diff options
-rwxr-xr-x | packaging/windows/mxe-based-build.sh | 51 |
1 files changed, 27 insertions, 24 deletions
diff --git a/packaging/windows/mxe-based-build.sh b/packaging/windows/mxe-based-build.sh index cbd5b1daa..8087c3b14 100755 --- a/packaging/windows/mxe-based-build.sh +++ b/packaging/windows/mxe-based-build.sh @@ -3,17 +3,20 @@ # build Subsurface for Win32 # # this file assumes that you have installed MXE on your system -# and installed a number of dependencies as well +# and installed a number of dependencies as well. Latest MXE +# version from git may not always work for Qt5 and Subsurface. +# Try to select an older release version like build-2016-10-12. # -# cd ~/src/win -# git clone https://github.com/mxe/mxe +# cd ~/src +# git clone --branch build-2016-10-12 https://github.com/mxe/mxe # cd mxe # # now create a file settings.mk #--- # # This variable controls the number of compilation processes # # within one package ("intra-package parallelism"). -# JOBS := 12 +# # Set to higher value if you have a powerful machine. +# JOBS := 1 # # # This variable controls the targets that will build. # MXE_TARGETS := i686-w64-mingw32.shared @@ -27,30 +30,29 @@ # # After quite a while (depending on your machine anywhere from 15-20 # minutes to several hours) you should have a working MXE install in -# ~/src/win/mxe +# ~/src/mxe # # Now this script will come in: # -# This makes some assumption about the filesystem layout based -# on the way things are setup on my system so I can build Ubuntu PPA, -# OBS and Windows out of the same sources. +# This makes some assumption about the filesystem layout so you +# can build linux and windows build out of the same sources # Something like this: # -# ~/src/win/mxe <- current MXE git with Qt5, automake (see above) -# /win/grantlee <- Grantlee 5.0.0 sources from git -# /win/libssh2 <- from git - v1.6 seems to work -# /win/libcurl <- from git - 7.42.1 seems to work -# /win/subsurface <- current subsurface git -# /win/libdivecomputer <- appropriate libdc/Subsurface-branch branch -# /win/marble-source <- appropriate marble/Subsurface-branch branch -# /win/libgit2 <- libgit2 0.23.1 or similar +# ~/src/mxe <- MXE git with Qt5, automake (see above) +# /grantlee <- Grantlee 5.0.0 sources from git +# /libssh2 <- from git - v1.6 seems to work +# /libcurl <- from git - 7.42.1 seems to work - rename folder! +# /subsurface <- current subsurface git +# /libdivecomputer <- appropriate libdc/Subsurface-branch branch +# /marble-source <- appropriate marble/Subsurface-branch branch +# /libgit2 <- libgit2 0.23.1 or similar # -# ~/src/win/win32 <- build directory +# ~/src/win32 <- build directory # -# then start this script from ~/src/win/win32 +# then start this script from ~/src/win32 # -# cd ~/src/win/win32 -# bash ../../subsurface/packaging/windows/mxe-based-build.sh installer +# cd ~/src/win32 +# bash ../subsurface/packaging/windows/mxe-based-build.sh installer # # this should create the latest daily installer # @@ -60,9 +62,9 @@ # # so if you update one of the other libs do # -# cd ~/src/win/win32 +# cd ~/src/win32 # touch build.<component> -# bash ../../subsurface/packaging/windows/mxe-based-build.sh installer +# bash ../subsurface/packaging/windows/mxe-based-build.sh installer # # and that component gets rebuilt as well. E.g. # touch build.libdivecomputer @@ -95,6 +97,7 @@ fi echo "Building in $BUILDDIR ..." export PATH="$BASEDIR"/mxe/usr/bin:$PATH:"$BASEDIR"/mxe/usr/i686-w64-mingw32.shared/qt5/bin/ +export CXXFLAGS=-std=c++11 if [[ "$1" == "debug" ]] ; then RELEASE="Debug" @@ -199,7 +202,7 @@ fi cd "$BUILDDIR" if [[ ! -d libdivecomputer || -f build.libdivecomputer ]] ; then - rm build.libdivecomputer + rm -f build.libdivecomputer cd "$BASEDIR"/libdivecomputer git pull cd "$BUILDDIR" @@ -225,7 +228,7 @@ fi cd "$BUILDDIR" if [[ ! -d marble || -f build.marble ]] ; then - rm build.marble + rm -f build.marble mkdir -p marble cd marble cmake -DCMAKE_TOOLCHAIN_FILE="$BASEDIR"/mxe/usr/i686-w64-mingw32.shared/share/cmake/mxe-conf.cmake \ |