {
+ obj->setProperty("opacity", 0);
+ }
+ }
+
+ void moveTo(QObject *obj, qreal x, qreal y)
+ {
+ if (prefs.animation_speed != 0) {
+ QPropertyAnimation *animation = new QPropertyAnimation(obj, "pos");
+ animation->setDuration(prefs.animation_speed);
+ animation->setStartValue(obj->property("pos").toPointF());
+ animation->setEndValue(QPointF(x, y));
+ animation->start(QAbstractAnimation::DeleteWhenStopped);
+ } else {
+ obj->setProperty("pos", QPointF(x, y));
+ }
+ }
+
+ void scaleTo(QObject *obj, qreal scale)
+ {
+ if (prefs.animation_speed != 0) {
+ QPropertyAnimation *animation = new QPropertyAnimation(obj, "scale");
+ animation->setDuration(prefs.animation_speed);
+ animation->setStartValue(obj->property("scale").toReal());
+ animation->setEndValue(QVariant::fromValue(scale));
+ animation->setEasingCurve(QEasingCurve::InCubic);
+ animation->start(QAbstractAnimation::DeleteWhenStopped);
+ } else {
+ obj->setProperty("scale", QVariant::fromValue(scale));
+ }
+ }
+
+ void moveTo(QObject *obj, const QPointF &pos)
+ {
+ moveTo(obj, pos.x(), pos.y());
+ }
+}