summaryrefslogtreecommitdiffstats
path: root/scripts
diff options
context:
space:
mode:
authorGravatar Dirk Hohndel <dirk@hohndel.org>2019-04-08 19:47:12 +0300
committerGravatar Dirk Hohndel <dirk@hohndel.org>2019-04-08 20:36:03 +0300
commitd43032f01fbaa55b1afd144c41e18d8fd3c46396 (patch)
treeb30a5986a384165da99d7bc5dac59b375610187f /scripts
parent95326274be5dacbf9a47906c46f46cc1f5275ed8 (diff)
downloadsubsurface-d43032f01fbaa55b1afd144c41e18d8fd3c46396.tar.gz
Travis: update build options
This pulls the latest .travis.yml from master. Which among other things uses a new tool chain for Mac. Which requires some changes to the Travis Mac build script. Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Diffstat (limited to 'scripts')
-rw-r--r--scripts/mac/before_install.sh17
1 files changed, 0 insertions, 17 deletions
diff --git a/scripts/mac/before_install.sh b/scripts/mac/before_install.sh
index f5afb81f1..583c82daa 100644
--- a/scripts/mac/before_install.sh
+++ b/scripts/mac/before_install.sh
@@ -15,23 +15,6 @@ git fetch --unshallow
git pull --tags
git describe
-# for our build we need an updated Homebrew with a few more components
-# installed.
-#
-# in the past that was brutally slow, but now this is quite fast, so we
-# no longer bother with trying to cache the binaries - the raw download
-# takes longer than updating / installing from Homebrew
-brew update
-echo "Updated Homebrew, now get our dependencies brewed"
-brew install xz hidapi libusb libxml2 libxslt libzip openssl pkg-config libgit2 libssh2
-
-# libdivecomputer uses the wrong include path for libusb and hidapi
-# the pkgconfig file for libusb/hidapi already gives the include path as
-# ../include/libusb-1.0 (../include/hidapi) yet libdivecomputer wants to use
-# include <libusb-1.0/libusb.h> and include <hidapi/hidapi.h>
-sudo ln -s /usr/local/include/libusb-1.0 /usr/local/include/libusb-1.0/libusb-1.0
-sudo ln -s /usr/local/include/hidapi /usr/local/include/libusb-1.0/hidapi
-
# prep things so we can build for Mac
# we have a custom built Qt some gives us just what we need, including QtWebKit
#