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authorGravatar Dirk Hohndel <dirk@hohndel.org>2018-10-20 11:53:36 -0400
committerGravatar Dirk Hohndel <dirk@hohndel.org>2018-10-23 22:45:30 +0100
commit8d01d421d49f5d05a3e113cd779d296b50271109 (patch)
tree39be143700bc31c62f36458891a4f152997b7c7d /subsurface-helper.cpp
parent16e91177bbd4c8dfd0a2c798d5de9d9490e86256 (diff)
downloadsubsurface-8d01d421d49f5d05a3e113cd779d296b50271109.tar.gz
QML UI: make the QML window object part of the QMLManager class
This way we can access it from that code (which we'll need to invoke methods in QML code from C++). Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Diffstat (limited to 'subsurface-helper.cpp')
-rw-r--r--subsurface-helper.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/subsurface-helper.cpp b/subsurface-helper.cpp
index 8e2de1230..fc5d7a62a 100644
--- a/subsurface-helper.cpp
+++ b/subsurface-helper.cpp
@@ -130,6 +130,7 @@ void run_ui()
manager->setDevicePixelRatio(qml_window->devicePixelRatio(), qml_window->screen());
manager->dlSortModel = sortModel;
+ manager->qmlWindow = qqWindowObject;
manager->screenChanged(screen);
qDebug() << "qqwindow screen has ldpi/pdpi" << screen->logicalDotsPerInch() << screen->physicalDotsPerInch();
#if !defined(Q_OS_ANDROID) && !defined(Q_OS_IOS)