diff options
-rw-r--r-- | qt-mobile/qml/ThemeTest.qml | 3 | ||||
-rw-r--r-- | qt-mobile/qmlprofile.cpp | 37 |
2 files changed, 35 insertions, 5 deletions
diff --git a/qt-mobile/qml/ThemeTest.qml b/qt-mobile/qml/ThemeTest.qml index ed6631e46..e30615da8 100644 --- a/qt-mobile/qml/ThemeTest.qml +++ b/qt-mobile/qml/ThemeTest.qml @@ -1,6 +1,7 @@ import QtQuick 2.5 import QtQuick.Controls 1.4 import QtQuick.Layouts 1.1 +import QtQuick.Window 2.2 import org.kde.plasma.mobilecomponents 0.2 as MobileComponents MobileComponents.Page { @@ -61,7 +62,7 @@ MobileComponents.Page { text: "Units.devicePixelRatio:" } MobileComponents.Label { - text: MobileComponents.Units.devicePixelRatio + text: Screen.devicePixelRatio } MobileComponents.Heading { diff --git a/qt-mobile/qmlprofile.cpp b/qt-mobile/qmlprofile.cpp index e382e4e07..7725786f0 100644 --- a/qt-mobile/qmlprofile.cpp +++ b/qt-mobile/qmlprofile.cpp @@ -27,13 +27,42 @@ QMLProfile::~QMLProfile() void QMLProfile::paint(QPainter *painter) { // let's look at the intended size of the content and scale our scene accordingly - QRect rect = m_profileWidget->contentsRect(); + QRect painterRect = painter->viewport(); + QRect profileRect = m_profileWidget->viewport()->rect(); + qDebug() << "profile viewport and painter viewport" << profileRect << painterRect; qreal sceneSize = 104; // that should give us 2% margin all around (100x100 scene) - qreal sx = rect.width() / sceneSize; - qreal sy = rect.height() / sceneSize; - QTransform profileTransform; + qreal dprComp = devicePixelRatio() * painterRect.width() / profileRect.width(); + qreal sx = painterRect.width() / sceneSize / dprComp; + qreal sy = painterRect.height() / sceneSize / dprComp; + + // next figure out the weird magic by which we need to shift the painter so the profile is shown + int dpr = rint(devicePixelRatio()); + qreal magicShiftFactor = (dpr == 2 ? 0.25 : (dpr == 3 ? 0.33 : 0.0)); + + // now set up the transformations scale the profile and + // shift the painter (taking its existing transformation into account) + QTransform profileTransform = QTransform(); profileTransform.scale(sx, sy); + QTransform painterTransform = painter->transform(); + painterTransform.translate(-painterRect.width() * magicShiftFactor ,-painterRect.height() * magicShiftFactor); + + // some debugging messages to help adjust this in case the magic above is insufficient + QMLManager::instance()->appendTextToLog(QString("dpr %1 profile viewport %2 %3 painter viewport %4 %5").arg(dpr).arg(profileRect.width()).arg(profileRect.height()) + .arg(painterRect.width()).arg(painterRect.height())); + QMLManager::instance()->appendTextToLog(QString("profile matrix %1 %2 %3 %4 %5 %6 %7 %8 %9").arg(profileTransform.m11()).arg(profileTransform.m12()).arg(profileTransform.m13()) + .arg(profileTransform.m21()).arg(profileTransform.m22()).arg(profileTransform.m23()) + .arg(profileTransform.m31()).arg(profileTransform.m32()).arg(profileTransform.m33())); + QMLManager::instance()->appendTextToLog(QString("painter matrix %1 %2 %3 %4 %5 %6 %7 %8 %9").arg(painterTransform.m11()).arg(painterTransform.m12()).arg(painterTransform.m13()) + .arg(painterTransform.m21()).arg(painterTransform.m22()).arg(painterTransform.m23()) + .arg(painterTransform.m31()).arg(painterTransform.m32()).arg(painterTransform.m33())); + qDebug() << "profile scaled by" << profileTransform.m11() << profileTransform.m22() << "and translated by" << profileTransform.m31() << profileTransform.m32(); + qDebug() << "exist profile transform" << m_profileWidget->transform() << "painter transform" << painter->transform(); + + // apply the transformation + painter->setTransform(painterTransform); m_profileWidget->setTransform(profileTransform); + + // finally, render the profile m_profileWidget->render(painter); } |