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-rwxr-xr-xscripts/mobilecomponents.sh11
1 files changed, 11 insertions, 0 deletions
diff --git a/scripts/mobilecomponents.sh b/scripts/mobilecomponents.sh
index c2336e6d6..3f4e5f31e 100755
--- a/scripts/mobilecomponents.sh
+++ b/scripts/mobilecomponents.sh
@@ -73,9 +73,20 @@ cp $BREEZE/icons/actions/22/overflow-menu.svg $MC/icons
# kirigami now needs the breeze-icons internally as well
pushd $MC
ln -s $SRC/$BREEZE .
+
+# do not show the action buttons when the keyboard is open
sed -i -e "s/visible: root.action/visible: root.action \&\& \!Qt.inputMethod.visible/g" src/controls/private/ActionButton.qml
sed -i -e "s/visible: root.leftAction/visible: root.leftAction \&\& \!Qt.inputMethod.visible/g" src/controls/private/ActionButton.qml
sed -i -e "s/visible: root.rightAction/visible: root.rightAction \&\& \!Qt.inputMethod.visible/g" src/controls/private/ActionButton.qml
+
+# another hack. Do not include the Kirigami resources (on static build). It causes
+# double defined symbols in our setting. I would like a nicer fix for this
+# issue, but failed to find one. For example, not adding the resource in
+# our build causes the qrc file not to be generated. Manual generation
+# of the resource file (using rcc) introduces the double symbols again.
+# so it seems some Kirigami weirdness (but their staticcmake example compiles
+# correctly).
+sed -i -e "s/#include <qrc_kirigami.cpp>/\/\/#include <qrc_kirigami.cpp>/" src/kirigamiplugin.cpp
popd
echo org.kde.plasma.kirigami synced from upstream