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author | Dirk Hohndel <dirk@hohndel.org> | 2015-06-16 06:04:34 -0700 |
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committer | Dirk Hohndel <dirk@hohndel.org> | 2015-06-16 06:04:34 -0700 |
commit | 0fa0eb2879bf72654a7febf8b977b0ba6f515658 (patch) | |
tree | c5bcdba3579ef86b342cc9671faa71a7ed5bb766 /windowtitleupdate.h | |
parent | c593dea119b4c5fa77a8b2cc129d048d7d56afa4 (diff) | |
download | subsurface-0fa0eb2879bf72654a7febf8b977b0ba6f515658.tar.gz |
Code cleanup: implement window title update via signal
This seems quite convoluted to me but I can't seem to make a more straight
forward implementation work. The idea is that core code should never
directly call into the UI.
So instead the core code (this is C code) calls a helper function. That
helper function calls a member function of a class which in return emits a
signal. The UI code connects to that signal and acts accordingly when it
is received.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Diffstat (limited to 'windowtitleupdate.h')
-rw-r--r-- | windowtitleupdate.h | 20 |
1 files changed, 20 insertions, 0 deletions
diff --git a/windowtitleupdate.h b/windowtitleupdate.h new file mode 100644 index 000000000..8650e5868 --- /dev/null +++ b/windowtitleupdate.h @@ -0,0 +1,20 @@ +#ifndef WINDOWTITLEUPDATE_H +#define WINDOWTITLEUPDATE_H + +#include <QObject> + +class WindowTitleUpdate : public QObject +{ + Q_OBJECT +public: + explicit WindowTitleUpdate(QObject *parent = 0); + ~WindowTitleUpdate(); + static WindowTitleUpdate *instance(); + void emitSignal(); +signals: + void updateTitle(); +private: + static WindowTitleUpdate *m_instance; +}; + +#endif // WINDOWTITLEUPDATE_H |