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authorGravatar Tomaz Canabrava <tcanabrava@kde.org>2014-01-16 12:32:45 -0200
committerGravatar Dirk Hohndel <dirk@hohndel.org>2014-01-17 06:16:47 +0700
commit9cb5ea45d886c15b26b196bc292b7a4bbf359b20 (patch)
tree6b04a501325e065fad9364eb0be86ed7533f0874 /subsurface.pro
parent793879b6fab658c19bce92bebe0e193a900a2cc5 (diff)
downloadsubsurface-9cb5ea45d886c15b26b196bc292b7a4bbf359b20.tar.gz
Started the code for a grid that knows how to handle itself.
The code for this item is a bit too big to be just the grid of the dives and I know that, don't bully me. :) The main idea of this grid is that it knows when it should be updated. this is a bit different than the old code where all the painting happened on the same method. This is bad because it's more code, but it's better because if I break the grid, only the grid will be broken, and it's easyer to spot the breakage. in the old code if I did the wrong thing with the graphics context, the whole graph gots messed out. Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org> Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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