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authorGravatar Dirk Hohndel <dirk@hohndel.org>2015-06-16 06:04:34 -0700
committerGravatar Dirk Hohndel <dirk@hohndel.org>2015-06-16 06:04:34 -0700
commit0fa0eb2879bf72654a7febf8b977b0ba6f515658 (patch)
treec5bcdba3579ef86b342cc9671faa71a7ed5bb766 /qthelper.cpp
parentc593dea119b4c5fa77a8b2cc129d048d7d56afa4 (diff)
downloadsubsurface-0fa0eb2879bf72654a7febf8b977b0ba6f515658.tar.gz
Code cleanup: implement window title update via signal
This seems quite convoluted to me but I can't seem to make a more straight forward implementation work. The idea is that core code should never directly call into the UI. So instead the core code (this is C code) calls a helper function. That helper function calls a member function of a class which in return emits a signal. The UI code connects to that signal and acts accordingly when it is received. Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Diffstat (limited to 'qthelper.cpp')
-rw-r--r--qthelper.cpp5
1 files changed, 0 insertions, 5 deletions
diff --git a/qthelper.cpp b/qthelper.cpp
index 9d907edf9..350692cdb 100644
--- a/qthelper.cpp
+++ b/qthelper.cpp
@@ -1073,11 +1073,6 @@ extern "C" bool canReachCloudServer()
return CheckCloudConnection::checkServer();
}
-extern "C" void updateWindowTitle()
-{
- MainWindow::instance()->setTitle();
-}
-
extern "C" void subsurface_mkdir(const char *dir)
{
QDir directory;