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authorGravatar Dirk Hohndel <dirk@hohndel.org>2016-08-18 21:38:13 -0700
committerGravatar Dirk Hohndel <dirk@hohndel.org>2016-08-18 21:38:13 -0700
commit7dd8a62ceddbb2205bd41260964f3450e72fccab (patch)
tree62c3c06cbe1bf3a5ae37122f55a273e4fa741c0b /scripts
parent11df8d9a906d0c75ffe598b1a88e51fe7db94209 (diff)
downloadsubsurface-7dd8a62ceddbb2205bd41260964f3450e72fccab.tar.gz
Don't build Kirigami as a library
Just link it directly into Subsurface-mobile. That's what we already do with the qmake file for iOS, now the cmake based builds do the same. This should remove a lot of issues. Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Diffstat (limited to 'scripts')
-rwxr-xr-xscripts/build.sh8
1 files changed, 0 insertions, 8 deletions
diff --git a/scripts/build.sh b/scripts/build.sh
index 9f785db1a..873bba789 100755
--- a/scripts/build.sh
+++ b/scripts/build.sh
@@ -237,14 +237,6 @@ for (( i=0 ; i < ${#BUILDS[@]} ; i++ )) ; do
if [ "$SUBSURFACE_EXECUTABLE" = "MobileExecutable" ] ; then
cd $SRC/subsurface
bash ./scripts/mobilecomponents.sh
- cd mobile-widgets/qml/kirigami
- # hack to work around issue in current kirigami
- sed -i.bak -e '/styles\/Desktop\/ContextDrawer.qml/d' kirigami.qrc
- sed -i.bak -e '/ecm_create_qm_loader/d' src/CMakeLists.txt
- mkdir -p $SRC/kirigami-build
- cd $SRC/kirigami-build
- cmake $SRC/subsurface/mobile-widgets/qml/kirigami/ -DSTATIC_LIBRARY=ON
- make -j4
fi
mkdir -p $SRC/subsurface/$BUILDDIR