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author | Berthold Stoeger <bstoeger@mail.tuwien.ac.at> | 2021-01-17 18:29:54 +0100 |
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committer | bstoeger <32835590+bstoeger@users.noreply.github.com> | 2021-01-20 08:47:18 +0100 |
commit | 5d5ebfcf3c737aa8c36192eb7bf7d7dee6b33099 (patch) | |
tree | f28e670816bc6a2676b914709419665d98b28dbd /stats/chartitem.h | |
parent | b42e19e36b4d80716059011581851c8600338cbb (diff) | |
download | subsurface-5d5ebfcf3c737aa8c36192eb7bf7d7dee6b33099.tar.gz |
statistics: implement showing / hiding of items in QSG
To replace the QGraphicsScene, we need the possibility of
showing and hiding items.
Turns out, the QSG API is completely insane.
Whether an item should be shown is queried by the virtual
function isSubtreeBlocked(), which is supposed to be
overriden by the derived classes.
However, the common nodes for rectangles and pixmaps are
supposed to be created by QQuickWindow, for hardware
optimization. This gives nodes that cannot be derived
from and therefore whether the item is shown or not cannot
be controlled.
There are therefore two distinct cases to consider: The
node is allocated by the code directly or indirectly by
QQuickWindow.
In the latter case, we use a proxy node with the only
purpose of having a "visible" flag and add the obtained
node as a child.
This madness is performed with template trickery to get
unified code.
Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
Diffstat (limited to 'stats/chartitem.h')
-rw-r--r-- | stats/chartitem.h | 53 |
1 files changed, 45 insertions, 8 deletions
diff --git a/stats/chartitem.h b/stats/chartitem.h index 93c80547f..a87d5fe10 100644 --- a/stats/chartitem.h +++ b/stats/chartitem.h @@ -4,6 +4,8 @@ #ifndef CHART_ITEM_H #define CHART_ITEM_H +#include "statshelper.h" + #include <memory> #include <QPainter> @@ -18,19 +20,35 @@ enum class ChartZValue : int; class ChartItem { public: - ChartItem(StatsView &v, ChartZValue z); - virtual ~ChartItem(); virtual void render() = 0; // Only call on render thread! bool dirty; // If true, call render() when rebuilding the scene ChartItem *dirtyPrev, *dirtyNext; // Double linked list of dirty items const ChartZValue zValue; protected: + ChartItem(StatsView &v, ChartZValue z); + virtual ~ChartItem(); QSizeF sceneSize() const; StatsView &view; }; +template <typename Node> +class HideableChartItem : public ChartItem { +protected: + HideableChartItem(StatsView &v, ChartZValue z); + std::unique_ptr<Node> node; + bool visible; // Argh. If visibility is set before node is created, we have to cache it. + template<class... Args> + void createNode(Args&&... args); // Call to create node with visibility flag. +public: + void setVisible(bool visible); +}; + +// A shortcut for ChartItems based on a hideable proxy item +template <typename Node> +using HideableChartProxyItem = HideableChartItem<HideableQSGNode<QSGProxyNode<Node>>>; + // A chart item that blits a precalculated pixmap onto the scene. -class ChartPixmapItem : public ChartItem { +class ChartPixmapItem : public HideableChartProxyItem<QSGImageNode> { public: ChartPixmapItem(StatsView &v, ChartZValue z); ~ChartPixmapItem(); @@ -48,7 +66,6 @@ private: QRectF rect; bool positionDirty; // true if the position changed since last render bool textureDirty; // true if the pixmap changed since last render - std::unique_ptr<QSGImageNode> node; std::unique_ptr<QSGTexture> texture; }; @@ -80,7 +97,7 @@ private: std::vector<Item> items; }; -class ChartLineItem : public ChartItem { +class ChartLineItem : public HideableChartItem<HideableQSGNode<QSGGeometryNode>> { public: ChartLineItem(StatsView &v, ChartZValue z, QColor color, double width); ~ChartLineItem(); @@ -93,13 +110,12 @@ private: bool horizontal; bool positionDirty; bool materialDirty; - std::unique_ptr<QSGGeometryNode> node; std::unique_ptr<QSGFlatColorMaterial> material; std::unique_ptr<QSGGeometry> geometry; }; // A bar in a bar chart: a rectangle bordered by lines. -class ChartBarItem : public ChartItem { +class ChartBarItem : public HideableChartProxyItem<QSGRectangleNode> { public: ChartBarItem(StatsView &v, ChartZValue z, double borderWidth, bool horizontal); ~ChartBarItem(); @@ -114,10 +130,31 @@ private: bool horizontal; bool positionDirty; bool colorDirty; - std::unique_ptr<QSGRectangleNode> node; std::unique_ptr<QSGGeometryNode> borderNode; std::unique_ptr<QSGFlatColorMaterial> borderMaterial; std::unique_ptr<QSGGeometry> borderGeometry; }; +// Implementation detail of templates - move to serparate header file +template <typename Node> +void HideableChartItem<Node>::setVisible(bool visibleIn) +{ + visible = visibleIn; + if (node) + node->setVisible(visible); +} + +template <typename Node> +template<class... Args> +void HideableChartItem<Node>::createNode(Args&&... args) +{ + node.reset(new Node(visible, std::forward<Args>(args)...)); +} + +template <typename Node> +HideableChartItem<Node>::HideableChartItem(StatsView &v, ChartZValue z) : ChartItem(v, z), + visible(true) +{ +} + #endif |