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authorGravatar Dirk Hohndel <dirk@hohndel.org>2015-06-16 06:04:34 -0700
committerGravatar Dirk Hohndel <dirk@hohndel.org>2015-06-16 06:04:34 -0700
commit0fa0eb2879bf72654a7febf8b977b0ba6f515658 (patch)
treec5bcdba3579ef86b342cc9671faa71a7ed5bb766 /windowtitleupdate.h
parentc593dea119b4c5fa77a8b2cc129d048d7d56afa4 (diff)
downloadsubsurface-0fa0eb2879bf72654a7febf8b977b0ba6f515658.tar.gz
Code cleanup: implement window title update via signal
This seems quite convoluted to me but I can't seem to make a more straight forward implementation work. The idea is that core code should never directly call into the UI. So instead the core code (this is C code) calls a helper function. That helper function calls a member function of a class which in return emits a signal. The UI code connects to that signal and acts accordingly when it is received. Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Diffstat (limited to 'windowtitleupdate.h')
-rw-r--r--windowtitleupdate.h20
1 files changed, 20 insertions, 0 deletions
diff --git a/windowtitleupdate.h b/windowtitleupdate.h
new file mode 100644
index 000000000..8650e5868
--- /dev/null
+++ b/windowtitleupdate.h
@@ -0,0 +1,20 @@
+#ifndef WINDOWTITLEUPDATE_H
+#define WINDOWTITLEUPDATE_H
+
+#include <QObject>
+
+class WindowTitleUpdate : public QObject
+{
+ Q_OBJECT
+public:
+ explicit WindowTitleUpdate(QObject *parent = 0);
+ ~WindowTitleUpdate();
+ static WindowTitleUpdate *instance();
+ void emitSignal();
+signals:
+ void updateTitle();
+private:
+ static WindowTitleUpdate *m_instance;
+};
+
+#endif // WINDOWTITLEUPDATE_H