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author | Tomaz Canabrava <tcanabrava@kde.org> | 2014-01-22 17:10:18 -0200 |
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committer | Dirk Hohndel <dirk@hohndel.org> | 2014-01-22 12:35:52 -0800 |
commit | bc7b221498e6f07c26fd8455f9992657f0a1a162 (patch) | |
tree | 05eddc0a41efa99c4fea12dfb22efa3afb37f8db /qt-ui/profile/profilewidget2.cpp | |
parent | 4005ee2ae88000f60839ffead6cdcf07bb598cb5 (diff) | |
download | subsurface-bc7b221498e6f07c26fd8455f9992657f0a1a162.tar.gz |
Prepare for plotting partial pressures in the new profile
This patch makes the cartesian axis of the profile depth shrink and
(together with it) the Profile Depth and the grid lines. There will
probabla bey a lot of things that didn't have their correct position
fixed, so I'll fix them in the later commits.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Diffstat (limited to 'qt-ui/profile/profilewidget2.cpp')
-rw-r--r-- | qt-ui/profile/profilewidget2.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/qt-ui/profile/profilewidget2.cpp b/qt-ui/profile/profilewidget2.cpp index fa41da9f6..9fc64a0c1 100644 --- a/qt-ui/profile/profilewidget2.cpp +++ b/qt-ui/profile/profilewidget2.cpp @@ -64,7 +64,6 @@ ProfileWidget2::ProfileWidget2(QWidget *parent) : timeAxis->setTickInterval(600); // 10 to 10 minutes? // Default Sizes of the Items. - profileYAxis->setLine(0, 0, 0, 90); profileYAxis->setX(2); profileYAxis->setTickSize(1); gasYAxis->setLine(0, 0, 0, 20); @@ -188,7 +187,7 @@ ProfileWidget2::ProfileWidget2(QWidget *parent) : profileState->assignProperty(this, "backgroundBrush", getColor(::BACKGROUND)); profileState->assignProperty(background, "y", backgroundOffCanvas); profileState->assignProperty(profileYAxis, "x", profileYAxisOnCanvas); - profileState->assignProperty(profileYAxis, "line", profileYAxisExpanded); + //profileState->assignProperty(profileYAxis, "line", profileYAxisExpanded); profileState->assignProperty(gasYAxis, "x", 0); profileState->assignProperty(timeAxis, "y", timeAxisOnCanvas); profileState->assignProperty(depthController, "y", depthControllerOffCanvas); |