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authorGravatar Dirk Hohndel <dirk@hohndel.org>2012-11-10 09:23:19 +0100
committerGravatar Dirk Hohndel <dirk@hohndel.org>2012-11-10 11:54:14 +0100
commit7db08ae1283bab866931fef8f9820366e6b66b5d (patch)
tree0ec0cca0c716fbea65386c2cdccb9abd79895684 /uemis.c
parent097702a39216311b2f2e32d56f66318ba9f0d34a (diff)
downloadsubsurface-7db08ae1283bab866931fef8f9820366e6b66b5d.tar.gz
Instead of the ugly red boxes make the surface come down to ceiling
Based on suggestions from Linus (and a few iterations) we now simply have the surface (i.e., background color / pattern) come down to where the ceiling is. And we only do the angry red shading when the diver violates the ceiling. I think this looks much better. Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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