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authorGravatar Dirk Hohndel <dirk@hohndel.org>2015-09-22 19:55:48 -0700
committerGravatar Dirk Hohndel <dirk@hohndel.org>2015-09-22 19:58:14 -0700
commitaeac5fcb6d3134e644f78c3390ca6253da86031e (patch)
tree5ef3a50e487d99f2261c2d755889720bfac290f1 /qt-ui/profile
parenta761a330695df7007349587a599565f328a6998e (diff)
downloadsubsurface-aeac5fcb6d3134e644f78c3390ca6253da86031e.tar.gz
Add refreshProfile member function to MainWindow class
While the whole idea of calling these functions through the MainWindow instance is atrocious, until we change the architecture of all this refreshProfile() is a useful function to have. In order to make this cleaner to implement I allowed an argument to ProfileWidget's replot() which allows picking a specific dive. By defaulting this to 0 we get the previous behavior when calling replot() without an argument. Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Diffstat (limited to 'qt-ui/profile')
-rw-r--r--qt-ui/profile/profilewidget2.cpp4
-rw-r--r--qt-ui/profile/profilewidget2.h2
2 files changed, 3 insertions, 3 deletions
diff --git a/qt-ui/profile/profilewidget2.cpp b/qt-ui/profile/profilewidget2.cpp
index 514edcfc5..5b7c3832a 100644
--- a/qt-ui/profile/profilewidget2.cpp
+++ b/qt-ui/profile/profilewidget2.cpp
@@ -342,12 +342,12 @@ void ProfileWidget2::setupItemOnScene()
replotEnabled = true;
}
-void ProfileWidget2::replot()
+void ProfileWidget2::replot(struct dive *d)
{
if (!replotEnabled)
return;
dataModel->clear();
- plotDive(0, true); // simply plot the displayed_dive again
+ plotDive(d, true);
}
void ProfileWidget2::setupItemSizes()
diff --git a/qt-ui/profile/profilewidget2.h b/qt-ui/profile/profilewidget2.h
index 1127b8498..7e038edc3 100644
--- a/qt-ui/profile/profilewidget2.h
+++ b/qt-ui/profile/profilewidget2.h
@@ -109,7 +109,7 @@ slots: // Necessary to call from QAction's signals.
void pointsRemoved(const QModelIndex &, int start, int end);
void plotPictures();
void setReplot(bool state);
- void replot();
+ void replot(dive *d = 0);
/* this is called for every move on the handlers. maybe we can speed up this a bit? */
void recreatePlannedDive();