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-rw-r--r--qt-mobile/qml/ThemeTest.qml3
-rw-r--r--qt-mobile/qmlprofile.cpp37
2 files changed, 35 insertions, 5 deletions
diff --git a/qt-mobile/qml/ThemeTest.qml b/qt-mobile/qml/ThemeTest.qml
index ed6631e46..e30615da8 100644
--- a/qt-mobile/qml/ThemeTest.qml
+++ b/qt-mobile/qml/ThemeTest.qml
@@ -1,6 +1,7 @@
import QtQuick 2.5
import QtQuick.Controls 1.4
import QtQuick.Layouts 1.1
+import QtQuick.Window 2.2
import org.kde.plasma.mobilecomponents 0.2 as MobileComponents
MobileComponents.Page {
@@ -61,7 +62,7 @@ MobileComponents.Page {
text: "Units.devicePixelRatio:"
}
MobileComponents.Label {
- text: MobileComponents.Units.devicePixelRatio
+ text: Screen.devicePixelRatio
}
MobileComponents.Heading {
diff --git a/qt-mobile/qmlprofile.cpp b/qt-mobile/qmlprofile.cpp
index e382e4e07..7725786f0 100644
--- a/qt-mobile/qmlprofile.cpp
+++ b/qt-mobile/qmlprofile.cpp
@@ -27,13 +27,42 @@ QMLProfile::~QMLProfile()
void QMLProfile::paint(QPainter *painter)
{
// let's look at the intended size of the content and scale our scene accordingly
- QRect rect = m_profileWidget->contentsRect();
+ QRect painterRect = painter->viewport();
+ QRect profileRect = m_profileWidget->viewport()->rect();
+ qDebug() << "profile viewport and painter viewport" << profileRect << painterRect;
qreal sceneSize = 104; // that should give us 2% margin all around (100x100 scene)
- qreal sx = rect.width() / sceneSize;
- qreal sy = rect.height() / sceneSize;
- QTransform profileTransform;
+ qreal dprComp = devicePixelRatio() * painterRect.width() / profileRect.width();
+ qreal sx = painterRect.width() / sceneSize / dprComp;
+ qreal sy = painterRect.height() / sceneSize / dprComp;
+
+ // next figure out the weird magic by which we need to shift the painter so the profile is shown
+ int dpr = rint(devicePixelRatio());
+ qreal magicShiftFactor = (dpr == 2 ? 0.25 : (dpr == 3 ? 0.33 : 0.0));
+
+ // now set up the transformations scale the profile and
+ // shift the painter (taking its existing transformation into account)
+ QTransform profileTransform = QTransform();
profileTransform.scale(sx, sy);
+ QTransform painterTransform = painter->transform();
+ painterTransform.translate(-painterRect.width() * magicShiftFactor ,-painterRect.height() * magicShiftFactor);
+
+ // some debugging messages to help adjust this in case the magic above is insufficient
+ QMLManager::instance()->appendTextToLog(QString("dpr %1 profile viewport %2 %3 painter viewport %4 %5").arg(dpr).arg(profileRect.width()).arg(profileRect.height())
+ .arg(painterRect.width()).arg(painterRect.height()));
+ QMLManager::instance()->appendTextToLog(QString("profile matrix %1 %2 %3 %4 %5 %6 %7 %8 %9").arg(profileTransform.m11()).arg(profileTransform.m12()).arg(profileTransform.m13())
+ .arg(profileTransform.m21()).arg(profileTransform.m22()).arg(profileTransform.m23())
+ .arg(profileTransform.m31()).arg(profileTransform.m32()).arg(profileTransform.m33()));
+ QMLManager::instance()->appendTextToLog(QString("painter matrix %1 %2 %3 %4 %5 %6 %7 %8 %9").arg(painterTransform.m11()).arg(painterTransform.m12()).arg(painterTransform.m13())
+ .arg(painterTransform.m21()).arg(painterTransform.m22()).arg(painterTransform.m23())
+ .arg(painterTransform.m31()).arg(painterTransform.m32()).arg(painterTransform.m33()));
+ qDebug() << "profile scaled by" << profileTransform.m11() << profileTransform.m22() << "and translated by" << profileTransform.m31() << profileTransform.m32();
+ qDebug() << "exist profile transform" << m_profileWidget->transform() << "painter transform" << painter->transform();
+
+ // apply the transformation
+ painter->setTransform(painterTransform);
m_profileWidget->setTransform(profileTransform);
+
+ // finally, render the profile
m_profileWidget->render(painter);
}