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-rw-r--r--INSTALL8
-rw-r--r--packaging/ios/README33
-rw-r--r--packaging/ios/ios_build_instructions31
3 files changed, 17 insertions, 55 deletions
diff --git a/INSTALL b/INSTALL
index 326ff8231..163e1e2dc 100644
--- a/INSTALL
+++ b/INSTALL
@@ -279,9 +279,13 @@ To install the app for all users, move subsurface/build/Subsurface.app to /Appli
Cross-building Subsurface on MacOSX for iOS
-------------------------------------------
-1) build SubSurface under MacOSX
-2) build as described in subsurface/packaging/ios
+1) build SubSurface under MacOSX and iOS
+1.1) cd <repo>/..; bash <repo>/scripts/build.sh -build-deps -both
+note: this is mainly done to ensure all external dependencies are downloaded and set
+ to the correct versions
+
+2) continue as described in subsurface/packaging/ios
diff --git a/packaging/ios/README b/packaging/ios/README
index a155768f6..d12729d37 100644
--- a/packaging/ios/README
+++ b/packaging/ios/README
@@ -1,36 +1,25 @@
Tool repo to crosscompile subsurface for iOS
--------------------------------------------
-The interaction between the different tools seems quite fragile.
-
Dependencies:
- This only works on a Mac
-- XCode with iOS SDK and Qt5.6 or later
+- XCode with iOS SDK and Qt5.9 or later
- cmake
-Steps to install:
-
-Step 1.
-Install current XCode with the iOS SDK
-And QT for android from: http://qt-project.org/downloads, including the iOS bits
+Follow the instruction in:
+<repo>/INSTALL
-Step 2.
-Extract and install these into known directories.
-Have a look in the top of build.sh for where the cross build tool expects
-them. Create a symbolic link named Qt in this directory to point to the top
-of the Qt installation, e.g.
-ln -s ~/Qt5.7.1 Qt
+and then continue here:
-Step 3.
-Run bash build.sh in the terminal.
-The script will download and build the whole dependency chain, but not the actual
-Subsurface-mobile binary
+1) cd <repo>/packaging/ios
+2) ./build.sh
+note: this builds all dependencies and is only needed first time
+ it currently build for armv7 arm64 and x86_64 (simulator)
-Step 4.
-Launch the version of QtCreator that was installed in Step 2 above and open
-Subsurface-mobile/Subsurface-mobile.pro
-Build Subsurface-mobile in QtCreator - you can build for the simulator and for
+1) cd <repo>/..
+2) Launch QtCreator and open subsurface/packaging/ios/Subsurface-mobile/Subsurface-mobile.pro
+3) Build Subsurface-mobile in QtCreator - you can build for the simulator and for
a device and even deploy to a connected device.
Everything up to here you can do without paying for an Apple Developer account.
diff --git a/packaging/ios/ios_build_instructions b/packaging/ios/ios_build_instructions
deleted file mode 100644
index 46eef1ea3..000000000
--- a/packaging/ios/ios_build_instructions
+++ /dev/null
@@ -1,31 +0,0 @@
-Build instructions for iOS
-
-[since you have this file, you have already cloned subsurface. Great]
-
-Make sure, you have iOS packages for Qt installed (in my case 5.5 was sufficient).
-
-Get a developper account on developer.apple.com .
-
-Connect your phone, make sure XCode is seeing it in the Devices window. Open one of the
-sample iOS apps in XCode click the play button and follow the steps there to create a
-provisioning profile. Make sure the bundle Identifier is something like
-
-YOURNAME.subsurface-mobile
-
-Back in the shell
-
-> cd subsurface/packaging/ios
-> bash build.sh
-
-In Info.plist.In locate the key CFBundleIdentifier and change its value to
-
-YOURNAME.subsurface-mobile
-
-open QtCreator and there open Subsurface-mobile/Subsurface-mobile.pro
-
-select the Kit iphoneos-clang
-
-and press the play button. Have patience (you can watch the progress in the Compile Output
-window).
-
-Make sure the phone is unlocked. Tata!