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authorGravatar Tomaz Canabrava <tomaz.canabrava@intel.com>2015-09-03 15:56:37 -0300
committerGravatar Dirk Hohndel <dirk@hohndel.org>2015-10-30 10:36:49 -0700
commit1d6683f3e07d9a73af5fab702bc3a551ec7dabc9 (patch)
tree80a64ced06489bf0dca866b2097ca7048b1f0ab8 /profile-widget/ruleritem.cpp
parent50ec7200e66637abefe685e1875f3d4de2101158 (diff)
downloadsubsurface-1d6683f3e07d9a73af5fab702bc3a551ec7dabc9.tar.gz
Move Profile widget out of desktop-widgets
The reason for that is, even if profile widget is made with qpainter and for that reason it should be a desktop widget, it's being used on the mobile version because of a lack of QML plotting library that is fast and reliable. We discovered that it was faster just to encapsulate our Profile in a QML class and call it directly. Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com> Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Diffstat (limited to 'profile-widget/ruleritem.cpp')
-rw-r--r--profile-widget/ruleritem.cpp179
1 files changed, 179 insertions, 0 deletions
diff --git a/profile-widget/ruleritem.cpp b/profile-widget/ruleritem.cpp
new file mode 100644
index 000000000..830985552
--- /dev/null
+++ b/profile-widget/ruleritem.cpp
@@ -0,0 +1,179 @@
+#include "ruleritem.h"
+#include "preferences.h"
+#include "mainwindow.h"
+#include "profilewidget2.h"
+#include "display.h"
+
+#include <qgraphicssceneevent.h>
+
+#include "profile.h"
+
+RulerNodeItem2::RulerNodeItem2() :
+ entry(NULL),
+ ruler(NULL),
+ timeAxis(NULL),
+ depthAxis(NULL)
+{
+ memset(&pInfo, 0, sizeof(pInfo));
+ setRect(-8, -8, 16, 16);
+ setBrush(QColor(0xff, 0, 0, 127));
+ setPen(QColor(Qt::red));
+ setFlag(ItemIsMovable);
+ setFlag(ItemSendsGeometryChanges);
+ setFlag(ItemIgnoresTransformations);
+}
+
+void RulerNodeItem2::setPlotInfo(plot_info &info)
+{
+ pInfo = info;
+ entry = pInfo.entry;
+}
+
+void RulerNodeItem2::setRuler(RulerItem2 *r)
+{
+ ruler = r;
+}
+
+void RulerNodeItem2::recalculate()
+{
+ struct plot_data *data = pInfo.entry + (pInfo.nr - 1);
+ uint16_t count = 0;
+ if (x() < 0) {
+ setPos(0, y());
+ } else if (x() > timeAxis->posAtValue(data->sec)) {
+ setPos(timeAxis->posAtValue(data->sec), depthAxis->posAtValue(data->depth));
+ } else {
+ data = pInfo.entry;
+ count = 0;
+ while (timeAxis->posAtValue(data->sec) < x() && count < pInfo.nr) {
+ data = pInfo.entry + count;
+ count++;
+ }
+ setPos(timeAxis->posAtValue(data->sec), depthAxis->posAtValue(data->depth));
+ entry = data;
+ }
+}
+
+void RulerNodeItem2::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
+{
+ qreal x = event->scenePos().x();
+ if (x < 0.0)
+ x = 0.0;
+ setPos(x, event->scenePos().y());
+ recalculate();
+ ruler->recalculate();
+}
+
+RulerItem2::RulerItem2() : source(new RulerNodeItem2()),
+ dest(new RulerNodeItem2()),
+ timeAxis(NULL),
+ depthAxis(NULL),
+ textItemBack(new QGraphicsRectItem(this)),
+ textItem(new QGraphicsSimpleTextItem(this))
+{
+ memset(&pInfo, 0, sizeof(pInfo));
+ source->setRuler(this);
