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-rw-r--r--core/btdiscovery.cpp13
-rw-r--r--subsurface-mobile-helper.cpp2
2 files changed, 8 insertions, 7 deletions
diff --git a/core/btdiscovery.cpp b/core/btdiscovery.cpp
index 281e3b314..731c4ca4f 100644
--- a/core/btdiscovery.cpp
+++ b/core/btdiscovery.cpp
@@ -71,17 +71,20 @@ void BTDiscovery::BTDiscoveryReDiscover()
localBtDevice.hostMode() == QBluetoothLocalDevice::HostConnectable) {
btPairedDevices.clear();
qDebug() << "localDevice " + localBtDevice.name() + " is valid, starting discovery";
- m_btValid = true;
#else
- m_btValid = false;
+ // for iOS we can't use the localBtDevice as iOS is BLE only
+ // we need to find some other way to test if Bluetooth is enabled, though
+ // for now just hard-code it
+ if (1) {
#endif
+ m_btValid = true;
#if defined(Q_OS_IOS) || (defined(Q_OS_LINUX) && !defined(Q_OS_ANDROID))
discoveryAgent = new QBluetoothDeviceDiscoveryAgent(this);
connect(discoveryAgent, &QBluetoothDeviceDiscoveryAgent::deviceDiscovered, this, &BTDiscovery::btDeviceDiscovered);
qDebug() << "starting BLE discovery";
discoveryAgent->start();
#endif
-#if defined(Q_OS_ANDROID) && defined(BT_SUPPORT)
+#if defined(Q_OS_ANDROID)
getBluetoothDevices();
// and add the paired devices to the internal data
// So behaviour is same on Linux/Bluez stack and
@@ -100,12 +103,10 @@ void BTDiscovery::BTDiscoveryReDiscover()
connect(&timer, &QTimer::timeout, discoveryAgent, &QBluetoothDeviceDiscoveryAgent::stop);
timer.start(3000);
#endif
-#if !defined(Q_OS_IOS)
} else {
- qDebug() << "localBtDevice isn't valid";
+ qDebug() << "localBtDevice isn't valid or not connectable";
m_btValid = false;
}
-#endif
}
BTDiscovery::~BTDiscovery()
diff --git a/subsurface-mobile-helper.cpp b/subsurface-mobile-helper.cpp
index ae7143404..31e582020 100644
--- a/subsurface-mobile-helper.cpp
+++ b/subsurface-mobile-helper.cpp
@@ -59,7 +59,7 @@ void run_ui()
QQmlApplicationEngine engine;
KirigamiPlugin::getInstance().registerTypes();
-#if __APPLE__
+#if defined(__APPLE__) && !defined(Q_OS_IOS)
// when running the QML UI on a Mac the deployment of the QML Components seems
// to fail and the search path for the components is rather odd - simply the
// same directory the executable was started from <bundle>/Contents/MacOS/