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authorGravatar Berthold Stoeger <bstoeger@mail.tuwien.ac.at>2021-01-12 15:20:05 +0100
committerGravatar bstoeger <32835590+bstoeger@users.noreply.github.com>2021-01-20 08:47:18 +0100
commit2b961414d7a52d442f5ecd8c2e42e43d044d0d5e (patch)
treeb1d6c47b94dfc80481aaad2e3cfde35335646576 /stats/legend.h
parent9be23b5f3f8373ba115f4e66e77c0537abe982b2 (diff)
downloadsubsurface-2b961414d7a52d442f5ecd8c2e42e43d044d0d5e.tar.gz
statistics: draw legend as a QSGNode
In order not to waste CPU by constantly rerendering the chart, we must use these weird OpenGL QSGNode things. The interface is appallingly low-level and unfriendly. As a first test, try to convert the legend. Create a wrapper class that represents a rectangular item with a texture and that will certainly need some (lots of) optimization. Make sure that all low-level QSG-objects are only accessed in the rendering thread. This means that the wrapper has to maintain a notion of "dirtiness" of the state. I.e. which part of the QSG-objects have to be modified. From the low-level wrapper derive a class that draws a rounded rectangle for every resize. The child class of that must then paint on the rectangle after every resize. That looks all not very fortunate, but it displays a legend and will make it possible to move the legend without and drawing operations, only shifting around an OpenGL surface. The render thread goes through all chart-items and rerenders them if dirty. Currently, on deletion of these items, this list is not reset. I.e. currently it is not supported to remove individual items. Only the full scene can be cleared! Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
Diffstat (limited to 'stats/legend.h')
-rw-r--r--stats/legend.h18
1 files changed, 9 insertions, 9 deletions
diff --git a/stats/legend.h b/stats/legend.h
index c643a41f3..a9d42bf39 100644
--- a/stats/legend.h
+++ b/stats/legend.h
@@ -3,34 +3,34 @@
#ifndef STATS_LEGEND_H
#define STATS_LEGEND_H
-#include "backend-shared/roundrectitem.h"
+#include "chartitem.h"
#include <memory>
#include <vector>
+#include <QFont>
-class QGraphicsScene;
-class QGraphicsSceneMouseEvent;
+class QFontMetrics;
-class Legend : public RoundRectItem {
+class Legend : public ChartRectItem {
public:
- Legend(const std::vector<QString> &names);
+ Legend(StatsView &view, const std::vector<QString> &names);
void hover(QPointF pos);
void resize(); // called when the chart size changes.
private:
// Each entry is a text besides a rectangle showing the color
struct Entry {
- std::unique_ptr<QGraphicsRectItem> rect;
- std::unique_ptr<QGraphicsSimpleTextItem> text;
+ QString name;
+ QBrush rectBrush;
QPointF pos;
double width;
- Entry(const QString &name, int idx, int numBins, QGraphicsItem *parent);
+ Entry(const QString &name, int idx, int numBins, const QFontMetrics &fm);
};
int displayedItems;
double width;
double height;
+ QFont font;
int fontHeight;
std::vector<Entry> entries;
- void updatePosition();
void hide();
};