+ dest->setRuler(this);
+ textItem->setFlag(QGraphicsItem::ItemIgnoresTransformations);
+ textItemBack->setBrush(QColor(0xff, 0xff, 0xff, 190));
+ textItemBack->setPen(QColor(Qt::white));
+ textItemBack->setFlag(QGraphicsItem::ItemIgnoresTransformations);
+ setPen(QPen(QColor(Qt::black), 0.0));
+ connect(PreferencesDialog::instance(), SIGNAL(settingsChanged()), this, SLOT(settingsChanged()));
+}
+
+void RulerItem2::settingsChanged()
+{
+ ProfileWidget2 *profWidget = NULL;
+ if (scene() && scene()->views().count())
+ profWidget = qobject_cast<ProfileWidget2 *>(scene()->views().first());
+
+ if (profWidget && profWidget->currentState == ProfileWidget2::PROFILE)
+ setVisible(prefs.rulergraph);
+ else
+ setVisible(false);
+}
+
+void RulerItem2::recalculate()
+{
+ char buffer[500];
+ QPointF tmp;
+ QFont font;
+ QFontMetrics fm(font);
+
+ if (timeAxis == NULL || depthAxis == NULL || pInfo.nr == 0)
+ return;
+
+ prepareGeometryChange();
+ startPoint = mapFromItem(source, 0, 0);
+ endPoint = mapFromItem(dest, 0, 0);
+
+ if (startPoint.x() > endPoint.x()) {
+ tmp = endPoint;
+ endPoint = startPoint;
+ startPoint = tmp;
+ }
+ QLineF line(startPoint, endPoint);
+ setLine(line);
+ compare_samples(source->entry, dest->entry, buffer, 500, 1);
+ text = QString(buffer);
+
+ // draw text
+ QGraphicsView *view = scene()->views().first();
+ QPoint begin = view->mapFromScene(mapToScene(startPoint));
+ textItem->setText(text);
+ qreal tgtX = startPoint.x();
+ const qreal diff = begin.x() + textItem->boundingRect().width();
+ // clamp so that the text doesn't go out of the screen to the right
+ if (diff > view->width()) {
+ begin.setX(begin.x() - (diff - view->width()));
+ tgtX = mapFromScene(view->mapToScene(begin)).x();
+ }
+ // always show the text bellow the lowest of the start and end points
+ qreal tgtY = (startPoint.y() >= endPoint.y()) ? startPoint.y() : endPoint.y();
+ // this isn't exactly optimal, since we want to scale the 1.0, 4.0 distances as well
+ textItem->setPos(tgtX - 1.0, tgtY + 4.0);
+
+ // setup the text background
+ textItemBack->setVisible(startPoint.x() != endPoint.x());
+ textItemBack->setPos(textItem->x(), textItem->y());
+ textItemBack->setRect(0, 0, textItem->boundingRect().width(), textItem->boundingRect().height());
+}
+
+RulerNodeItem2 *RulerItem2::sourceNode() const
+{
+ return source;
+}
+
+RulerNodeItem2 *RulerItem2::destNode() const
+{
+ return dest;
+}
+
+void RulerItem2::setPlotInfo(plot_info info)
+{
+ pInfo = info;
+ dest->setPlotInfo(info);
+ source->setPlotInfo(info);
+ dest->recalculate();
+ source->recalculate();
+ recalculate();
+}
+
+void RulerItem2::setAxis(DiveCartesianAxis *time, DiveCartesianAxis *depth)
+{
+ timeAxis = time;
+ depthAxis = depth;
+ dest->depthAxis = depth;
+ dest->timeAxis = time;
+ source->depthAxis = depth;
+ source->timeAxis = time;
+ recalculate();
+}
+
+void RulerItem2::setVisible(bool visible)
+{
+ QGraphicsLineItem::setVisible(visible);
+ source->setVisible(visible);
+ dest->setVisible(visible);
+}