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authorGravatar Tomaz Canabrava <tcanabrava@kde.org>2013-06-21 16:44:38 -0300
committerGravatar Tomaz Canabrava <tcanabrava@kde.org>2013-06-21 16:44:38 -0300
commit28f48227f72bf7db16b1f53b4d50df7fb5a54131 (patch)
tree5f5995632b27d41bc282704c2b027ce26528e781 /qt-ui/diveplanner.h
parent01d1a49d9448a2b4fd6363cf69260cc305b5e9f3 (diff)
downloadsubsurface-28f48227f72bf7db16b1f53b4d50df7fb5a54131.tar.gz
Added a new class to handle the pseudo-buttons on the canvas.
Added a new class, named Button, that has a clicked() signal, and can be connected to the view to emulate buttons. While I know that Qt supports widgets on canvas - I think it's too nineties to have such square controls on something that can have rounded borders. Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Diffstat (limited to 'qt-ui/diveplanner.h')
-rw-r--r--qt-ui/diveplanner.h16
1 files changed, 15 insertions, 1 deletions
diff --git a/qt-ui/diveplanner.h b/qt-ui/diveplanner.h
index 621e8a2a5..c3ae3eb60 100644
--- a/qt-ui/diveplanner.h
+++ b/qt-ui/diveplanner.h
@@ -5,6 +5,16 @@
#include <QGraphicsPathItem>
#include <QDialog>
+class Button : public QObject, public QGraphicsPixmapItem {
+ Q_OBJECT
+public:
+ explicit Button(QObject* parent = 0);
+protected:
+ virtual void mousePressEvent(QGraphicsSceneMouseEvent* event);
+signals:
+ void clicked();
+};
+
class DiveHandler : public QGraphicsEllipseItem{
public:
DiveHandler();
@@ -52,7 +62,6 @@ protected:
void clear_generated_deco();
void create_deco_stop();
bool isPointOutOfBoundaries(const QPointF& point);
-
private:
void moveActiveHandler(const QPointF& pos);
@@ -68,6 +77,11 @@ private:
Ruler *depthLine;
QGraphicsSimpleTextItem *depthString;
+ Button *plusTime;
+ Button *plusDepth;
+ Button *lessTime;
+ Button *lessDepth;
+
};
namespace Ui{