diff options
-rw-r--r-- | INSTALL | 69 |
1 files changed, 25 insertions, 44 deletions
@@ -137,71 +137,52 @@ $ ruby -e "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/maste 2) Install needed dependencies -$ brew install asciidoc libzip sqlite cmake libusb pkg-config +$ brew install asciidoc libzip sqlite cmake libusb pkg-config automake libtool 3) Make the brew version of sqlite the default $ brew link --force sqlite -4) Download Qt from http://www.qt.io/download-open-source/ +4) Download and install Qt -In the installer, chose an install folder (e.g., /home/username/Qt5), in -"Select components" select the most recent version and be sure you also -install the "Source Components". +You can build Qt from source or use the prebuilt binaries for Mac. Start +by downloading the online installer: -Build it (takes a long time) +$ curl -L -o ~/Downloads/qt-unified-mac-x64-online.dmg \ + http://download.qt.io/official_releases/online_installers/qt-unified-mac-x64-online.dmg +$ open ~/Downloads/qt-unified-mac-x64-online.dmg -$ cd ~/Qt5/5.4/Src/ +Double click on the Qt installer shown in the Finder window. -$ ./configure -prefix /usr/local -opensource +In the installer, chose an install folder (the build script we are using +below assumes that you accept the default of /home/<your username>/Qt), in +"Select components" select the most recent version and (if you want to +build Qt from source) be sure you also install the "Source Components". +To save time and disk space you can unselect Android and IOS packages +as well as QtWebEngine, Qt3D, Qt Canvas 3D and the Qt Extras. -$ make -j4 +If you want to build from source (which takes a very long time and a lot of disk) -$ make install +$ cd ~/Qt/5.5/Src/ -5) Install custom subsurface Marble +$ ./configure -prefix /usr/local -opensource -$ cd ~/src -$ git clone -b Subsurface-testing git://subsurface-divelog.org/marble marble-source -$ cd marble-source -$ mkdir marble-build -$ cd marble-build -$ cmake -DCMAKE_BUILD_TYPE=Debug -DQTONLY=TRUE \ - -DQT5BUILD=ON -DCMAKE_INSTALL_PREFIX=/usr/local ../../marble-source -$ cd src/lib/marble $ make -j4 -$ make install - -5) Install Libdivecomputer -$ brew install automake libtool -$ cd ~/src -$ git clone -b Subsurface-testing git://subsurface-divelog.org/libdc libdivecomputer - # -> when not building a release version of Subsurface but the - # latest master, it may be necessary to build against the - # Subsurface-testing branch -$ cd libdivecomputer -$ autoreconf --install -$ ./configure --disable-shared -$ make -j4 $ make install +5) run the build script -6) Compile Subsurface - -$ cd ~/src -$ git clone git://subsurface-divelog.org/subsurface.git -$ cd subsurface -$ mkdir build -$ cd build -$ cmake -DCMAKE_BUILD_TYPE=Release .. -$ make -j4 -$ make install +cd ~/src +bash subsurface/scripts/build.sh After the above is done, Subsurface.app will be available in the -subsurface/build/staging directory. This folder can then be moved -to /Applications install Subsurface for every user. +subsurface/build directory. You can run Subsurface with the command + +$ open subsurface/build/Subsurface.app +or you can move this folder to /Applications to install Subsurface for +every user. Cross-building Subsurface on Linux for Windows |